Difference between revisions of "DDD Jacques"

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[[Dwellers in Dark Dungeons]]
 
[[Dwellers in Dark Dungeons]]
  
Jacques "Jimmy the Knife" LeTorneau  
+
Jacques "Jack" LeTorneau  
  
 
== Rank ==
 
== Rank ==
*Human Thief 1
+
*Human Thief 4
*XP: XX/1d6+2
+
*XP: 5065/???
 
*Alignment Neutral
 
*Alignment Neutral
  
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===Knacks===
 
===Knacks===
 
* Backstab x2
 
* Backstab x2
* Thief Skills (Pick Locks 18, Remove Trap 18, Search 17, Sleight 16, Sneak 17, Hear 15, Climb 8)
+
* Thief Skills (Pick Locks 11, Remove Trap 11, Search 8, Sleight 11, Sneak 8, Hear 11, Climb 8, Decipher 20)
* Favored Weapon. The character picks a single weapon (SWORD). When using the weapon he gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.
+
* Favored Weapon: The character picks a single weapon (SWORD). When using the weapon he gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.
 +
* Cleave: When thief slays an opponent, may immediately attack another opponent within 5' of the target. Max 1/2 hit dice number of times.
 +
* Maneuver: Knockout, Stun.
 +
* Hard Hitter: The thief gains a +1 bonus to all damage rolls from either melee *or* missile attacks. The mode of attack, once chosen, cannot be changed. (MELEE)
 +
* Skill: Athletics (Jumping) -- Skilled 8+
  
 
== Combat ==
 
== Combat ==
*AC 8 (Leather)
+
*AC 12 (Leather)
*HP 1d6+2
+
*HP 22
 
*Movement Rate 120'
 
*Movement Rate 120'
 
*Initiative Modifier 0
 
*Initiative Modifier 0
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**Primary Ranged Attack: Longbow, +1 to hit for 1d8+2
 
**Primary Ranged Attack: Longbow, +1 to hit for 1d8+2
 
*Saves:
 
*Saves:
**Petrification & Paralysis 13
+
**Petrification & Paralysis 12
**Poison & Death 14
+
**Poison & Death 13
**Breath 16
+
**Breath 15
**Staves & Wands 15
+
**Staves & Wands 14
**Spells 14
+
**Spells 13
  
 
== Equipment ==
 
== Equipment ==
17 gp
+
3734 gp
 +
200 gp gem
  
 
*Readied (8 max)
 
*Readied (8 max)
 
**Leather armor  
 
**Leather armor  
**Longsword  
+
**Longsword (masterwork +1 to hit)
 
**Longbow
 
**Longbow
 
**Backpack
 
**Backpack
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**Quiver 20 arrows
 
**Quiver 20 arrows
 
**Thieves Tools
 
**Thieves Tools
 +
*On Mount
 +
**Saddle
 +
**Saddle Bags
 +
**Bedroll
 +
**Chain & Lock
 +
**Shovel
 +
**Mirror, small steel
 +
**Hammer & Iron Spikes
 +
**Pick (miner's)

Latest revision as of 06:28, 27 September 2018

Dwellers in Dark Dungeons

Jacques "Jack" LeTorneau

Rank[edit]

  • Human Thief 4
  • XP: 5065/???
  • Alignment Neutral

Attributes[edit]

  • STR 16 +2
  • INT 12
  • WIS 9
  • DEX 11
  • CON 17 +2
  • CHA 7 -1

Background/Languages/Knacks[edit]

Background[edit]

Weapons-master. The character knows one melee combat maneuver (TRIP) that they can perform without penalty.

Languages[edit]

  • Common

Knacks[edit]

  • Backstab x2
  • Thief Skills (Pick Locks 11, Remove Trap 11, Search 8, Sleight 11, Sneak 8, Hear 11, Climb 8, Decipher 20)
  • Favored Weapon: The character picks a single weapon (SWORD). When using the weapon he gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.
  • Cleave: When thief slays an opponent, may immediately attack another opponent within 5' of the target. Max 1/2 hit dice number of times.
  • Maneuver: Knockout, Stun.
  • Hard Hitter: The thief gains a +1 bonus to all damage rolls from either melee *or* missile attacks. The mode of attack, once chosen, cannot be changed. (MELEE)
  • Skill: Athletics (Jumping) -- Skilled 8+

Combat[edit]

  • AC 12 (Leather)
  • HP 22
  • Movement Rate 120'
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Longsword, +4 to hit for 1d8+2
    • Primary Ranged Attack: Longbow, +1 to hit for 1d8+2
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 13
    • Breath 15
    • Staves & Wands 14
    • Spells 13

Equipment[edit]

3734 gp 200 gp gem

  • Readied (8 max)
    • Leather armor
    • Longsword (masterwork +1 to hit)
    • Longbow
    • Backpack
  • Packed (16 max)
    • 3 days rations
    • Waterskin
    • Rope 50'
    • Large Sack (3)
    • Crowbar
    • Grappling Hook
    • Quiver 20 arrows
    • Thieves Tools
  • On Mount
    • Saddle
    • Saddle Bags
    • Bedroll
    • Chain & Lock
    • Shovel
    • Mirror, small steel
    • Hammer & Iron Spikes
    • Pick (miner's)