DDD Konrad

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Dwellers in Dark Dungeons

Konrad, Full PC[edit]

  • Human Fighter 3
  • XP: 5994/8000
  • Neutral

Attributes[edit]

  • STR 16
  • INT 10
  • WIS 4
  • DEX 17
  • CON 15
  • CHA 8

Background/Languages/Knacks[edit]

Background[edit]

Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.

Languages[edit]

  • Common


Knacks[edit]

Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. Combat Maneuvers: Wrestle, Stun, Disarm Crafty:

  • Sneak: 11+
  • Climb Walls: 11+
  • Hear Noise: 11+

Combat[edit]

  • AC 19
  • HP 21
  • Movement Rate 90
  • Initiative Modifier +2
  • Attacks
    • Primary Melee Attack: Flaming Sword +5, 1d8+4.
    • Secondary Melee Attack:
    • Primary Ranged Attack: Shortbow +4, 1d6+1 damage.
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 11
    • Breath 16
    • Staves & Wands 14
    • Spells 17

Equipment[edit]

  • Money:
    • 900 GP, probably in gems or banked or something.
  • Ready
    • Mastercrafted Plate Mail (4 items)
    • Sugarra: When attuned, the wielder is protected as if wearing a ring of fire resistance, regardless if the blade is flaming or not. The blade can be lit at will, causing one point of fire damage to the wielder (this ignores the fire resistance) for every turn it remains lit. When lit it causes an extra one point of fire damage per hit and sheds light in a 30' radius. This extra point of fire damage is enough to prevent regeneration by certain creatures (such as trolls). Once per day the wielder may use it to cast Burning Hands as a ninth level mage as a fan of flame erupts from the blade. This inflicts another 1 point of fire damage upon the wielder. The fire can be extinguished at will. It does not take any time to cause the blade to ignite, but it can only be done on the wielder's turn. Casting Burning Hands takes the place of their normal action.
    • Shortbow (20) (+3, 1d8+1 damage.)
    • Backpack
  • Packed
    • 4 days trail rations
    • Waterskin
    • 6 Torches
    • Flint & Steel
    • 2x healing potions
  • Beasts
    • Riding Horse & equippage