Difference between revisions of "DDD MIshka"

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(Equipment)
(Combat)
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*Attacks  
 
*Attacks  
 
**Primary Melee Attack: Two-handed sword, +4 to attack, 1d10+3 damage
 
**Primary Melee Attack: Two-handed sword, +4 to attack, 1d10+3 damage
**Secondary Melee Attack:
+
**Secondary Melee Attack: Masterwork spear, +3 to attack, 1d6+4 damage
 
**Primary Ranged Attack: Short bow, +0 to attack, 1d6+1 damage
 
**Primary Ranged Attack: Short bow, +0 to attack, 1d6+1 damage
 
*Saves:
 
*Saves:

Revision as of 18:38, 16 July 2018

Dwellers in Dark Dungeons

Mishka, Full PC

  • Human Fighter 3
  • XP: 5994/8000
    • 143 (OOC 132) + 14 (10% xp bonus)
    • 1013 (OOC335) + 101 (10% xp bonus)
    • 800 (OOC349)+80 (10% xp bonus)
  • Neutral

Attributes

  • STR 17 (+2)
  • INT 13 (+1)
  • WIS 6 (-1)
  • DEX 6 (-1)
  • CON 17 (+2)
  • CHA 12 (+0)

Background/Languages/Knacks

Background

Broke but Proud: Starts play with masterwork armor (-1 Encumbrance)

Languages

  • Common


Knacks

Favored Weapon: +1 to attack with two-handed swords. This increases to +2 at level 5 and +3 at level 10.

Resilient: The first time reduced to 0 hit points in combat, increase hit points to 1.

Combat Maneuvers

Force Back: On successful attack, opponent must save vs Paralysis or be forced back. They may fall down if pushed into another creature.

Overrun: On successful attack, opponent must save vs Paralysis or allow Mishka to move past them. If they save, deal damage to them. Does not count as an attack.

Wrestle: On successful attack, opponent must save vs Paralysis or Mishka has them in a hold.

Skills

Athletics (Skilled, 10+)

Combat

  • AC 5
  • HP 20
  • Movement Rate 60
  • Initiative Modifier -1
  • Attacks
    • Primary Melee Attack: Two-handed sword, +4 to attack, 1d10+3 damage
    • Secondary Melee Attack: Masterwork spear, +3 to attack, 1d6+4 damage
    • Primary Ranged Attack: Short bow, +0 to attack, 1d6+1 damage
  • Saves:
    • Petrification & Paralysis 14
    • Poison & Death 12
    • Breath 17
    • Staves & Wands 15
    • Spells 18

Equipment

  • Money:
    • 1260 GP
    • 7 SP
    • 2 CP
  • Encumbrance and Movement
    • Encumbrance 8 ready 9 stowed
    • 120' 4 ready 8 stowed
    • 90' 8 ready 17 stowed
    • 60' 11 ready 23 stowed
    • 30' 14 ready 29 stowed
  • Ready (11/8 items)
    • Two-handed sword (1d10, counts as 2 items)
    • Masterwork spear (1d6+1), worth 500 gp
    • Masterwork plate armor (AC 6, counts as 4 items)
    • Short bow (1d6)
    • Quiver with 20 arrows
    • Shovel
    • Large sack
    • Backpack
  • Packed - single items (17/17 items)
    • Backpack (12/12 items)
      • 8 torches in a bundle
      • Bedroll
      • Winter blanket
      • Small sack, flint and steel
      • 10 candles
      • 2 pint bottle of wine
      • 4d trail rations
      • Waterskin
    • Large sack (5/6 items)
      • 5d trail rations
  • Itztly, a magnificent chestnut charger bred to carry fully armorered knights into battle, costing a full 700 gold alcedes.
  • A masterwork saddle with an ebony lance pin worth 500 alcedes