Editing DFA: Leylines Character 2

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 144: Line 144:
 
<b>Seelie/Unseelie Magic:</b> Create evocations with a river theme. Requires a box of River Power to be marked. Each additional box marked provides +1 to the same magic-based action.
 
<b>Seelie/Unseelie Magic:</b> Create evocations with a river theme. Requires a box of River Power to be marked. Each additional box marked provides +1 to the same magic-based action.
  
<b>Magical Grounding:</b> River magic can be used to counterspell mystical protections such as wards and defensive spells. To use the counterspell, roll an appropriate approach against an approach of the practitioner who created that enchantment. This can also be used to provide an +2 to active defense actions against evocation. (Note the term active) Mark one river power boxes when you use either of these abilities.  
+
<b>Magical Grounding:</b> River magic can be used to counterspell mystical protections such as wards and defensive spells. To use the counterspell, roll the number of unmarked River power boxes against an approach of the practitioner who created that enchantment. This can also be used to provide an +2 to active defense actions against evocation. (Note the term active) Mark one river power boxes when you use either of these abilities.  
  
 
<b>Anatomical Knowledge:</b> Knowledge of physiology is applied to harm rather than heal. Once per session, when in a physical conflict with a living being whose anatomy is known to you, gain an Anatomical Knowledge aspect with two free invokes to use against them, reflective of your familiarity with pressure points, nerve clusters, and the like.
 
<b>Anatomical Knowledge:</b> Knowledge of physiology is applied to harm rather than heal. Once per session, when in a physical conflict with a living being whose anatomy is known to you, gain an Anatomical Knowledge aspect with two free invokes to use against them, reflective of your familiarity with pressure points, nerve clusters, and the like.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)