Difference between revisions of "DFA: Leylines Character 2"

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(Free Aspect)
(Stunts)
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==Stunts==
 
==Stunts==
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<b>Faster, Stronger, Tougher:</b> Mark a box of River Power to add +1 to any action in which brute strength or sheer speed is requisite.
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<b>Seelie/Unseelie Magic:</b> Create evocations with a river theme. Requires a box of River Power to be marked. Each additional box marked provides +1 to the same magic-based action.
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<b>Magical Grounding:</b> River magic can be used to counterspell mystical protections such as wards and defensive spells. To use the counterspell, roll the number of unmarked River power boxes against an approach of the practitioner who created that enchantment. This can also be used to provide an +2 to active defense actions against evocation. (Note the term active) Mark one river power boxes when you use either of these abilities.
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<b>Anatomical Knowledge:</b> Knowledge of physiology is applied to harm rather than heal. Once per session, when in a physical conflict with a living being whose anatomy is known to you, gain an Anatomical Knowledge aspect with two free invokes to use against them, reflective of your familiarity with pressure points, nerve clusters, and the like.
  
 
==Approaches==
 
==Approaches==

Revision as of 21:04, 2 February 2020

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Jess Leblanc

"I find things that don't belong and I kill them. It's good for the planet."'

River Knight

Unique Conditions

Primary Unique Condition (Duration)

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Secondary Unique Condition (Duration)

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High Concept

Knight of Hell or High Water

Example Compels:

1. Old Man River tells her to do something.

2. She sees someone dumping used motor oil into a storm drain while in the middle of rushing to get somewhere.

3. A supernatural creature I've never met already has a disagreement with me.

Example Invokes:

1. +2 to a roll that involves swimming or operating a boat.

2. +2 to use my rank to impress a local supernatural.

Example Permissions:

1. Can't drown.

2. Genus Locii absolute knowledge when in the river in terms of things in or on the river.

3. Communicate with gators and other aquatic wildlife.

Trouble

Won't someone just say what they mean! - Jess is relatively new to the supernatural scene and she finds all the Fae irritatingly pedantic and doesn't have time for all these word games and stupid customs.

Example compels:

1. Jess accidentally offends a Fae or other supernatural creature during an interaction.

2. Jess intentionally offends a Fae or other supernatural creature when she feels they are wasting her time.

Example invokes:

1. +2 to convince a supernatural creature that knows her that she's telling the truth or otherwise dealing honestly with them.

Example permissions:

1. Justify using intellect to see if she knows anything about a faction or custom, since she probably screwed up a previous interaction with them.

Free Aspect

Aquatic Biology Field Scientist

Example Compels

1. She has a day job, even if it has a very flexible schedule and her river powers make the work super easy probably there are duties that will get in the way of adventuring.

Example Invokes

1. When using intellect to recall information about biology or ecosystems.

2. Use scientific equipment

Example permissions

1. Check scientific journals or wildlife resources

2. Conduct research or use overcome actions to learn information through measurements of biological factors

3. Guile to tag a creature to trace where it goes back to

Free Aspect

Born and raised outdoors - Jess grew up on the river and has spent a lot of time hunting, fishing, boating, 4-wheeling, etc. She much prefers to be in the wild.

Example compels:

1. Perform poorly in a formal social situation.

2. Not be up on pop culture.

Example invokes:

1. A bonus when setting a trap for a creature (like a bear trap).

2. Talk shop with good old boys.

3. When navigating outdoors using the elements.

Example permissions:

1. Have regular access to firearms and the appropriate licenses.

2. Have gear on hand for any sort of outdoor activity the group might need.

Free Aspect

I'm from around here - Jess grew up outside Baton Rouge, she went to school at LSU, and she's worked here her whole life. She knows people and places around town and they know her.

Example compels:

1. Run into an ex-boyfriend at an inopportune time.

2. Some friend comes to her about something weird they've noticed out along Old Church Road.

Example invokes:

1. "I know who we need to talk to." - Rather than having to search for a contact, Jess just knows the person they need.

2. +2 to sweet talk a police officer into believing this strange supernatural scene is just a silly prank.

Example permissions:

1. Recall information about locations or people with an intellect roll.

Stunts

Faster, Stronger, Tougher: Mark a box of River Power to add +1 to any action in which brute strength or sheer speed is requisite.

Seelie/Unseelie Magic: Create evocations with a river theme. Requires a box of River Power to be marked. Each additional box marked provides +1 to the same magic-based action.

Magical Grounding: River magic can be used to counterspell mystical protections such as wards and defensive spells. To use the counterspell, roll the number of unmarked River power boxes against an approach of the practitioner who created that enchantment. This can also be used to provide an +2 to active defense actions against evocation. (Note the term active) Mark one river power boxes when you use either of these abilities.

Anatomical Knowledge: Knowledge of physiology is applied to harm rather than heal. Once per session, when in a physical conflict with a living being whose anatomy is known to you, gain an Anatomical Knowledge aspect with two free invokes to use against them, reflective of your familiarity with pressure points, nerve clusters, and the like.

Approaches

Blackfate.png Blackfate.png Blackfate.png - Haste

Blackfate.png Blackfate.png - Intellect, Guile

Blackfate.png - Force, Focus

Blackfatezero.png - Flair

Stress & Conditions

Stress

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In Peril (Sticky)

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Doomed (Lasting)

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Indebted (Sticky)

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Refresh

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Personal Details

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