Difference between revisions of "Danul Corason"

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m (Combat: added initiative value)
(Abilities: moved to table format)
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== Abilities ==
 
== Abilities ==
  
* Str 12 (+1) (4 pts.)
+
{| class = "wikitable" border=1
* Dex 16 (+3) (10 pts.)
+
|-
* Con 12 (+1) (4 pts.)
+
! Ability || Score || Modifier || Cost
* Int 10 (0) (2 pts.)
+
|- align="center"
* Wis 14 (+2) (6 pts.)
+
! Strength
* Cha 14 (+2) (6 pts.)
+
| 12 || +1 || 4 pts.
 +
|- align="center" style="background:silver"
 +
! Dexterity
 +
| 16 || +3 || 10 pts.
 +
|- align="center"
 +
! Constitution
 +
| 12 || +1 || 4 pts.
 +
|- align="center" style="background:silver"
 +
! Intelligence
 +
| 10 || 0 || 2 pts.
 +
|- align="center"
 +
! Wisdom
 +
| 14 || +2 || 6 pts.
 +
|- align="center" style="background:silver"
 +
! Charisma
 +
| 14 || +2 || 6 pts.
 +
|}
  
 
== Combat ==
 
== Combat ==

Revision as of 17:09, 7 December 2007

Danul is a character played by Meriss in John Galt's Eberron PbP game on RPG.net.

Character

Abilities

Ability Score Modifier Cost
Strength 12 +1 4 pts.
Dexterity 16 +3 10 pts.
Constitution 12 +1 4 pts.
Intelligence 10 0 2 pts.
Wisdom 14 +2 6 pts.
Charisma 14 +2 6 pts.

Combat

  • Hit Points: 16
  • Initiative: +3
  • Speed: 30 ft (run x4)
  • AC 16, touch 13, flat-footed 13
  • Fort +2, Ref +6, Will +3
  • Base Attack Bonus: +2

Melee

  • Masterwork shortspear: +4 to hit, damage 1d6+1 (piercing), critical x2
  • Sickle: +3 to hit, damage 1d6+1 (slashing), critical x2

Skills

  • Balance 3 ranks + 3 (DEX) = +6
  • Bluff 2 ranks + 1 (CHA) = +3
  • Climb 5 ranks + 1 (STR) = +6
  • Decipher Script 1 rank + 0 (INT) = +1
  • Disable Device 3 ranks + 0 (INT) = +3
  • Escape Artist 2 ranks + 3 (DEX) = +5
  • Handle Animal (cross-class) 2 ranks + 2 (CHA) = +4
  • Hide 4 ranks + 3 (DEX) = +7
  • Jump 4 ranks + 1 (STR) = +5
  • Open Lock 5 ranks + 3 (DEX) = +8
  • Perform (String Instrument) 4 ranks + 2 (CHA) = +6
  • Profession (Waiter) 2 ranks + 2 (WIS) = +4
  • Search 7 ranks + 1 (race) = +8
  • Tumble 1 rank + 3 (DEX) = +4
  • Use Rope 1 rank + 3 (DEX) = +4

Languages: Common, Elven

Feats

  • Dodge
  •  ?

Race Features

  • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
  • Low-Light Vision
  • +1 racial bonus on Listen, Search, and Spot checks.
  • +2 racial bonus on Diplomacy and Gather Information checks.
  • Elven Blood

Class Features

Equipment

  • Masterwork shortspear (3 lb.)
  • Sickle (2 lb.)
  • Studded leather armor (20 lb.)
  • Explorer’s outfit
  • Backpack
    • Tindertwigs x 10
    • Potion of Cure Light Wounds
    • Flint and steel
    • Bedroll
    • Thieves’ tools
    • Common Lute
    • Torch x10
    • Pipeweed x5
    • Grappling hook
    • Rope, hempen (50 ft.)
    • Small Pipe
    • Identification papers

? gp (? lb.)
Total weight carried: ? (light encumbrance)