Difference between revisions of "Dargojiraa Starscale"

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(STARFINDER SOCIETY PERSONNEL FILE)
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==WEAPONS & COMBAT==
 
==WEAPONS & COMBAT==
 +
* +4 solar weapon (damage 1d6+3)
 
* +4 Assault hammer (damage 1d6+3,B)
 
* +4 Assault hammer (damage 1d6+3,B)
 
* +1 Tactical pistol, semi-auto (9 round, damage 1d6)
 
* +1 Tactical pistol, semi-auto (9 round, damage 1d6)
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*Armor Savant (+1 AC when wearing armor, check penalty is 1 less)
 
*Armor Savant (+1 AC when wearing armor, check penalty is 1 less)
 
*Skill Adept: Culture, Medicine
 
*Skill Adept: Culture, Medicine
*Solar armor +1
+
*Solar weapon 1d6
 
*Stellar Mode (graviton +1 Reflex; photon +1 damage)
 
*Stellar Mode (graviton +1 Reflex; photon +1 damage)
 
*Stellar Revelation: Black Hole. Pull any creatures within 20' ten feet toward you; Fort DC 13 negates.
 
*Stellar Revelation: Black Hole. Pull any creatures within 20' ten feet toward you; Fort DC 13 negates.

Revision as of 20:32, 6 November 2019

STARFINDER SOCIETY PERSONNEL FILE

Dargo.jpg

Starfinder Symbol.jpeg

DESCRIPTION

  • Dargojiraa stands 6' 6" in height, with leaf-green scales and topaz-yellow eyes. He is short and slender by vesk standards, serious and polite but with a ready smile.

BACKSTORY

  • Always curious about other races and other planets, Dargojiraa found the solarian's philosophy utterly fascinating. Not for him the dull life of a soldier; he is eager to explore the 'verse and meet strange places and stranger people.

VITALS

  • RACE: Vesk
  • GENDER: Male
  • CLASS/LEVEL: Solarian 1
  • THEME: Spacefarer
  • SIZE: Medium
  • SPEED: 30' (25' in armor)
  • ALIGNMENT: LG
  • DEITY:
  • HOMEWORLD: Vesk-9
  • LANGUAGES: Common, Vesk, Signed Vesk, Triaxian
  • EXPERIENCE EARNED: 0
  • EXPERIENCE NEEDED FOR NEXT LEVEL: 1,300

STATISTICS

  • STAMINA POINTS: 13
  • HIT POINTS: 8
  • RESOLVE POINTS: 3

  • ENERGY ARMOR CLASS: 14
  • KINETIC ARMOR CLASS: 16
  • AC vs. COMBAT MANEUVERS: 24
  • DAMAGE REDUCTION: n/a
  • RESISTANCES: n/a

  • STR: 16 (+3)
  • DEX: 10
  • CON: 13 (+1)
  • INT: 10
  • WIS: 10
  • CHA: 14 (+2)

  • FOR: +3
  • REF: +0
  • WIL: +2 (+4 vs fear)

  • INITIATIVE: +0
  • BASE ATTACK BONUS: +1
  • MELEE ATTACK: +4
  • RANGED ATTACK: +1
  • THROWN ATTACK: +4

WEAPONS & COMBAT

  • +4 solar weapon (damage 1d6+3)
  • +4 Assault hammer (damage 1d6+3,B)
  • +1 Tactical pistol, semi-auto (9 round, damage 1d6)
  • +4 Claws (damage 1d3+3 lethal)

SKILLS

  • Athletics +6
  • Bluff +2
  • Culture +4
  • Diplomacy +2
  • Intimidate +2
  • Perception +4
  • Physical science +5 (Reduce the DC of checks to recall knowledge about strange new worlds or features of space by 5)

FEATS

  • Heavy Armor Proficiency

SPECIAL ABILITIES & PROFICIENCIES

  • Low-Light Vision
  • Armor Savant (+1 AC when wearing armor, check penalty is 1 less)
  • Skill Adept: Culture, Medicine
  • Solar weapon 1d6
  • Stellar Mode (graviton +1 Reflex; photon +1 damage)
  • Stellar Revelation: Black Hole. Pull any creatures within 20' ten feet toward you; Fort DC 13 negates.
  • Stellar Revelation: Supernova. Deal 2d6 fire damage to all within 10', Ref DC 13 half.

EQUIPMENT & WEALTH

  • CARRYING CAPACITY: 8 (9-16 Encumbered)
  • TOTAL BULK: 6.4
  • CREDITS: 32
  • Hidden soldier armor (+3 EAC, +5 KAC, max Dex +2, check penalty -2)
  • Assault hammer
  • Tactical pistol
  • Pistol rounds (60)
  • Backpack
  • Computer (tier 1)
  • Clothing, travel
  • Clothing, formal
  • Hygiene kit