Dark Claw

From RPGnet
Revision as of 15:46, 17 April 2007 by 208.46.60.129 (talk)
Jump to: navigation, search

Real Name: Logan Wayne (Wolverine, Batman)Example.jpg

History: At the age of 5, after witnessing his parents' murder at the hands of an armed robber, Logan Wayne was sent to live with his uncle in Alberta, Canada. His uncle was a member of the Royal Canadian Mounted Police, and was ambushed and murdered by poachers a short time after his arrival in Canada. After the death of his uncle, the Royal Canadian Mounted Police sent Logan to live in a home run by nuns and as soon as he was old enough, he enlisted in the Royal Canadian Air Force, landing in the same outfit as Creed H. Quinn.

Both Logan and Creed were submitted to the Weapon X project, the Canadian Super-Soldier program. It was here that Logan had adamantium bonded to his bones and he learned of his metamutant nature. Throughout the course of the project, the other subject, Quinn, became increasingly insane and would later become Dark Claw’s most dangerous foe, the Hyena.


Weapon X project was terminated due to its dual failure: Logan was ineffective as a weapon because he possessed a conscience, and Creed was criminally insane. The files were deleted and the existence of the program was utterly expunged with the exception of a few fragments of notes by a Professor Carter Nichols later uncovered by the Huntress.

After the collapse of the Weapon X program, Logan decided to fight crime to avenge his parents’ death. He spent years traveling the world, training himself to intellectual and physical perfection and learning a variety of crime-fighting skills, including criminology, forensics, martial arts, gymnastics, and disguise. Beyond academia, Logan acquired more "practical" skills. While abroad, Logan learned all 127 major styles of combat, from Aikido to Yaw-Yan. Frenchman Henri Ducard made him an apprentice in manhunting. The Ninja Clan Yoshinda schooled Logan in stealth and the ways of the shadow warrior. African Bushmen taught hunting techniques, while Nepalese monks revealed healing arts. He even studied ventriloquism from practitioners of the art.


Logan Wayne To the world at large, Logan is an irresponsible, superficial playboy artist who lives off his family's personal fortune and the profits of the sales of his paintings.


Secret identity Logan guards his secret identity well, as only his sidekick Sparrow (a combination of DC's Robin and Marvel's Jubilee) and the Huntress know of his superhero alter-ego. However, his arch-nemesis, the Hyena (A combination of the Joker and Sabretooth), also knows his secret as he was also a part of the Weapon X program which gave Dark Claw his adamantium skeleton and awakened his latent metamutant powers.

Dark Claw also uses the name "Patch Malone" when going undercover; a combination of Wolverine's occasional disguise as the eyepatched "Patch", and Batman's undercover identity of "Matches Malone".



Dark Claw, PL 15

Str 18 (+4), Dex 18 (+4), Con 18 (+4), Int 18 (+4), Wis 18 (+4), Cha 18 (+4)

Skills: Acrobatics +8 (12) Bluff +0 (4) Climb +0 (4) Concentration +3 (7) Craft (Electronic) +7 (11) Diplomacy +0 (4) Disguise +0 (4) Escape Artist +8 (12) Gather Information +0 (4) Handle Animal +0 (4) Intimidate +12 (16) Investigate +14 (18) Knowledge (Technology) +8 (12) Knowledge (Behavioral Sciences) +8 (12) Language +5 (5) Notice +12 (16) Pilot +4 (8) Profession (Artist) +10 (14) Search +0 (4) Sense Motive +16 (20) Stealth +12 (16) Survival +1 (5) Swim +1 (5)

Feats: Assessment, Benefit [Wealth] (5), Defensive Roll (4), Dodge Focus (12), Equipment (5), Evasion (1), Hide in Plain Sight, Improved Initiative (1), Jack-of-All-Trades, Luck (2), Master Plan, Minions (2), Power Attack, Skill Mastery (1), Sneak Attack (3), Startle, Well-Informed, Fearsome Presence (5)

Powers: Device 3 [Utility Belt] [Extra:Grappling Gun, Boomerangs, Smoke Pellets, Tear Gas, Remote Control] [Flaw:Hard to Lose]; Flight 3 [Cape acts as a glider] [Flaw:Gliding]; Protection 4 [Batsuit, Immune to Electricty]; Super-Senses 5 [Darkvision, Tracking, Scent]; Gadgets 1; Immunity 2 [Aging, Disease, Poison]; Regeneration 9 [Recovery Rate 1; Bruised 1; Injured 1; Staggered 2, Disabled 1; Ability Damage2; ] [Feat:Regrowth]

Combat: Attack +18; Damage +6 (unarmed) , +8 (Adamantium Claws Strike, 19-20 Crit)(+6 boomerangs); (Snare, Grappling gun) Grapple +18 , Defense +18 (+3 flat-footed), Initiative +9

Saves: Toughness +12, Fortitude +9, Reflex +14, Will +10

Equipment: (35ep) Claw Burrow (Size: Huge; Toughness: 15; Features: Communications, Computer, Concealed, Dock, Garage, Hangar, Infirmary, Isolated, Laboratory, Library, Living Space, Power System, Security System 2, Workshop. Cost: 20ep) Clawmobile (Strength: 35, Speed: 5, Defense: 8, Toughness: 11, Size: Huge; Features: Alarm, Navigation System, Remote Control; Powers: Cloaking Device [Concealment (Auditory)]; EP: 15)


Abilities 48 + Skills 33 (129 ranks) + Feats 47 + Powers 43 + Combat 36 + Saves 21 + Drawbacks -3 = Total 225

Flaws: Vulnerable (Magnetic) [Uncommon (DC15) | Major (DC15)]