Darkon

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Darkon

He was one of the best henchmen a super villain could want, or at least he thought he was. His master was on the verge of conquering the world, he built a "Darkon Bomb" that would plunge the planet into total darkness for years and there by, extinguish all life. He had made his proposal, 50M per country. The other countries did not respond to the threat though, so he had told his henchmen to prepare the bomb for detonation.

The warehouse was on the riverfront, he was the first on the scene and he got to work on preparing the bomb. He was not always the smartest of men and connected the wires backwards. The bomb exploded, not the main charge, but the small ignition charge. The world was safe, but he had been exposed to a very concentrated Darkon dosage.

He is now able to control darkness and he is going to use it to control the world, though he has not figured out how to yet.


Darkon PL 10 (150PP)

Init +4; 30ft (Run), 50ft (Flight); Defense 20/16 (6 Base, 4 Dex); BAB +7; +9 Melee (2S Punch), +11 Ranged (10S Dark Blast); SV Dmg +3 (10 Protection), Fort +3, Ref +4, Will +2; Str 14, Dex 18, Con 16, Int 8, Wis 14, Cha 10 (Total 63PP)

Skills: Intimidation (Str) 1/+3, Move Silently 2/+6, Taunt 3/+3, Spot 3/+5, Listen 2/+4 (Total 11PP)

Feats: Darkvision, Surprise Strike, All out Attack (Total 6PP)

Powers:

  • Energy Control (Darkness) + 10 (Source: Mutation; Effect: Obscure; Extras: Energy Blast, Create Object, Force Field, Incorporeal, Flight) (Cost 7 / Total 70PP)