Difference between revisions of "Daybreak in the Wasteland"

From RPGnet
Jump to: navigation, search
(Encumbrance Ape)
Line 19: Line 19:
 
**50cn Complexity I Relic (southern doorway room) - Identified
 
**50cn Complexity I Relic (southern doorway room) - Identified
 
**1cn diamond (500gp)
 
**1cn diamond (500gp)
 +
**150 gp from buried treasure
 
*Dergeil
 
*Dergeil
 
**3gp (ogres loot)
 
**3gp (ogres loot)
Line 36: Line 37:
 
**10cn Old Ones wire (IC#419)
 
**10cn Old Ones wire (IC#419)
 
**1cn diamond (500gp)
 
**1cn diamond (500gp)
 +
**150 gp from buried treasure
 
*Rikka
 
*Rikka
 
**10gp (ogres loot)
 
**10gp (ogres loot)
Line 56: Line 58:
 
*Radnar Silvertongue
 
*Radnar Silvertongue
 
**Gear:413
 
**Gear:413
**Treasure: 50gp, 1cn Diamond, one 50cn relic (weapon)
+
**Treasure: 50gp, 1cn Diamond, one 50cn relic (weapon), 150 gp of buried treasure
**Total Encumbrance: 514
+
**Total Encumbrance: 664
 
**Movement: 60/20/60
 
**Movement: 60/20/60
  
Line 68: Line 70:
 
*Adyo the Addlepated
 
*Adyo the Addlepated
 
**Gear: 136
 
**Gear: 136
**Treasure: 197gp (small sack in backpack);  two 20cn Relic, 40cn Staff Relic, one 50cn Relics, 10cn Old Ones bottle (in backpack); 1cn diamond (in pocket), 42 Old ones relics in backpack (IC#419)
+
**Treasure: 197gp (small sack in backpack);  two 20cn Relic, 40cn Staff Relic, one 50cn Relics, 10cn Old Ones bottle (in backpack); 1cn diamond (in pocket), 42 Old ones relics in backpack (IC#419), 150 gp of buried treasure
**Total Encumbrance: 516
+
**Total Encumbrance: 666
 
**Movement: 90/30/90
 
**Movement: 90/30/90
  

Revision as of 12:31, 26 December 2016

A B/X D&D Campaign

Characters

Treasure

  • Alda
    • 140gp (ogres loot)
    • 50cn Complexity I Relic (southern doorway room) - Identified
    • 1cn diamond (500gp)
  • Radnar
    • 50gp
    • 50cn Complexity I Relic (southern doorway room) - Identified
    • 1cn diamond (500gp)
    • 150 gp from buried treasure
  • Dergeil
    • 3gp (ogres loot)
    • Well-made spoon made of unknown silvery metal (10 cn)
    • Crude flint arrowhead curio (1 cn)
    • 1cn diamond (500gp)
  • Adyo
    • 197gp (ogres loot)
    • 20cn Complexity III Relic (southern doorway room) - Identified
    • 40cn sorcerous staff (southern doorway room)
    • 20cn Complexity I Relic (southern doorway room) - Identified
    • 50cn Complexity I Relic (southern doorway room) - Identified
    • 10cn Old Ones bottle (southern doorway room)
    • 10cn Old Ones bracelet (second floor IC#419)
    • 20cn Old Ones plate (IC#419)
    • 2cn Old Ones disc (IC#419)
    • 10cn Old Ones wire (IC#419)
    • 1cn diamond (500gp)
    • 150 gp from buried treasure
  • Rikka
    • 10gp (ogres loot)
    • 10 cn Orcish Dagger
    • 30cn Rune-Covered Handaxe
    • 20gp (orc loot)
    • 20cn Old One's Dagger & Awls (IC #400)
    • 1cn Diamond (500GP)
    • 10cn Complexity I Relic (Bldg #20)
    • 150cn Complexity I Relic - green ray longarm (southern doorway room) - Identified

Encumbrance Ape

  • Alda the Anxious
    • Gear: 580
    • Treasure: 140gp, 1 cn diamond, one 50cn relic (weapon)
    • Total Encumbrance: 771
    • Movement: 60/20/60
  • Radnar Silvertongue
    • Gear:413
    • Treasure: 50gp, 1cn Diamond, one 50cn relic (weapon), 150 gp of buried treasure
    • Total Encumbrance: 664
    • Movement: 60/20/60
  • Dergeil the Bronze
    • Gear: 765
    • Treasure: 13gp, 1 cn curio, 1cn diamond
    • Total Encumbrance: 780
    • Movement: 60/20/60
  • Adyo the Addlepated
    • Gear: 136
    • Treasure: 197gp (small sack in backpack); two 20cn Relic, 40cn Staff Relic, one 50cn Relics, 10cn Old Ones bottle (in backpack); 1cn diamond (in pocket), 42 Old ones relics in backpack (IC#419), 150 gp of buried treasure
    • Total Encumbrance: 666
    • Movement: 90/30/90
  • Rikka Ravenhair
    • Gear: 370
    • Treasure: 251
    • Total Encumbrance: 621
    • Movement: 60/20/60

Marching Order

  • Dergeil | Radnar
  • Adyo | Rikka
  • Alda

Watch Order

  • Radnar
  • Dergeil | Rikka
  • Adyo | Alda

Houserules

Identifying Relics of the Old Ones

Anyone can try to figure out how something works. Something with a Complexity Class 1 has a base two hour time to figure out how to use it. Something with a Complexity Class 2 has a base three hour time. Something with a Complexity Class 3 has a base four hour time.

Figuring out a Complexity Class I item has a base 25% chance of success. Class 2: 15%. Class 3: 5%. The base chance is modified by INT. INT 3 subtracts 15% from the chance of success. INT 4 to 5 subtracts 10%. INT 6 to 8 subtracts 5%. INT 9 to 12 neither adds nor subtracts from the base chance. INT 13 to 15 adds 5%. INT 16 to 17 adds 10%. INT 18 adds 15%.

When a character is familiar with a specific kind of artifact, he does not need to roll again when he encounters the exact same artifact. He does roll gain for similar artifacts, with a bonus of 20%.

So, you roll d100 to see if you figure out anything. It's a roll-under roll. A rule of 01 is an automatic success regardless of how many penalties are stacked against you. Conversely, "a roll of 99-00 always indicates that the roll has failed drastically, and the character will have damaged himself and/or nearby characters if the item such that this is possible." Unlike some stuff in D&D where if you fail you can't try again until you level up, you can keep trying an unlimited amount of times to figure out how an item works. It takes the full time each time. So, if Erg Few-Fingers wants to roll again, he has to burn another two hours. A little bit of teamwork is permissible: "One other character may lend a hand, adding 1/2 of his technology roll bonuses (or penalties) from INT...to the die roll. This does not shorten the time necessary for the examination of artifacts." original post

Threads

IC

OOC

Recruitment thread

Maps

The Place of the Old Ones

Links

Equipment