Difference between revisions of "Demon: Berlin"

From RPGnet
Jump to: navigation, search
m (NPC Demons and Rings)
m (Locations & Infrastructure)
Line 142: Line 142:
 
== Locations & Infrastructure ==
 
== Locations & Infrastructure ==
 
    
 
    
 
+
'''Tempelhof Airport''' -- the name means "Templar Court", based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin's been a control point for the [I]Weltmaschine[/I] (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don't get rained on.  <br>
[B]Tempelhof Airport[/B] -- the name means "Templar Court", based on a templar fortress that was here 600 years earlier.  This has led some Demons to speculate that Berlin's been a control point for the [I]Weltmaschine[/I] (world-machine, what they call the G-M in German) for a very long time.  Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don't get rained on.   
+
<br>
 
+
'''Bahnhof Zoo/Zoo Station''' -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there's a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.  <br>
[B]Bahnhof Zoo/Zoo Station[/B] -- the main railway station into West Berlin, next to the zoo.  Behind the station on the other side from the zoo, there's a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.   
+
<br>
 
+
'''U-Bahn/Subway''' -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can't get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn't exist. <br>
[B]U-Bahn/Subway[/B] -- the network dates back to the turn of the century.  It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can't get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos.  West Berliners seem to pretend that stop doesn't exist.  
+
<br>
 
+
'''The Berlin Wall''' -- it was never very tall or imposing at any time, but at this time it's pretty sketchy, in some places no more than a fence.  There's already a "death strip" along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.<br>
[B]The Berlin Wall[/B] -- it was never very tall or imposing at any time, but at this time it's pretty sketchy, in some places no more than a fence.  There's already a "death strip" along it, though, where Easterners can get shot if they get too close.  Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.
+
<br>
 
+
'''Checkpoint Charlie''' -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you've got good papers, but not good for sneaking through.  There's an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.<br>
[B]Checkpoint Charlie[/B] -- the most famous crossing point, in the middle of downtown, and the busiest.  A good place to cross if you've got good papers, but not good for sneaking through.  There's an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.
+
<br>
[B]
+
'''The Bridge of Spies''' -- complete nonsense.  It's just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it's locked up and guarded from both sides -- probably the worst place to cross in the whole city.  <br>
The Bridge of Spies[/B] -- complete nonsense.  It's just a crappy little bridge across the river Spree that happens to connect East and West Berlin.  The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it's locked up and guarded from both sides -- probably the worst place to cross in the whole city.   
+
<br>
 
+
'''Gedachtniskirche/Memorial Church''' -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man's inhumanity to man and all that.  There's a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, "We weren't the only murderers back then, you know."  It's conveniently located in the middle of the Ku'damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.  <br>
[B]Gedachtniskirche/Memorial Church[/B] -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man's inhumanity to man and all that.  There's a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, "We weren't the only murderers back then, you know."  It's conveniently located in the middle of the Ku'damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.   
+
<br>
 
+
'''Salon Kitty''' -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the "Kit-Kat Club" in the movie Cabaret. During WWII, one of the Gestapo's bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, "Kitty" was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It's said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It's also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?<br>
[B]Salon Kitty[/B] -- cabaret, nightclub and brothel with a pre-war flair.  Some people say it was the inspiration for the "Kit-Kat Club" in the movie Cabaret. During WWII, one of the Gestapo's bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk.  The owner, "Kitty" was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound.  It's said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off.  It's also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in.  And some people even say that the Russians slipped some of their own agents into the place as working girls!  But who knows?
+
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It's one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.  <br>
In any case, the place was demolished by Allied bombs at the very end of the war.  Kitty reopened it across the street a few years later, with nicer rooms and no microphones.  It's one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.   
+
<br>
 
+
'''Teufelsberg/Devil Mountain''' -- it's no real mountain, but it [I]is[/I] the biggest hill in Berlin.  The story goes that Hitler's favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn't blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there's a massive amount of Infrastructure up there that is well concealed. There's also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival's Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there's an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it's not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.<br>
[B]Teufelsberg/Devil Mountain[/B] -- it's no real mountain, but it [I]is[/I] the biggest hill in Berlin.  The story goes that Hitler's favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn't blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing.  Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there's a massive amount of Infrastructure up there that is well concealed. There's also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival's Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there's an audience or not, in a bit of extremely flimsy cover.  There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it's not a healthy place for Demon to poke around without a lot of friends along.  Lots of people and not-people are watching that place.
+
<br>
  
 
== Agencies & Rings ==
 
== Agencies & Rings ==

Revision as of 10:53, 14 March 2015

"I still have a suitcase in Berlin
That's why I have to go back there soon
The joys and the bliss of earlier days
May be found in that suitcase within"
--Ich Hab Noch ein Koffer in Berlin, Marlene Dietrich

A campaign of Demon: the Descent using the Quickstart Rules, which may be downloaded for free.

Campaign Overview

The game is set within Berlin, Germany, in the troubled year 1962.

The Cities of Berlin

What Has Gone Before

1163: Berlin founded by Albert "The Bear".

1902: Berlin Subway starts operations.

1923: Tempelhof Airport constructed on former Knights Templar site

1926: The Berlin Radio Tower (Funkturm) is built to transmit radio and later television signals.

1930: Pergamon Museum built.

1933: The Reichstag is burned and remains a burnt-out shell throughout the war and after.

1936: The Berlin Olympics are held.

1937: Albert Speer becomes Chief Architect for the city and goes on a building spree.

1939: Don't Mention the War.

1940: Bombing of Berlin begins and the rest of the city begins to catch up to the Reichstag.

1945: War ends. Victory parades. Berlin is divided into four zones of occupation: American, Russian, British, and French. Each zone is occupied by armed forces of that nation; it soon becomes clear that Berlin is really divided into two zones, the West and the East. The West gets the best neighborhoods, the zoo, the train station, and the Ku'Damm shopping street. The East gets a lot of slums, the Museum Island, and Alexanderplatz, formerly the busiest town square in Europe, now a lonely and closely monitored open space. The West gets the Brandenburg gate, but only by a hair. Berliners start to call their city "Bizonia", although there is nothing separating the zones in most places but a street and some bored soldiers.

1948: The Berlin Blockade and Airlift: The Russians, for their own reasons, block every access point to Berlin except the airport. West Berlin is kept alive through the heroic effort of the "air bridge" bringing in all the requirements for daily life. After a year, the siege is lifted without comment and closely monitored roads are designated for entry into West Berlin. The crisis leads to the Western powers merging their sectors under a unified command.

1953: Stalin dies, Kruschev takes over as General Secretary of the Soviet Union, gives the famous "Secret Speech" on the hidden history of Stalin's reign.

1961: Berlin Crisis. Kruschev issues an ultimatum to the West to withdraw their troops from West Berlin. On 12 August, the East German security service moves to close the border around the Western zone by tearing up the street, stopping pedestrians,and setting up barbed wire fences. In downtown Berlin, there are face-to-face confrontations between Russian and American tank commanders, moving the Russian commander to exclaim "We have tanks too!" Secret negotiations establish a new agreement: the USA will give the Soviets a free hand in East Berlin, and the Soviets won't harass West Berlin. The tanks are withdrawn and the Cold War kicks into high gear.

1962: The primitive barriers of the summer of 1961 are replaced with breezeblock walls and guard patrols. Established checkpoints are built around the city with guard posts, watch towers, and dogs.

1962: Funkturm Berlin ceases broadcasting, remains a city landmark.


Highlights of the Two Berlins

Tempelhof Airport -- the name means "Templar Court", based on a templar fortress that was here 600 years earlier. This has led some Demons to speculate that Berlin's been a control point for the Weltmaschine (world-machine, what they call the G-M in German) for a very long time. Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don't get rained on.

Bahnhof Zoo/Zoo Station -- the main railway station into West Berlin, next to the zoo. Behind the station on the other side from the zoo, there's a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.

U-Bahn/Subway -- the network dates back to the turn of the century. It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can't get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos. West Berliners seem to pretend that stop doesn't exist.

The Berlin Wall -- it was never very tall or imposing at any time, but at this time it's pretty sketchy, in some places no more than a fence. There's already a "death strip" along it, though, where Easterners can get shot if they get too close. Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.

Checkpoint Charlie -- the most famous crossing point, in the middle of downtown, and the busiest. A good place to cross if you've got good papers, but not good for sneaking through. There's an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.

The Bridge of Spies -- complete nonsense. It's just a crappy little bridge across the river Spree that happens to connect East and West Berlin. The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it's locked up and guarded from both sides -- probably the worst place to cross in the whole city.

Gedachtniskirche/Memorial Church -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man's inhumanity to man and all that. There's a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, "We weren't the only murderers back then, you know." It's conveniently located in the middle of the Ku'damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.

Salon Kitty -- cabaret, nightclub and brothel with a pre-war flair. Some people say it was the inspiration for the "Kit-Kat Club" in the movie Cabaret. During WWII, one of the Gestapo's bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk. The owner, "Kitty" was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound. It's said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off. It's also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in. And some people even say that the Russians slipped some of their own agents into the place as working girls! But who knows?
In any case, the place was demolished by Allied bombs at the very end of the war. Kitty reopened it across the street a few years later, with nicer rooms and no microphones. It's one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.

Teufelsberg/Devil Mountain -- it's no real mountain, but it is the biggest hill in Berlin. The story goes that Hitler's favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn't blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing. Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there's a massive amount of Infrastructure up there that is well concealed. There's also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival's Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there's an audience or not, in a bit of extremely flimsy cover. There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it's not a healthy place for Demon to poke around without a lot of friends along. Lots of people and not-people are watching that place.

Getting Around

Getting in and out of Berlin is tricky, because there are only a limited number of checkpoints and controlled roads leading through East Germany to the West. If you're not worried about Infrastructure and have good papers, you can take the autobahn. There are also regular flights from Tempelhof.

Within the city, there is a great U-Bahn subway network, the S-Bahn trolleycar network, and very congested roads. Bicycling is an excellent option as well. The U-Bahn is rumored to have something down there that is of the God Machine, but rumors differ.

Life in the City of Spies

Berlin, especially West Berlin, can be a little claustrophobic. The city is not that big and is now closed off physically, and has a high density of surveillance from every major intelligence organization of Eastern and Western Europe, especially the Americans, the British, the Russian, and the East Germans. The West Germans tend to keep clear of the place since they are not actually in charge of anything. On the other hand, the Berlins are a noisy, anarchistic lot and all those competing spy networks create a buzz of suspicious activity which makes conspiracy easier in some ways. Sit on a park bench by the memorial park for an hour, and you'll see a dozen people having odd encounters and conversations. "Oh, are those bananas fresh?" "I hear the weather is good for flying kites." "Have you seen a Schnauzer with a gray muzzle?" Impossible to tell if that sad old man with a beret or the young woman with an LP record of Sibelius on her lap are just resting, or offering recognition signals to the world. The two men in shirt sleeves smoking and looking out the window at the deserted street corner at 2 AM - well, they're probably on the job. But whose?

Themes

  • "A riddle, wrapped in a mystery, inside an enigma" -- Winston Churchill on Russian policy.
  • The need to connect, and the dangers of connection
  • Trap doors in the basement; wheels within wheels
  • How many eggs do you want to break for your omelette?

Mood

  • Anxious fun

Sound Track

  • Trap Doors, Broken Bells
  • Man Out of Time, Elvis Costello
  • Black Wings, Tom Waits
  • What Up Dog?, Was (Not Was)
  • Lilly Marlene, Marlene Dietrich
  • Alabama Song, The Doors

Player Characters

Mr. Prim as Herr Rasche/Mr. Swift AKA Leon Jollenbeck, Guardian and acrobat (West)
Kittendumpling as Herr Carnelian AKA Otto Speer, Psychopomp and architect (East)
Katechon as Herr Hymne/Mr. Hymn, AKA Tomas Leverkuehn, Messenger and musician (West)
Threlicus as Fraulein Liebling* AKA Elsbeth Handel, Destroyer and the only actual spy in the whole bunch (East)

NPCs

NPC Demons and Rings

The Aristocrats
This is a group of conservative Demons, most of whom have resided in Berlin for decades if not longer. Currently meets at Salon Kitty, in the Unterwelt room. Noted members:

   Kitty herself, madam of Salon Kitty. AKA "Frau Muse" (Mrs Muse)
   Katja, a girl who works at Salon Kitty, and who seems to be Russian. AKA "Fraulein Wolf" (Miss Wolf)
   Markus Brechlein, defence contractor and war veteran. AKA "Achilles"
   Hubert Schneider, physicist and rocket scientist, recently returned from a lengthy stay in the USA. AKA "Heimdall".


The Bureaucrats
These Demons are mostly younger, and mostly Fell during the war. They are also conservative, intensely paranoid, and fearful of change. Most of them have invested heavily in building up the GDR as a survival mechanism for Demons and the world. As such, they have taken sides in mortal politics to an unusual extent, having infiltrated the GDR government and especially the Staatsicherheit/Ministry for State Security, where they have created their own division, called Abteilung S (Division S). The S stands for Schwarz (black), or Sonder (special), or Satan -- nobody knows for sure. But they've built up their own army of fanatical cultists and Stigmatics who consider themselves the revolutionary vanguard -- the "Sword and Shield of the Party", as the Stasi motto says. They use Gadgets as spy gear and think the voices in their head come from tiny implanted radio transmitters. The Demons of the Abteilung use their troops and Embeds ruthlessly in the service of balance; keeping their tiny, strategically vital, painfully artificial country balanced between the imperialists in the West and the Stalinists in the East -- both slaves of the Weltmaschine. Some noteworthy Abteilung members:

   Horst Brandsessel, master interrogator, cult-leader, propagandist. AKA Herr Kommissar (Mr. Commissar)
   Ulrike Meineke, researcher, creator of Gadgets, archivist. AKA Fraulein Hammer (Miss Hammer)
   Karsten Reichert, chief of operations, occasional assassin, negotiator with the Aristocrats. AKA Herr Eisen (Mr. Iron)


The Anarchists
Mostly located in West Berlin, this group is more free-floating, composed of some Demons who live here full-time, some Demons who are just visiting to take advantage of the scene, and some freedom-minded Demons who are trying to create Hell within the walls by sheer force of will and charisma. They're not as close-knit as the first two factions and are really made up of multiple Rings which tolerate and trust each other to varying degrees. It's the closest thing to an Agency Berlin has right now -- the Aristocrats are too self-absorbed and focused on their own interests to pay much attention to the average Demon, and the Bureaucrats are supremely focused on the East and mostly look at West Berlin as a threat to be managed. The name "Anarchist" only really refers to Karl Marek's politics -- it's also a sarcastic reference to the lack of leadership or operational security.

   Karl Marek, the supposed leader -- one of the older Demons in the city, he firmly believes in the power of anarchism and hopes to realize it in West Berlin, both for the young mortal kids he attracts to himself, and for the Demons of the city. AKA Herr Feuer (Mr. Fire)
   Siegfried, last name unknown, raging alcoholic who has slept on every park bench in Berlin. Constantly burning through, and patching up, his Cover, taking bits of sad stories from other drunks in exchange for enough good luck to get them through the week. Has no discernable politics, fiercely loyal to Marek, and said to have been a formidable Guardian back in his Angel days. AKA Herr Hose (Mr. Pants)
   John Shoemaker, British journalist and decadent. An unpleasant fellow, but an honest broker who's helped many of Berlin's Unchained find new Covers, and sent more than one newly Fallen Demon to see the Kid to get oriented to life in Berlin.
   Claudette Dupres, French fashion designer who's opened a shop on the Ku'Damm and invested heavily in restaurants and night clubs. She believes that West Berlin is about to become devastatingly fashionable, since human love to visit in dangerous places, and she plans to be ready. She's said to have good connections to the city's occultists and even claims to have a vampire lover. AKA Fraulein Laterne, "Miss Lantern". 

There's more Demons around, to be sure, but every Demon who's been in town for more than a few weeks knows something about these guys. They let their Covers be known more than is wise, in exchange for positions of trust and influence in Unchained society.

NPC Not Known to be Demons

TBA

Locations & Infrastructure

Tempelhof Airport -- the name means "Templar Court", based on a templar fortress that was here 600 years earlier. This has led some Demons to speculate that Berlin's been a control point for the [I]Weltmaschine[/I] (world-machine, what they call the G-M in German) for a very long time. Most notable for having a giant roof that airplanes are parked under, so that passengers and their luggage don't get rained on.

Bahnhof Zoo/Zoo Station -- the main railway station into West Berlin, next to the zoo. Behind the station on the other side from the zoo, there's a sketchy area which in a decade or so will blossom into an open-air drug and prostitution scene, but is already a pretty good black market.

U-Bahn/Subway -- the network dates back to the turn of the century. It was roughly cut in half when the Berlin Wall went up (just a year or two ago in game time), so for West Berliners, there are numerous abandoned Geisterstationen (Ghost Stations) which are patrolled by VoPo police and where you can't get off, plus one station in East Berlin on Friedrichsstrasse where you can get on and off, with a checkpoint manned by VoPos. West Berliners seem to pretend that stop doesn't exist.

The Berlin Wall -- it was never very tall or imposing at any time, but at this time it's pretty sketchy, in some places no more than a fence. There's already a "death strip" along it, though, where Easterners can get shot if they get too close. Over the next decade, it will gradually get expanded, spotlights and guard towers will go up, and it will be invisibly reinforced with Infrastructure to keep supernaturals from passing through, but for the moment, even a gutsy mortal can cross with no more preparation than some forged papers or, at night, a blanket to throw over the barbed wire so you can climb over.

Checkpoint Charlie -- the most famous crossing point, in the middle of downtown, and the busiest. A good place to cross if you've got good papers, but not good for sneaking through. There's an impromptu memorial on the Western side to all the people who have already been killed trying to cross -- already dozens, and soon to be hundreds.

The Bridge of Spies -- complete nonsense. It's just a crappy little bridge across the river Spree that happens to connect East and West Berlin. The Russians and Yanks like to exchange spies across this bridge in one of their absurd Cold War rituals. The rest of the time it's locked up and guarded from both sides -- probably the worst place to cross in the whole city.

Gedachtniskirche/Memorial Church -- a pre-WWI Gothic church, blown to hell by the Allies in 1943, preserved as a memorial to man's inhumanity to man and all that. There's a hideous modernistic new church being built right next to it, and Germans like to point to it as if to say, "We weren't the only murderers back then, you know." It's conveniently located in the middle of the Ku'damm shopping street and near a U-Bahn stop, which makes it a great place to rest and have a smoke while shopping, and a great place to meet contacts.

Salon Kitty -- cabaret, nightclub and brothel with a pre-war flair. Some people say it was the inspiration for the "Kit-Kat Club" in the movie Cabaret. During WWII, one of the Gestapo's bright boys had the idea of staffing it with spies to see what secrets people let slip in their pillow talk. The owner, "Kitty" was convinced to go along with the plan, a group of unusually clever prostitutes were trained in the necessary skills, and the whole place was wired for sound. It's said that Goebbels and Reinhard Heydrich, among others, liked to go there for regular inspections, at which time the microphones were turned off. It's also said that the British found out about it and tapped into the surveillance system, so that intelligence analysts from both sides were listening in. And some people even say that the Russians slipped some of their own agents into the place as working girls! But who knows?
In any case, the place was demolished by Allied bombs at the very end of the war. Kitty reopened it across the street a few years later, with nicer rooms and no microphones. It's one of the worst-kept secrets in Berlin that Kitty is a Demon, at least she is now, and she keeps a private room, the Unterwelt (Underworld) room in the back which is her own little slice of Hell.

Teufelsberg/Devil Mountain -- it's no real mountain, but it [I]is[/I] the biggest hill in Berlin. The story goes that Hitler's favorite architect, Albrecht Speer, built an air defense facility here towards the end of the war that was so well-built the Allies couldn't blow it up -- so they decided to cover it up, with tens of thousands of pounds of rubble from all the bombing. Naturally the Yanks built a huge listening post on the top of it to spy on the Russians; just as naturally, there's a massive amount of Infrastructure up there that is well concealed. There's also a ski jump for use in winter, and a year-round carnival. Funny story, that: the carnival's Ferris wheel was discovered to improve reception for the NSA antenna further up the hill, so the carnival was subsidized to stay there year-round, offering cheap rides and listless shows whether there's an audience or not, in a bit of extremely flimsy cover. There are also rumors of tunnels leading down into the indestructible Nazi base, or even underground caverns beneath that. All you know for sure is that it's not a healthy place for Demon to poke around without a lot of friends along. Lots of people and not-people are watching that place.

Agencies & Rings

Plot Hooks & Notes

Demon Rules Cheat Sheet

  • Cover (pg 155)
    • You can use Cover instead of Primum as resistance to supernatural powers.
    • You can use Spoof to fool anything that would reveal you are not human. (157)
    • You can use Legend by spending an Aether and rolling your Cover. This allows you to fake having skills or merits appropriate to your cover, and gives yout he Impostor condition. (157)
    • Going Loud: You can utterly destroy your cover in order to be incredibly powerful for a short time. (158)
  • Compromise (159)
    • A Compromise Roll is Wits+Manipulation
    • Assuming demonic form is a compromise roll with a -3 penalty. Staying in your demonic form for more than a scene is another compromise roll, with a cumulative -1 modifier per scene.
    • Some Embeds cause compromises, all exploits do. You can spend a willpower to avoid this for an exploit.
    • Information about your true nature being revealed to humans THAT BELIEVE IT can cause Compromises. See the section for details.
    • Taking actions grossly out of character for your cover cause compromise.
    • You can investigate a Demon using Wits + Occult, requires a number of successes equal to their Cover, one day per roll.
    • Compromise rolls are modified by the current strength of your Cover: 8-10 +2; 6-7+1; 4-5 +0; 2-3 -1; 1 -2.
    • Compromise rolls can be modified by circumstances. If witnessed by an angel, it is penalized by the angel's Rank. If humans see an overt supernatural act, it is -2. If all witnesses are drunk/high, you have +1.
    • Rules for Cover rolls are found on pg 161.
    • Improve cover by living it (162) or via Pacts (163 & 286). Soul pacts require a DOT of Willpower. Lesser pacts require Points of willpower, and give Cover XP.
  • Agendas
    • Your Agenda gives you the appropriate condition at the start of each Chapter. You can gain the Beat once per chapter and Resolve it once per chapter, which removes the condition. You regain it at the start of the next chapter.
    • Inquisitors are Prepared for Anything. Beat: Make someone question their assumptions or course of action. Resolve: Connect disparate facts with a leap of logic, or +3 to any mental skill roll.
    • Integrators have Angel Empathy. Beat: Put the Ring at risk or make them suspicious of his motives. Resolve: Gain a +3 bonus to any roll to evade, outwit, persuade, or learn the bane/ban of an angel. This bonus does not apply to combat rolls made against angels, however.
    • Saboteurs have An Eye For Disorder. Beat: Draw attention to yourself by destroying, disrupting, or destabilizing a system. Resolve: When performing an action intended to create chaos, take a +3 on the skill roll.
    • Tempters tend to Know Someone. Beat: Delegate a task or a risky endeavor, so that you don't get your own hands dirty. Resolve: Gain a +3 bonus to a social roll where VIP status is the goal or would be a benefit.
  • Conditions. New Conditions are described starting on pg. 167.
    • This includes conditions like blown, hunted, impostor, etc.
  • Special Demon Powers (274)
    • Total Control. Rolls to ascertain a demon's true emotional state automatically fail.
    • Natural Aptitude. Demons are fluent in all living languages and have eidetic memory.
    • Other powers exist as well, and are described in this section. Such as Aetheric Resonance.
    • The ability to make Pacts is described on 286.
  • Glitches are described on 278. They are permanent or temporary supernatural flaws on your character.
  • Gadgets are permanently useful devices that any Demon can make. They are described on pg. 282, and cost a DOT of willpower to create.
    • Embedded gadgets use modified embeds and are subtle.
    • Exploited gadgets are bizarre devices that use Exploits.
  • Demonic Forms are how a demon can change into a biomechanical badass. They are described on 278.
    • Demons in Demonic Form use different Conditions. See page 320.
    • Captivated & Disoriented are on pg. 324.
  • Ciphers are described on 367, with mechanical information on 230.
    • When you gain a beat from your Agenda Condition, you may roll to advance your cipher.
    • Advancing through your Cipher is supposed to help increase Primum?
    • During the game, if you gain a beat in a scene involving angels, demons, stigmatics, or the God-Machine, the player makes a reflexive Intelligence + Wits roll. You can add your Primum if you are also following your Agenda.
    • On a success, you may ask one of the following questions, which must be asked in order:
    • Do I already know my next key?
    • What attribute does my next key use?
    • What category is my next key?
    • What is my next key?
    • On an exceptional success, you instead advance two questions.