Dhuoda of Woodmen Town

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Culture: Woodwoman of Wilderland
Standard of Living: Frugal
Cultural blessing: Woodcrafty (favoured Wits for Parry when fighting in the woods)
Calling: Wanderer Shadow weakness: Wandering-madness
Specialties: Anduin-lore, Leechcraft, Folk-lore
Distinctive features: Curious, Swift
Body: 2 Heart: 5 Wits: 7
Body (favoured): 4 Heart (favoured): 6 Wits (favoured): 10

Common Skills

Personality
* Awe: 2 {roll two Feat dice, take best - HoM}
* Inspire: 0
* Persuade: 0
Movement •
* Athletics: 2
* Travel: 3
* Stealth: 2
Perception
* Awareness: 2
* Insight: 1
* Search: 0
Survival •
* Explore: 3
* Healing: 3
* Hunting: 2
Custom
* Song: 2
* Courtesy: 2
* Riddle: 1
Vocation
* Craft: 1
* Battle: 2
* Lore: 2

Weapon Skills

  • Long-hafted axe: 3
  • Dagger: 1
  • Spear: 1

Reward

• Keen (Reduce Edge by 1)

Virtues

  • River-Blooded (auto-succeed at Boating/Swimming; Favoured when on/near the Dusky River)
  • Hound of Mirkwood (Support - Awe {see above}, +2 Hope, Wounded on Eye {heal on TN 16, hero can take Wound instead}), Harass Enemy (specify one enemy per combat)

Gear

  • Long-hafted axe damage: 5/7 edge: 10 injury: 18/20 enc: 3
  • Spear damage: 5 edge: 9 injury: 14 enc: 2
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Leather corslet protection: 2d6 enc: 8

Fatigue & Endurance

Endurance: 14 Starting Endurance: 25 WOUNDED
Fatigue from Encumbrance: 13 Fatigue from Travel: 0 Total Fatigue: 13
Default Journey Role: Scout

Hope & Shadow

Hope: 17 Starting Hope: 17
Temporary Shadow: 6 Permanent Shadow: 2 Total Shadow: 8
Fellowship Focus: Beran

Protection & Damage

Armour: 2d Headgear: 0
Parry: 7 (10 in woods)
Damage: 5/7 (+2) Ranged: 5 (+2) (Spear)

Experience & Advancement

Wisdom: 2 Valour: 2
Experience: 11 Total Experience: 29
Fellowship: 8 Advancement: 0 Treasure: 10 Standing: 1

Background

Dhuoda, daughter of Fredegund, grew up on her family's farmstead in the Western Eaves of Mirkwood. As the third of five children, and the only daughter, Dhuoda spent countless hours playing with her brothers after their chores were done--whether it was on the Dusky River, where the black herons almost seemed to talk, or near their house among the trees and clearings. As she grew up, the call to explore further was too strong to resist. Fortunately her two older brothers were happy to settle down to helping run the farm and her younger brothers were eager to defend their kin from any dangers lurking in the forest. So Dhuoda was allowed to go her own way--wandering farther and farther to drink in the ever-changing wildness of her homeland. Her father's only condition was that she always have her long-hafted axe and her spear with her... for the world is a dangerous place.

Dhuoda's wanderings have brought her to the village of Stonyford just in time for a festival--and rumors that Beorn, that fearsome skin-changer will be there meant Dhuoda could not resist the opportunity to attend and hopefully see him for herself. Not to mention it wouldn't be a bad idea for her to visit an inn long enough to take a bath; her long hair, when unbraided, has started to smell less like campfire smoke and more like wet dog.