Dice & Glory

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Author

Robert A Neri Jr - Published by Ranger Games

Pitch

Dice and Glory is a complete, self-contained universal role-playing system for those not afraid to be creative. This book provides all of the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type able to function in either sci-fi or high fantasy settings or in any other imaginable setting! The system was designed modularly allowing for game masters to "drop-in" portions of the core system or rather parts into other systems if they don't want to make use of it in its entirety. It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. Characters are built from initial basic 'skeletal' character classes which generalize the character's role in the campaign and from there the player evolves them by spending experience points earned to gain class & combat levels and feats. The overall D&G system consists of:

  • The unique Experience point system puts the power of character creation back into the hands of the player letting you build fully customized characters bit-by-bit and gain points for such actions as playing in character.
  • Simplified character classes which are: Brick, Fighter, Adventurer, Rogue, Mage, Psychic and Clergy. It allows for actual level zero characters!
  • A detailed but easy-to-use Combat system using its own class-like level system.
  • A skill system that is easy to use and adapt to any situation.
  • A unique and in depth Magic system which allows for custom Player-made or Game Master-made spells.
  • And the skill based Psionics system distinguishes itself from the magic system no longer relegating psionics to "a poor man's magic system"!
  • The system also incorporates a detailed uncanny abilities system used for creature abilities or for use as powers in a super-hero campaign and a full chapter on constructing monsters and races for Game Masters.
  • And many other different options for you to pick & choose from!

For those Game Masters and Players that yearn for more flexibility and who feel that the rules for other systems are limiting and unrealistic,the D&G system is what you are looking for!

Summary

A generic rule system where action resolution uses 1d20 + skill versus difficulty though it is not a D20-based system there are also rules for percentile based "proficiency checks" in certain situations. The system has a simplified character class mechanic using "skeletal" classes which determines only the most basic class bonuses allowing for zero level characters. Character creation uses random-roll of attributes, choice of class, and point-bought skills. The generic classes are: Brick, Fighter, Adventurer, Rogue, Mage, Psychic and Clergy. The magic system uses a casting check to determine if a known spell was cast or not and is designed modularly allowing players and Game Masters to write their own spells. It has a turn-based combat system which uses base attribute modifier driven rolls along with combat manuevers, moves such as flying kick or uppercut. The combat system also has a level system independent from that of character classes. The psionics system is skill based separating individual psychic powers into attribute based skill checks. Psychics can attempt various effects and their success is gauged by the psionic power check. Weapons are primarily constructed from several statistics allowing for a wide range of weapon types. Weapons are also partly based on attribute modifiers. The armor system uses a Damage Reduction and Hit Point system allowing armor to protect but to also take damage. All other supernatural abilities are termed Uncanny Abilities and are presented in a modular fashion breaking down these abilities into statistics. These powers are based on skill type attribute dependent "power checks". Uncanny abilities are built from general categories determining their nature and filling in the varying statistics needed for gameplay. The experience system is point reliant but uses them in a "cash-in" system. That is allowing players to "buy" certain perks such as feats, combat and class levels which expends experience points.

History

Dice & Glory is a tabletop pen & paper roleplaying game first published as a "Lite" version in late 2006 and later the Core Rulebook in Febuary 2007 by Ranger Games.

Resources