Difference between revisions of "DnD5.IronKindgomsRequiem"

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(Created page with "More than a thousand years ago, the land that is now called the '''Iron Kingdoms''' was western Immoren, a mire of warring human city-states. Strong leaders would come and go,...")
 
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More than a thousand years ago, the land that is now called the '''Iron Kingdoms''' was western Immoren, a mire of warring human city-states. Strong leaders would come and go, but in the chaotic realm then known as the “'''Thousand Cities'''” no one could carve out a kingdom for long. Then came the Orgoth, an evil imperial race from beyond the sea that would change the face of western Immoren forever. The way was cleared for the '''Iron Kingdoms''' to arise.
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More than a thousand years ago, the land that is now called the '''Iron Kingdoms''' was western '''Immoren''', a mire of warring human city-states. Strong leaders would come and go, but in the chaotic realm then known as the “'''Thousand Cities'''” no one could carve out a kingdom for long. Then came the Orgoth, an evil imperial race from beyond the sea that would change the face of western Immoren forever. The way was cleared for the '''Iron Kingdoms''' to arise.

Revision as of 13:46, 13 May 2021

More than a thousand years ago, the land that is now called the Iron Kingdoms was western Immoren, a mire of warring human city-states. Strong leaders would come and go, but in the chaotic realm then known as the “Thousand Cities” no one could carve out a kingdom for long. Then came the Orgoth, an evil imperial race from beyond the sea that would change the face of western Immoren forever. The way was cleared for the Iron Kingdoms to arise.