Difference between revisions of "DnD5 Eberron Angel's Breath/ZarkothBrighthelm"

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(FIGHTER CLASS ABILITIES)
(RACIAL ABILITIES)
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:'''XXX''': Attack Bonus: XX; Damage: XdY +M; Qualities: XXX, XXX
 
:'''XXX''': Attack Bonus: XX; Damage: XdY +M; Qualities: XXX, XXX
  
==RACIAL ABILITIES==
+
==HUMAN ABILITIES==
:'''Size''': XXX
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:'''Size''': Medium
:'''Movement''': XXX
+
:'''Movement''': 30 feet
:'''Languages''': XXX
+
:'''Languages''': Common, Undercommon
:''Other'': XXX, XXX
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:''Other'': bonus Skill proficiency. Bonus Feat profiency. Bonus attributes +1 to STR and INT
  
 
==FIGHTER CLASS ABILITIES==
 
==FIGHTER CLASS ABILITIES==

Revision as of 12:42, 23 March 2021

To campaign: DnD5 Eberron Angel's Breath

BASICS

NAME

Zarkoth Brighthelm

RACE

Human (Variant)

CLASS & LEVEL

Fighter (Battlemaster) 3rd

DESCRIPTION

Age: XX
Height: XX
Weight: XX
Skin: XX
Hair: XX
Eyes: XX

PERSONALITY TRAITS

Traits:

XXX
XXX

Bond:

XXX

Flaw:

XXX

Ideal:

XXX

ATTRIBUTES

Strength XX Mod: XX; Saving Throw: XX
Dexterity XX Mod: XX; Saving Throw: XX
Constitution XX Mod: XX; Saving Throw: XX
Intelligence XX Mod: XX; Saving Throw: XX
Wisdom XX Mod: XX; Saving Throw: XX
Charisma XX Mod: XX; Saving Throw: XX

Saving Throw Proficiencies

XXX
XXX

SECONDARY STATS

Hit Points: XX/YY (XdY Hit Dice)
Armor Class: XX (XXX Armor)
Proficiency Bonus: XX
Deity: XXX
Alignment: XXX
Initiative: XXX

ACTIONS

XXX: Attack Bonus: XX; Damage: XdY +M; Qualities: XXX, XXX

HUMAN ABILITIES

Size: Medium
Movement: 30 feet
Languages: Common, Undercommon
Other: bonus Skill proficiency. Bonus Feat profiency. Bonus attributes +1 to STR and INT

FIGHTER CLASS ABILITIES

Skills: Athletics, History
Fighting Style: Dueling (+2 damage when weilding one weapon in one hand)
Second Wind: 1d10+3, once per rest
Action Surge: once per rest

Martial Archetype - Battlemaster

Combat Superiority
  • Maneuvers. You learn three maneuvers of your choice.
  • Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level.
  • 'Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows: Maneuver save DC = 8 + your proficiency bonus + your Strength modifier (DC 13)
Maneuvers
  • Brace. When a creature you can see moves into the reach you have with the melee weapon you're wielding, you can use your reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon's damage roll.
  • Precision Attack. When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
  • Tactical Assessment. When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.

BACKGROUND FEATURE

Investigator (Variant City Guard from "Sword Coast Adventure's Guide")
Watcher's Eye
Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.

WEAPONS, ARMOR AND TOOL PROFICIENCIES

Weapons: XXX
Armor: XXX
Shields: XXX
Tools: XXX

SPELLCASTING

Spells per level/Long Rest

0 level Cantrips: XX
1st Level: XX
2nd Level: XX

Spells prepared

0 level Cantrips: XXX
1st Level: XXX

SKILLS

Acrobatics (DEX) XX
Animal Handling (WIS) XX
Arcana (INT) XX
Athletics (STR) XX
Deception (CHA) XX
History (INT) XX
Insight (WIS) XX
Intimidation (CHA) XX
Investigation (INT) XX
Medicine (WIS) XX
Nature (INT) XX
Perception (WIS) XX
Performance (CHA) XX
Persuasion (CHA) XX
Religion (INT) XX
Sleight-of-Hands (DEX) XX
Stealth (DEX) XX
Survival (WIS) XX

Proficient Skills:

XXX
XXX

FEATS

XXX

XXXX

EQUIPMENT

Encumbrance: XXX lbs / XXX lbs Total Weight Carried: XXX lbs

ITEM QTY WEIGHT
XXX XX XXXlbs

HISTORY

XXX