Editing DnD5 theSavageTide

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If you decide your sailing career involved acting in the role of a Ship’s Surgeon, you can replace the Sailor proficiencies and equipment with the variant proficiencies and equipment below.</br>
 
If you decide your sailing career involved acting in the role of a Ship’s Surgeon, you can replace the Sailor proficiencies and equipment with the variant proficiencies and equipment below.</br>
 
'''Skill Proficiencies''': Investigation, Medicine</br>
 
'''Skill Proficiencies''': Investigation, Medicine</br>
'''Tool Proficiencies''': Herbalism Kit, vehicles (water)</br>
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'''Tool Proficiencies''': Herbalism Kit, vehicles (water)
 
'''Equipment''': Herbalism kit, a set of traveler’s clothes, and a pouch containing 10 gp
 
'''Equipment''': Herbalism kit, a set of traveler’s clothes, and a pouch containing 10 gp
If you decide your sailing career involved acting in the role of a Ship’s Surgeon, you can choose the Dead Reckoning feature instead of the Ship’s Passage feature.</br>
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If you decide your sailing career involved acting in the role of a Ship’s Surgeon, you can choose the Dead Reckoning feature instead of the Ship’s Passage feature.
 
VARIANT FEATURE: '''DEAD RECKONING'''</br>
 
VARIANT FEATURE: '''DEAD RECKONING'''</br>
 
Your experience healing fallen allies during combat has provided you with the ability to snatch lives back from death. When using a healer’s kit you are able to heal a creature for 1 hit point. This ability can not be used again until you complete a long rest.</br>
 
Your experience healing fallen allies during combat has provided you with the ability to snatch lives back from death. When using a healer’s kit you are able to heal a creature for 1 hit point. This ability can not be used again until you complete a long rest.</br>

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