Editing DnD5 theSavageTide
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If you decide your sailing career involved acting in the role of a Ship’s Surgeon, you can replace the Sailor proficiencies and equipment with the variant proficiencies and equipment below.</br> | If you decide your sailing career involved acting in the role of a Ship’s Surgeon, you can replace the Sailor proficiencies and equipment with the variant proficiencies and equipment below.</br> | ||
'''Skill Proficiencies''': Investigation, Medicine</br> | '''Skill Proficiencies''': Investigation, Medicine</br> | ||
− | '''Tool Proficiencies''': Herbalism Kit, vehicles (water) | + | '''Tool Proficiencies''': Herbalism Kit, vehicles (water) |
'''Equipment''': Herbalism kit, a set of traveler’s clothes, and a pouch containing 10 gp | '''Equipment''': Herbalism kit, a set of traveler’s clothes, and a pouch containing 10 gp | ||
− | If you decide your sailing career involved acting in the role of a Ship’s Surgeon, you can choose the Dead Reckoning feature instead of the Ship’s Passage feature. | + | If you decide your sailing career involved acting in the role of a Ship’s Surgeon, you can choose the Dead Reckoning feature instead of the Ship’s Passage feature. |
VARIANT FEATURE: '''DEAD RECKONING'''</br> | VARIANT FEATURE: '''DEAD RECKONING'''</br> | ||
Your experience healing fallen allies during combat has provided you with the ability to snatch lives back from death. When using a healer’s kit you are able to heal a creature for 1 hit point. This ability can not be used again until you complete a long rest.</br> | Your experience healing fallen allies during combat has provided you with the ability to snatch lives back from death. When using a healer’s kit you are able to heal a creature for 1 hit point. This ability can not be used again until you complete a long rest.</br> |