Editing DnD5 theSavageTide

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When you are in any settlement that is friendly to the flag you sail under, you are treated as a hero of the high seas. Everyone has heard the stories of your adventures and are inclined to think the best of you.</br>
 
When you are in any settlement that is friendly to the flag you sail under, you are treated as a hero of the high seas. Everyone has heard the stories of your adventures and are inclined to think the best of you.</br>
 
Both nobles and common folk will make every effort to accommodate your requests in exchange for news of your adventures, unless you act dishonorably.</br>
 
Both nobles and common folk will make every effort to accommodate your requests in exchange for news of your adventures, unless you act dishonorably.</br>
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'''VARIANT SAILOR: SHIP’S SURGEON'''</br>
 
'''VARIANT SAILOR: SHIP’S SURGEON'''</br>
 
Ship’s rarely have a true doctor onboard and this role is often filled by the cook, carpenter or whoever says yes to the job. In the past you may have been a physician, surgeon, barber, carpenter or nurse who used non magical healing to treat your patients and create medicine. For whatever reason you became a ship’s surgeon, your past medical experience (or lack of experience) is less important than your ability to focus and stop the bleeding when others panic.</br>
 
Ship’s rarely have a true doctor onboard and this role is often filled by the cook, carpenter or whoever says yes to the job. In the past you may have been a physician, surgeon, barber, carpenter or nurse who used non magical healing to treat your patients and create medicine. For whatever reason you became a ship’s surgeon, your past medical experience (or lack of experience) is less important than your ability to focus and stop the bleeding when others panic.</br>
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VARIANT FEATURE: '''DEAD RECKONING'''</br>
 
VARIANT FEATURE: '''DEAD RECKONING'''</br>
 
Your experience healing fallen allies during combat has provided you with the ability to snatch lives back from death. When using a healer’s kit you are able to heal a creature for 1 hit point. This ability can not be used again until you complete a long rest.</br>
 
Your experience healing fallen allies during combat has provided you with the ability to snatch lives back from death. When using a healer’s kit you are able to heal a creature for 1 hit point. This ability can not be used again until you complete a long rest.</br>
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'''VARIANT SAILOR: NAVIGATOR'''</br>
 
'''VARIANT SAILOR: NAVIGATOR'''</br>
 
You are a skilled navigator who has learned to combine your knowledge of cartography, sense of direction and superb sailing skills. Your past experience as a ship’s navigator makes you invaluable on any sea voyage.</br>
 
You are a skilled navigator who has learned to combine your knowledge of cartography, sense of direction and superb sailing skills. Your past experience as a ship’s navigator makes you invaluable on any sea voyage.</br>
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VARIANT FEATURE: '''SENSE OF DIRECTION'''</br>
 
VARIANT FEATURE: '''SENSE OF DIRECTION'''</br>
 
Your skills as navigator make you an excellent ship’s pilot, but they also have provided you with an excellent sense of direction. As long as you have a full view of the sun or moon, you can not become lost.</br>
 
Your skills as navigator make you an excellent ship’s pilot, but they also have provided you with an excellent sense of direction. As long as you have a full view of the sun or moon, you can not become lost.</br>
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'''VARIANT SAILOR: EXPLORER'''</br>
 
'''VARIANT SAILOR: EXPLORER'''</br>
 
You grew up dreaming of sailing the seas, exploring the far edges of civilization and beyond in search of the unknown. You might have been drawn to a life of sea exploration for the love of discovery or to get rich finding lost treasures.</br>
 
You grew up dreaming of sailing the seas, exploring the far edges of civilization and beyond in search of the unknown. You might have been drawn to a life of sea exploration for the love of discovery or to get rich finding lost treasures.</br>

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