Dragon Master

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Dragon Master

As a fishermen, the man did not attract too must attention, but what set him apart was that he was also one of the best martial artist in all the land, and the government was looking to start a new terror squad, he was the first recruited.

At first he enjoyed working for the government, most of his country was below the poverty line, and he was able to send most of his earnings back to help his family. That came to end when he found that his family had been moved some six weeks before "for the good of the state". He tried to find them, but it was no use. They would have written him and told him of the move.

He did some research on his own and found the truth, they did not like the way the state was using their son, and where silenced. The Dragon Master thought of striking back right that moment, but knew that his attack could not succeed on its own, he left for America and a new life. He now leads a triad crime syndicate. His hope is to build up enough money and power to return to his homeland and get the revenge that his soul longs for.

Dragon Master PL 14 (210PP)

Init +14; 50ft (Run), 25ft (Leap); Defense 37/20 (10 Base, 5 Dex, 1 Dodge, 11 Powers); BAB +10; +14 Melee (14S/L Punch), +15 Ranged; SV Dmg +16, Fort +4, Ref +16, Will +2; Str 18, Dex 20, Con 18, Int 14, Wis 14, Cha 16 (Total 90PP)

Skills: Acrobatics 2/+16, Balance 1/+15, Move Silently 3/+17, KS: Oriental Philosophy 9/+11, PS: Fishing 3/+5 (Total 18PP)

Feats: Dodge, Evasion, Expertise, Power Attack, Attack Finesse, Blind Fight, Improved Disarm, Improved Trip, Improved Grapple, Instant Stand, Lightning Reflexes, Move-by Attack, Takedown Attack, Rapid Takedown, Rapid Strike (Total 30PP)

Powers:

  • Strike +10 (Source: Training; Power Stunts: Duel Damage, Stun Attack, Paralysis Attack) (Cost 2 / Total 20+6PP)
  • Leaping +5 (Source: Mutation) (Cost 2 / Total 10PP)
  • Super Speed +4 (Source: Training; Flaw: No fast feats) (Cost 5 / Total 20PP)
  • Super Dexterity +4 (Source: Training) (Cost 4 / Total 16PP)