Difference between revisions of "Dragonfly the Bonethrower"

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(Dragonfly)
 
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'''Combat Block'''
 
'''Combat Block'''
*HP: 75
+
*HP: 49/75
*AC: 10
+
*AC: (I think it's 5.  Hide armor + shield)
 
*THAC0: 18
 
*THAC0: 18
 
*Initiative: +0
 
*Initiative: +0
Line 78: Line 78:
 
'''Equipment, etc.'''
 
'''Equipment, etc.'''
 
*Gems, Jewelry, & Art Objects:
 
*Gems, Jewelry, & Art Objects:
*Coinage:
+
*Coinage: 30cp
 
*Gear:
 
*Gear:
*Rations & Water: As much in the way of food and water as he could carry away from the stockade.  Up to 500 pounds or so.
+
*Rations & Water:  
 
*Weapons & Armor:
 
*Weapons & Armor:
**Shield:
+
**Shield: Body shield, acts like a medium shield
**Armor:
+
**Armor: Hide
**Weapons: 5 spears and an enchanted METAL longsword.  The latter is bundled in a blanket and concealed.
+
**Weapons: 12 bone darts, 4 wooden darts, 1 whip, and an enchanted METAL longsword.  The latter is bundled in a blanket and concealed. New: Stone Club.
 
*Beasts & Mounts:
 
*Beasts & Mounts:
 
*Magical Items:
 
*Magical Items:
 
*Spellbooks & other special items:
 
*Spellbooks & other special items:

Latest revision as of 06:53, 21 June 2012

A character from the Last Afternoon of Athas.


Dragonfly[edit]

  • Class: Gladiator
  • Race: Half-Giant
  • Alignment: Neutral [foo]
  • Level: 3
  • Current XP: 4.5k
  • XP needed for next level: 9k
  • Background Blurb: "Slave's life is worst! I am not a number, I am a free man! I fight for my own gold now!" *insert sounds of slave's stone cell being kicked apart like a sandcastle.* Dragonfly was raised from birth to be a pit-fighting slave. A captured barbarian warrior was placed in the cell's next to him one day, and the easily-influenced half-giant was inspired by her tales of bravery to escape and seek his own fortune.


Attributes

  • Strength: 21 +4 hit, +9 damage, 635 weight allowance, 810 max press, open doors 17(12), BB/LG 70%, 10% XP bonus
  • Dexterity: 12
  • Constitution: 19 +5HP, SS 99% Res 100%, +1 poison save
  • Intelligence: 8
  • Wisdom: 13
  • Charisma: 13 5 Henchmen


  • Racial Abilities
    • Double all rolled results from hit dice
    • Double cost for all personal items


Combat Block

  • HP: 49/75
  • AC: (I think it's 5. Hide armor + shield)
  • THAC0: 18
  • Initiative: +0
  • Movement Rate: 12
  • Hand to Hand: May adjust rolls up or down by 4
  • Saving Throws:
    • Paralyzation, Poison, Death Magic: 13
    • Rod, Staff, or Wand: 15
    • Petrification or Polymorph: 14
    • Breath Weapon: 16
    • Spell: 16
  • Weapon Proficiencies: All
  • Weapon Specializations: Dart, Harpoon
  • Primary Weapon: Bone Darts
    • Size S
    • Hit Roll Adjustment: +4
    • Damage: 1d3+10/1d2+10 [Piercing]
    • Speed Factor: 2
    • Range: 10/20/40
    • Attacks per round: 4
  • Secondary Weapon: Whip
    • Size M
    • Hit Roll Adjustment: +5
    • Damage: 1d2+11 / 12 (no roll)
    • Speed Factor: 8
    • Range:
    • Attacks per round: 3/2

Skills

  • Nonweapon Proficiencies
    • Running 13
    • Endurance 19
    • Weapon Improvisation 12


  • Languages: Common
  • Literacy: None
  • Psi Power:
    • Wild Talent: Control Sound
    • Power Score: 3
    • Power Points: 21
    • Activation Cost: 5
    • Maintenance Cost: 2


Equipment, etc.

  • Gems, Jewelry, & Art Objects:
  • Coinage: 30cp
  • Gear:
  • Rations & Water:
  • Weapons & Armor:
    • Shield: Body shield, acts like a medium shield
    • Armor: Hide
    • Weapons: 12 bone darts, 4 wooden darts, 1 whip, and an enchanted METAL longsword. The latter is bundled in a blanket and concealed. New: Stone Club.
  • Beasts & Mounts:
  • Magical Items:
  • Spellbooks & other special items: