Difference between revisions of "Drama"

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Drama is one of the three methods of resolving conflicts in RPGs. It was first formally named in ''Everway'' and popularized by Ron Edwards.
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'''Drama''' is one of the three methods of resolving conflicts in [[RPG]]s. It was first formally named in ''[[Everway]]'' and popularized by Ron Edwards.
  
 
Drama refers to any method in which the outcome is decided based on what would be best for the story.  What this means can vary widely according to individual preference.
 
Drama refers to any method in which the outcome is decided based on what would be best for the story.  What this means can vary widely according to individual preference.
  
An example of Drama:  A character is trying to seduce an NPC.  The GM decides that the story would be much more interesting if the seduction attempt succeeded, so she declares the attempt a success, without calling for a die roll or checking for any skill level in Seduction.
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An example of Drama:  A [[character]] is trying to seduce an [[NPC]].  The [[GM]] decides that the story would be much more interesting if the seduction attempt succeeded, so she declares the attempt a success, without calling for a die roll or checking for any skill level in Seduction.
  
 
The other two conflict-resolution methods are known as [[Fortune]] and [[Karma]].
 
The other two conflict-resolution methods are known as [[Fortune]] and [[Karma]].
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Latest revision as of 23:48, 4 June 2005

Drama is one of the three methods of resolving conflicts in RPGs. It was first formally named in Everway and popularized by Ron Edwards.

Drama refers to any method in which the outcome is decided based on what would be best for the story. What this means can vary widely according to individual preference.

An example of Drama: A character is trying to seduce an NPC. The GM decides that the story would be much more interesting if the seduction attempt succeeded, so she declares the attempt a success, without calling for a die roll or checking for any skill level in Seduction.

The other two conflict-resolution methods are known as Fortune and Karma.