Drospin Sellinger

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- Main Page; The Valley of Cradles

Background[edit]

Drospin is a remote scion of House Tormanos, affiliated with the metalworker's guild of Pavis. However, he is the third son of a cadet branch, and as such has very minor prospects for advancement. He dutifully works towards enriching his clan and furthering their political goals, primarily on somehow stopping the Imperial armourers offering cut-price surplus military armour and weapons for sale. As such, he is a bitter enemy of 'Honest' Harmonius. Drospin worships either insular or open deities, and as such has very little in the way of religious rivalries. Drospin is far more political than religious, although he still has the automatic distaste and loathing of Chaos that most right-minded people have. His family is connected to Dorasar's family through a tenuous link on the mother's side, not enough to draw the attention of the Imperials rooting out royal bloodlines, and he has a better connection to some Real City families.

Drospin's home is a large building two doors down from Gimpy's on Salt Street. He doesn't 'own' it as much as is the permanent manager of his clan's interest in it, but it is how he draws his income. The lower floor is given over to craftsmen, and is quite noisy during the day.

Drospin has served as an officer of a minor guild company, the troops drawn from journeymen and apprentices and the officers from the urban oligarchy. While the company was primarily heavy infantry, Drospin fought mounted as befits an officer.

Drospin is of average height, but heavily muscled and lean. Although only twenty one summers old, his face is tanned and weathered from his years of soldiering on the plains and in The Rubble. His hair is inky black and cut square at the neck, and his eyebrows are also thick and black. When he grows his beard in the field, he keeps it cut short before it can curl. His face is angular, with pronounced cheekbones and a long jaw with a highly mobile mouth. He is quick to smile, but also quick to frown. On high holy days he shaves his jaw and paints his body zebra colours, staying that way until the sacred time is over or his ritual period is completed. He is dressed in his under armour quilted padding when in the field if not in full harness, but adopts rich and costly clothes to declare his status when in Pavis.

Drospin's personality is dependent on who he is among. When in the field and in the company of soldiers he is loyal, friendly and boisterous, although his poor head for drink often gets him into trouble. Among strangers he is aloof and suspicious, and among possible enemies or rivals he is icy and brittle in his dealings. Drospin is loyal to his friends beyond good sense, his loyalty transcends laws and he will shameless abuse his position to help those to whom he has an attachment. As he is not nearly important enough to have a retinue, he transfers the affinity bond to his friends and treats them as close partners. If Drospin is ever betrayed his vengeance knows no boundaries.

Character Details[edit]

  • Name: Drospin Sellinger
  • Race: Human
  • Cults:-
    • Rune Level: Rune Lord of Pavis, Shaman of Daka Fal (Pavis Ancestor Lodge)
    • Initiate:
      • Sub Cults: (Pavis) Opili the Wallmaker, (Pavis) Joraz Kyrem
    • Lay Member: Zola Fel
  • Social Condition: Poor Noble
  • Sex: Male
  • Previous Experience: Light Cavalry, Heavy Foot Officer
  • Abilities:-
    • Excellent Missileer (+10% Attack/+1 Damage)
    • Poor Alcohol/Drug Tolerance (-20% Resistance)

Characteristics[edit]

Str: 16 (17), Con: 12 (13), Siz: 14(15), Int: 17(18), Pow: 13, Dex: 19(20):, Cha: 14(15).

  • Damage Bonus/Minus: +1D4
  • Hit Point Bonus/minus: +1 HP
  • Experience bonus: +15%
  • Encumbrance limit: 14 Encumbrance.

Skill Groups[edit]

  • Agility: +25%
    • Dance (40%/15%):-
      • Korybantes (War Dance): 55%
      • Style: 30%
    • Dodge (15%)+20: 60%
    • Climb (25%): 60%
    • Jump (25%): 60%
    • Tumbling (25%): --


  • Aim: +20%
    • Catch (25%): 45%
    • Throw (25%)+10: 55%


  • Knowledge: +15%
    • Evaluate (10%)+10:-
      • Treasure: 35%
      • Trade Goods: 35%
      • Art: 35%
    • Read/Write Language (10/0%):-
      • Pavic+20: 45%/25%
      • Old Pavic: 90%
    • Animal Lore (5%):-
      • Find cattle food: 20%
      • Hunting: 20%
      • Tending/Herding: 20%
      • Training: 20%
    • Folk Lore (30%) By culture/race.:-
      • Valley of Cradles: 55%
      • Human: 55%
    • Mineral Lore (5%):-
      • Mining: 20%
      • Caving: 20%
      • Assess Mineral: 20%
    • Plant Lore (5%):-
      • Find healing plants: 20%
      • Identify plants: 20%
      • Farming: 20%
    • World lore (5%)+10:-
      • Find Water: 30%
      • Survival: 30%
      • Weatherlore: 30%
    • Healing lore: (10%):-
      • Identify disease: --
      • Indentify poison: --
      • Doctoring: --
    • Martial arts (0%): 30%
    • River Lore (20%): --
    • Spirit Lore (5%): --
    • Star lore (Navigation)(10%):-
      • Trailblazing: --
      • Seaborne: --


  • Manipulation[Body]: +30%
    • Boating (10%): 40%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: 90%
      • Masonry/architect: 55%
      • Peaceful Cut/butchery: 40%
      • Shiphandling: 40%
      • Teamster/packhandler: 40%
    • Swimming (15%): 45%
    • Riding (5%): 105%
    • Running (25%): --
    • Drive Cart/wagon (15%): --


  • Manipulation[Fine]: +25%
    • First aid (10%): 75%
    • Treat disease/poison (5): 30%
    • Sleight of hand (15%):-
      • Hide item: 40%
      • Pick pockets: 40%
      • Palm object: 40%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: 55%
      • Netmaking: 35%
      • Gemsmith/Jewelcraft: 35%
      • Brewing: 35%
      • Trapsmith: 35%
      • Locksmith: 35%
    • Devices (5):-
      • Lock pick: 30%
      • Trap set/disarm: 30%
    • Feign Death (10): --
    • Foil Restraints (0): --
    • Play Instrument (Var): --


  • Perception: +15%
    • Listen (25)+30%: 70%
    • Scan (25)+30%: 70%
    • Sense (5%):-
      • Ambush: --
      • Chaos: --
      • Assassin: --
    • Spot (5)+50:-
      • Hidden items: 70%
      • Trap: 70%
    • Taste analysis (5%): --
    • Tracking (10%): 55%


  • Stealth: +15%
    • Camouflage (10%)+30: 55%
    • Hide (15%)+30: 60%
    • Move quietly (15%): 30%
    • Ambush (5)%: 20%
    • Shadowing (10%): --
    • Swim Quietly (Sp.): --


  • Communication: +20%
    • Bargain (10%)+15: 45%
    • Orate (10%)+30: 60%
    • Sing (5%): 25%
    • Speak Lang. (Int x 5 [Home langs, 00% other.):-
      • Pavic:105%
      • Tradetalk: 45%
      • Praxian: 35%
      • Spirit Speech: 30%
    • Understand beast speech (10%): --
    • Voice Mimicry (5%): --


  • Social: +25%
    • Acting (10%): --
    • Bribery (20%): --
    • Fast talk (20%)+15: 60%
    • Disguise (10%): --
    • Wise (30%/10%/5%):-
      • Streetwise: 35%
      • Courtliness: 55%
      • Nomad ways: 20%

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Open Helm & Padding 5 5 1 19-20
Left Arm Cuirboilli Vambraces & Padding 4 4 1 16-18
Right Arm Cuirboilli Vambraces & Padding 4 4 1 13-15
Chest Cuirboilli Cuirass & Heavy Padding 6 5 2 12
Abdomen Heavy Leather & Heavy Padding 5 4 2 09-11
Left Leg Cuirboilli Greaves & Heavy Padding 5 5 2 05-08
Right Leg Cuirboilli Greaves & Heavy Padding 5 5 2 01-04
  • Total Hit Points: 13 HP

Weapons and Shields[edit]

  • Attack Bonus/Minus: +30%
  • Parry Bonus/Minus: +25%
  • Aim Bonus/Minus: +20%
  • Strike Ranks: Siz: 2 +Dex: 0 = 2
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
RH Warhammer 1d6+2+1d4 5 20 110% 45% 0.8m 1
RH Lance 1d10+1+(3d6 or 1d4) 2 20 70% 35% 3.0m 3
2H Great Axe 2d6+2+1d4 4 15 55% 60% 1.2m 2
RH Broadsword 1d8+1+1d4 4 20 50% 35% 1.0m 1
LH Hurled Stone 1d4+1+1d2 1/5/10 -- 75% -- 20m 0
2H Composite Bow 1d8+1+1 1/5/10 10 90% 35% 100m 2
LH Targe Shield (medium) 1d6+1d4 6 12 35% 90% 0 2
RH Dagger 1d4+2+1d4 6 12 60% 50% 0 0
Fist 1d3+1d4 6 arm 65% 50% 0 0
Kick 1d6+1d4 6 leg 65% 50% 0 0
Head Butt 1d4+1d4 6 head 50% 25% 0 0
Grapple Special 6 special 65% 50% 0 0

Magic[edit]

  • Power:-
    • Current Characteristic POW: 13
    • Current Available POW: 13
    • Current Stored POW: 12 (crystal)


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Glue 2, Heal 2, Xenoheal 2, Strength 1, Demoralise (1), Speedart (1), Detect Enemies (1), Second Sight (3)
  • Rune Magic:
    • None.

Mounts[edit]

  • Name: Phalangar
  • Breed: Zebra, cavalry trained

Str: 29, Con: 16, Siz: 27, Pow: 10, Dex: 11.

  • Damage Bonus/Minus: +2d6
  • Hit Point Bonus: +4hp
  • Move Rate: 12
Location Name Armour types H.P. A.P. Enc. Location
Head Cuirboilli chanfron and padding 7 5 5 17-20
Left Foreleg None 6 1 None 14-16
Right foreleg None 6 1 None 11-13
Forequarters Cuirboilli peytral and padding 8 5 5 08-10
Hindquarters Heavy leather crupper and padding 8 4 5 05-07
Left Hindleg None 6 1 None 03-04
Right Hindleg None 6 1 None 01-02
  • Total Hit Points: 20HP
  • Attack Bonus/Minus: +25%
Attack Damage S.R. Attack %
Bite 1d10 7 30%
Kick 1d8+3d6 7 30%
Rear and plunge 2d8+3d6 7 30%
Trample 5d6 7 50%


  • Name: Rondo
  • Breed: Zebra, riding

Str: 28, Con: 14, Siz: 26, Pow: 10, Dex: 10.

  • Damage Bonus/Minus: +2d6
  • Hit Point Bonus: +4hp
  • Move Rate: 12
Location Name Armour types H.P. A.P. Enc. Location
Head None 5 1 None 17-20
Left Foreleg None 4 1 None 14-16
Right foreleg None 4 1 None 11-13
Forequarters None 6 1 None 08-10
Hindquarters None 6 1 None 05-07
Left Hindleg None 4 1 None 03-04
Right Hindleg None 4 1 None 01-02
  • Total Hit Points: 18HP
  • Attack Bonus/Minus: +25%
Attack Damage S.R. Attack %
Bite 1d10 7 25%
Kick 1d8+2d6 7 25%
Rear and plunge 2d8+2d6 7 25%
Trample 4d6 7 45%

Equipment[edit]

  • Weapons:
  • Armour:
    • Cuirboilli Greaves, Vambraces and Cuirass. Heavy Leather Skirt.Open Helm with removable zebra stripe crest. Quilted under-armour padding.
    • (not worn) light chain hauberk(z), open helm(z).
    • Tunic, breeches, boots, braies & shirt (underwear), coat, bag hat.
  • Other:
    • Belt knife and scabbard, friction fire-maker(z), Adventurer's Pack(z): (includes; pack, 5 litre water skin, 30m cheap rope, peasant clothes, hand axe, hammer, 10 wooden stakes, 10 bone fish hooks, 10m line, sack, cheap knife and scabbard, bandages, cooking gear and blanket), Large Tent (5 man), Brass bugle, small pot each of black and white body paint.
  • Magic Items:
    • Pow 12 storage crystal mounted on brass bracelet, on left wrist.
  • Cavalry zebra (2000L)
    • Cuirboilli Chanfron, Crinet and Peytral (head and forequarters), Heavy Leather Crupper (hindquarters), light padding.
    • Saddle and tack
  • Riding zebra
    • pack saddle and tack

(z)= Carried on zebra


1827 Lunars.

http://i140.photobucket.com/albums/r14/drifterne05/Drospins.jpg

- Main Page; The Valley of Cradles