Difference between revisions of "Druids in Jeweled Amber"

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Cantrips
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Druid in Jeweled Amber will vary wildly but some general thing can be assumed
• Control Flames
+
*They will be nature-oriented.
• Create Bonfire
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*They will be generally neutral in reference to '''''Good''''' and ''''' Evil'''''
• Druidcraft
+
*Their association with '''''Chaos''''' and '''''Order''' will vary with members supporting both sides.  Many stay neutral or outside the conflict of good & evil, Law & Chaos.
• Frostbite
+
==Druidic Realms and their Rulers==
• Guidance
+
===Mandalay===
• Gust
+
Mandalay was established a a protected space for plants and animals not wishing to be pawns in the struggles of west and east, north or south.  As such it is a great draw for Druidism-inclined people and nature-oriented races and realms.  Many have emigrated in whole there.
• Infestation
+
*Adrian is the most powerful Druid in Shadow. As such considered by many the '''Paramount Arch-druid'''.  This title is inferred and not official.  When called that he says, "Please, Call me Adrian"
• Magic Stone
 
• Mending
 
• Mold Earth
 
• Poison Spray
 
• Primal Savagery
 
• Produce Flame
 
• Resistance
 
• Shape Water
 
• Shillelagh
 
• Thorn Whip
 
• Thunderclap
 
  
1st Level
+
===York===
• Absorb Elements
+
York has a great many druids across its realms.  They also oversee the Bardic Colleges.
• Animal Friendship
 
• Beast Bond
 
• Charm Person
 
• Create or Destroy Water
 
• Cure Wounds
 
• Detect Magic
 
• Detect Poison and Disease
 
• Earth Tremor
 
• Entangle
 
• Faerie Fire
 
• Fog Cloud
 
• Goodberry
 
• Guiding Hand
 
• Healing Word
 
• Ice Knife
 
• Jump
 
• Longstrider
 
• Purify Food and Drink
 
• Speak with Animals
 
• Thunderwave
 
• Wild Cunning
 
  
2nd Level
+
===Amber===
• Animal Messenger
+
The Arch-druid of Amber is Queen Titania of the Fey.  She is a reclusive presence not seen in the city or court of amber for thousand of years.
• Barkskin
+
===Vine River===
• Beast Sense
+
Archdruid Hinmahtooyahlatkekt-''Thunder Rolling Down the Mountain'' or ''Joseph nez perce, Son of Oberon, is the archdruid of this realm.
• Darkvision
+
=='''Spells'''==
• Dust Devil
+
[[Metapsychic Powers]]
• Earthbind
 
• Enhance Ability
 
• Find Traps
 
• Flame Blade
 
• Flaming Sphere
 
• Gust of Wind
 
• Heat Metal
 
• Hold Person
 
• Lesser Restoration
 
• Locate Animals or Plants
 
• Locate Object
 
• Moonbeam
 
• Pass Without Trace
 
• Protection from Poison
 
• Skywrite
 
• Spike Growth
 
• Summon Bestial Spirit (UA)
 
• Warding Wind
 
 
 
3rd Level
 
• Call Lightning
 
• Conjure Animals
 
• Daylight
 
• Dispel Magic
 
• Erupting Earth
 
• Feign Death
 
• Flame Arrows
 
• Meld into Stone
 
• Plant Growth
 
• Protection from Energy
 
• Sleet Storm
 
• Speak with Plants
 
• Summon Fey Spirit (UA)
 
• Tidal Wave
 
• Wall of Water
 
• Water Breathing
 
• Water Walk
 
• Wind Wall
 
 
 
4th Level
 
• Blight
 
• Confusion
 
• Conjure Minor Elementals
 
• Conjure Woodland Beings
 
• Control Water
 
• Dominate Beast
 
• Elemental Bane
 
• Freedom of Movement
 
• Giant Insect
 
• Grasping Vine
 
• Guardian of Nature
 
• Hallucinatory Terrain
 
• Ice Storm
 
• Locate Creature
 
• Polymorph
 
• Stone Shape
 
• Stoneskin
 
• Summon Elemental Spirit (UA)
 
• Wall of Fire
 
• Watery Sphere
 
 
 
5th Level
 
• Antilife Shell
 
• Awaken
 
• Commune with Nature
 
• Conjure Elemental
 
• Contagion
 
• Control Winds
 
• Geas
 
• Greater Restoration
 
• Insect Plague
 
• Maelstrom
 
• Mass Cure Wounds
 
• Planar Binding
 
• Reincarnate
 
• Scrying
 
• Transmute Rock
 
• Tree Stride
 
• Wall of Stone
 
 
 
6th Level
 
• Bones of the Earth
 
• Conjure Fey
 
• Find the Path
 
• Heal
 
• Heroes' Feast
 
• Investiture of Flame
 
• Investiture of Ice
 
• Investiture of Stone
 
• Investiture of Wind
 
• Move Earth
 
• Primordial Ward
 
• Sunbeam
 
• Transport via Plants
 
• Wall of Thorns
 
• Wind Walk
 
 
 
7th Level
 
• Fire Storm
 
• Mirage Arcane
 
• Plane Shift
 
• Regenerate
 
• Reverse Gravity
 
• Whirlwind
 
 
 
8th Level
 
• Animal Shapes
 
• Antipathy/Sympathy
 
• Control Weather
 
• Earthquake
 
• Feeblemind
 
• Sunburst
 
• Tsunami
 
 
 
9th Level
 
• Foresight
 
• Shapechange
 
• Storm of Vengeance
 
• True Resurrection
 
 
 
 
 
==ff==
 
 
===Cantrips===
 
===Cantrips===
 
{| class="wikitable"
 
{| class="wikitable"
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|Conjure Elemental
 
|Conjure Elemental
 
|Contagion
 
|Contagion
 +
|-
 
|Control Winds
 
|Control Winds
 
|Geas
 
|Geas
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|Insect Plague
 
|Insect Plague
 
|Maelstrom
 
|Maelstrom
 +
|-
 
|Mass Cure Wounds
 
|Mass Cure Wounds
 
|Planar Binding
 
|Planar Binding
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|Scrying
 
|Scrying
 
|Transmute Rock
 
|Transmute Rock
 +
|-
 
|Tree Stride
 
|Tree Stride
 
|Wall of Stone
 
|Wall of Stone
 +
|}
  
 
===6th Level===
 
===6th Level===
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|Heroes' Feast
 
|Heroes' Feast
 
|Investiture of Flame
 
|Investiture of Flame
|
+
|-
 
|Investiture of Ice
 
|Investiture of Ice
 
|Investiture of Stone
 
|Investiture of Stone
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|Wind Walk
 
|Wind Walk
 
|}
 
|}
 +
 
===7th Level===
 
===7th Level===
 
{| class="wikitable"
 
{| class="wikitable"
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|Whirlwind
 
|Whirlwind
 
|}
 
|}
==8th Level===
+
===8th Level===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-

Latest revision as of 08:45, 28 September 2020

Druid in Jeweled Amber will vary wildly but some general thing can be assumed

  • They will be nature-oriented.
  • They will be generally neutral in reference to Good and Evil
  • Their association with Chaos and Order will vary with members supporting both sides. Many stay neutral or outside the conflict of good & evil, Law & Chaos.

Druidic Realms and their Rulers[edit]

Mandalay[edit]

Mandalay was established a a protected space for plants and animals not wishing to be pawns in the struggles of west and east, north or south. As such it is a great draw for Druidism-inclined people and nature-oriented races and realms. Many have emigrated in whole there.

  • Adrian is the most powerful Druid in Shadow. As such considered by many the Paramount Arch-druid. This title is inferred and not official. When called that he says, "Please, Call me Adrian"

York[edit]

York has a great many druids across its realms. They also oversee the Bardic Colleges.

Amber[edit]

The Arch-druid of Amber is Queen Titania of the Fey. She is a reclusive presence not seen in the city or court of amber for thousand of years.

Vine River[edit]

Archdruid Hinmahtooyahlatkekt-Thunder Rolling Down the Mountain or Joseph nez perce, Son of Oberon, is the archdruid of this realm.

Spells[edit]

Metapsychic Powers

Cantrips[edit]

Control Flames Create Bonfire Druidcraft Frostbite Guidance
Gust Infestation Magic Stone Mending Mold Earth
Poison Spray Primal Savagery Produce Flame Resistance Shape Water
Shillelagh Thorn Whip Thunderclap

1st Level[edit]

Absorb Elements Animal Friendship Beast Bond Charm Person Create or Destroy Water
Cure Wounds Detect Magic Detect Poison and Disease Earth Tremor Entangle
Faerie Fire Fog Cloud Goodberry Guiding Hand Healing Word
Ice Knife Jump Longstrider Purify Food and Drink Speak with Animals
Thunderwave Wild Cunning

2nd Level[edit]

Animal Messenger Barkskin Beast Sense Darkvision
Dust Devil Earthbind Enhance Ability Find Traps Flame Blade
Flaming Sphere Gust of Wind Heat Metal Hold Person Lesser Restoration
Locate Animals or Plants Locate Object Moonbeam Pass Without Trace Protection from Poison
Skywrite Spike Growth Summon Bestial Spirit (UA) Warding Wind

3rd Level[edit]

Call Lightning Conjure Animals Daylight Dispel Magic Erupting Earth
Feign Death Flame Arrows Meld into Stone Plant Growth Protection from Energy
Sleet Storm Speak with Plants Summon Fey Spirit (UA) Tidal Wave Wall of Water
Water Breathing Water Walk Wind Wall


4th Level[edit]

Blight Confusion Conjure Minor Elementals Conjure Woodland Beings Control Water
Dominate Beast Elemental Bane Freedom of Movement Giant Insect Grasping Vine
Guardian of Nature Hallucinatory Terrain Ice Storm Locate Creature Polymorph
Stone Shape Stoneskin Summon Elemental Spirit (UA) Wall of Fire Watery Sphere

5th Level[edit]

Antilife Shell Awaken Commune with Nature Conjure Elemental Contagion
Control Winds Geas Greater Restoration Insect Plague Maelstrom
Mass Cure Wounds Planar Binding Reincarnate Scrying Transmute Rock
Tree Stride Wall of Stone

6th Level[edit]

Bones of the Earth Conjure Fey Find the Path Heal Heroes' Feast Investiture of Flame
Investiture of Ice Investiture of Stone Investiture of Wind Move Earth Primordial Ward Sunbeam
Transport via Plants Wall of Thorns Wind Walk

7th Level[edit]

Fire Storm Mirage Arcane Plane Shift
Regenerate Reverse Gravity Whirlwind

8th Level[edit]

Animal Shapes Antipathy/Sympathy Control Weather Earthquake
Feeblemind Sunburst Tsunami

9th Level[edit]

Foresight Shapechange Storm of Vengeance True Resurrection