Druids in Jeweled Amber

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Druid in Jeweled Amber will vary wildly but some general thing can be assumed

  • They will be nature-oriented.
  • They will be generally neutral in reference to Good and Evil

Mandalay

York

York has a great many druids across its realms. They also oversee the Bardic Colleges.

Amber=

Spells

Cantrips

Control Flames Create Bonfire Druidcraft Frostbite Guidance
Gust Infestation Magic Stone Mending Mold Earth
Poison Spray Primal Savagery Produce Flame Resistance Shape Water
Shillelagh Thorn Whip Thunderclap

1st Level

Absorb Elements Animal Friendship Beast Bond Charm Person Create or Destroy Water
Cure Wounds Detect Magic Detect Poison and Disease Earth Tremor Entangle
Faerie Fire Fog Cloud Goodberry Guiding Hand Healing Word
Ice Knife Jump Longstrider Purify Food and Drink Speak with Animals
Thunderwave Wild Cunning

2nd Level

Animal Messenger Barkskin Beast Sense Darkvision
Dust Devil Earthbind Enhance Ability Find Traps Flame Blade
Flaming Sphere Gust of Wind Heat Metal Hold Person Lesser Restoration
Locate Animals or Plants Locate Object Moonbeam Pass Without Trace Protection from Poison
Skywrite Spike Growth Summon Bestial Spirit (UA) Warding Wind

3rd Level

Call Lightning Conjure Animals Daylight Dispel Magic Erupting Earth
Feign Death Flame Arrows Meld into Stone Plant Growth Protection from Energy
Sleet Storm Speak with Plants Summon Fey Spirit (UA) Tidal Wave Wall of Water
Water Breathing Water Walk Wind Wall


4th Level

Blight Confusion Conjure Minor Elementals Conjure Woodland Beings Control Water
Dominate Beast Elemental Bane Freedom of Movement Giant Insect Grasping Vine
Guardian of Nature Hallucinatory Terrain Ice Storm Locate Creature Polymorph
Stone Shape Stoneskin Summon Elemental Spirit (UA) Wall of Fire Watery Sphere

5th Level

Antilife Shell Awaken Commune with Nature Conjure Elemental Contagion
Control Winds Geas Greater Restoration Insect Plague Maelstrom
Mass Cure Wounds Planar Binding Reincarnate Scrying Transmute Rock
Tree Stride Wall of Stone

6th Level

Bones of the Earth Conjure Fey Find the Path Heal Heroes' Feast Investiture of Flame
Investiture of Ice Investiture of Stone Investiture of Wind Move Earth Primordial Ward Sunbeam
Transport via Plants Wall of Thorns Wind Walk

7th Level

Fire Storm Mirage Arcane Plane Shift
Regenerate Reverse Gravity Whirlwind

8th Level=

Animal Shapes Antipathy/Sympathy Control Weather Earthquake
Feeblemind Sunburst Tsunami

9th Level

Foresight Shapechange Storm of Vengeance True Resurrection