Dufiro

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Dufirosim

Among the diverse realms that battle and bounce off Chaos is a section of porous realms called the Lands of Flux and Shadow. Thousands of worlds at various levels of technology and sophistication. In amongst these shadows is the collection of realms called the Durirtrusa. It is a realm of beings able to channel great powers of shadow and the elements. In their own realm they live in various manners as delights their kind. And their delights vary.

One thing is that they are in a nexus of power that allows them to be summoned to place beyond their realms, and make bargains to trade power for powers.


Races of the Dufirosm

Elementals

Elementals live in realms of purish energy with little intelligence. They gain intelligence and advancement to Spirit form by existing for periods under bound service. This is why they are easy to bind. As they gain separate sentience, away from their elemental power they gain in their abilities.

  • Fire
  • Earth
  • Air
  • Water
  • Change

Spirits

These creatures have gained sufficient awareness to have needs and greeds. As they advance the experiences that developed them from elementals to spirits gave them passions. These passions are expressed in their differentiations. They develop singularly for a time but when they develop they may shift to other spirit forms many times before rising to the Avasa Dufirosim.


Cleanliness Combat Defense Speed Growth
Blending Shade Rust or Rot Song Paper

Avasa Dufirosim

The Avasa are the first evolution of the Dufirosim to gain the ability to resist binding, and therefore negotiate for better returns. They trade their racial powers for whatever their heart desires.

Cleanliness Conflict Defense Speed Growth
Blending Colors Fire Ice Water
Knowledge Rage Shifter Vision Truth

Powers of the Ava Dufiro

  • Cleanliness: the Ava D of Cleanliness take clean an object, area, or creature, to a high level of excellence.
  • Conflict: Conflict Ava D specialize in creating anger and competition as well as participating in fighting and combat.
  • Defense: The AvaD of Def specialize in deflection, distraction, and protection.
  • Speed: Rates of speed change and advancement.
  • Growth: Growth AvaD specialize in making plants grow faster or slower. They are able to ferment and distil.
  • Blending:Blenders are experts in alloying, sewing, mixing, brewing and other forms of mixing. Many Blenders are painters and trump artists.
  • Colors:Artists in colors and how to use them, process them, replicate them and imprint them. Most Color Avas are painters.
  • Fire:Heat, fire, burning nonburnable things, melting, boiling, cooking. Many Fire Avas are chefs and BBQ experts.
  • Ice:Freeze, chill, cool, temperature control. Area of effect is highly variable.
  • Water:Moisten, wet, dry, and attack with water. Can cause water to leave living bodies. Can dehydrate. Can rehydrate.
  • KnowledgeScholars. Consumers of Libraries. Can create books, tomes, spell scrolls. Creator of Spell Scrolls for use by non-mages.
  • Rage:Anger, woe, a AvaD of Rage can restore forgotten memories, inflict anger in others, can eliminate anger. A necessary Race for advancement.
  • Shifter:Shapeshifters, replicators, Act as Ushfa
  • Vision:Vision AvaD can remember and project the experiences of others. Act as oracles.
  • Truth:Tellers of Tales, Sage of Truth, Lie Detectors. A Truth AvaD can convince others of untrue things but its considered a betrayal of race.

Masoja Dufirosim

Combat Defense Health Change Growth
Rage Death Life Knowledge Shifter
Warfare Binding Time Vision Wisher

|- |Combat |Defense |Health |Change |Growth |- |Rage |Death |Life |Knowledge |Shifter |- |Warfare |Binding |Time |Vision |Wisher

Powers and Binding

Each race has powers according to their kind, their experiences, and their race.

Elementals have little intellect and gain power by being used in their forces.

Advancement Paths and Race Rituals

Race Ritual

  • Elementals may be elevated to Spirit Race. They have no ability to advance themselves. They are a larval stage for Dufirosim. Once an elemental achieves Spirit Race. They may never have more then two races unless one of the 4 elemental is transformed to a Change Elemental.
  • All other Dufiro may apply to the Ritual of Race at any time of their choosing though their success is not assured. Having failed a ritual it is unlikely the attempt will be made again directly to the same race.
  • Rituals are meant to display dedication to embracing the new race.


Paths

  • Each Dufiro has had its own life path toward power. Each has unique experiences. The Life Path of A Dufiro can be compared to scholastic advancement. They start as Elementals-kindergärtners. Enter Spirit races as elementary and middle schoolers. Ava Dufiro equate to High School and College. Masoja Dufirosm equal graduate and doctorate levels.

Examples:

  • Druntranic-Masoja of Warfare : Born a Fire Elemental. Joined Defense first, followed by Combat, Speed and Growth, Took the Ava Ritual of Defense, followed by Fire, and Conflict. Failed Speed. Took Cleanliness. Applied to the Masoja Dufiro of Defense and was denied. Applied to Masoja Combat and was accepted and completed the Ritual. Took the Ritual of Rage. Failed the ritual of Shifter. Took the ritual of Warfare.
  • Resiki-Masoja of Knowledge : Born a Water Elemental, joined