Dufiro

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Dufirosim

Among the diverse realms that battle and bounce off Chaos is a section of porous realms called the Lands of Flux and Shadow. Millions of worlds at various levels of technology and sophistication have interlocking paths and communication. Intershadow Commerce, tourism, and warfare are common. In amongst these shadows is the collection of realms called the Duriftrusa. It is a series of diversely interlocking realms of beings able to channel great powers of shadow and the elements. In their own realms they live in various manners as delights their kind. And their delights vary from perverse to sublime.

One thing is that they are in a nexus of power that allows them to be summoned to place beyond their realms, and make bargains to trade power for powers. They can be bound or used willingly under the terms of detailed agreements or bound by force.

The Dufirosim are regularly summoned from their native realms to millions of other realms, including Chaos where they are often bound involuntarily.

It should also be clearly noted that as a race, the Dufirosim are not inherently good or evil any more then most races in shadow. Considerations of Good or Evil are only applicable individually as in many other races. While, greedy, arrogant, and careful of their reputation, the majority of the Dufirosm are generally benevolent.


Races of the Dufirosm

Elementals

Elementals live in realms of purish energy with little intelligence. They gain intelligence and advancement to Spirit form by existing for periods under bound service. This is why they are easy to bind. As they gain separate sentience, away from their elemental power they gain in their abilities.

Fire: Start fires in many environments. Fire attacks. Earth: Convert rock to soil. Refresh Soil. Rock attacks Air: Purify Air to desired degree. Air attacks. Water: Purify Water. Summon Water. Water attacks. Change: Transition from one item to another.

Spirits

These creatures have gained sufficient awareness to have needs and greeds. As they advance the experiences that developed them from elementals to spirits gave them passions. These passions are expressed in their differentiations. They develop singularly for a time but when they develop they may shift to other spirit forms many times before rising to the Avasa Dufirosim.

  • Spirit races as elementary and middle schoolers.
Cleanliness: Combat: Defense: 'Speed': Growth:
Blending: Shade: Rust or Rot: Song: Paper:
Earth: Air: Water: Fire: Illusion

Avasa Dufirosim

The Avasa are the first evolution of the Dufirosim to gain the ability to resist binding, and therefore negotiate for better returns. They trade their racial powers for whatever their heart desires.

Cleanliness: Clean objects, areas, or creatures, to a high level of excellence. Conflict: Specialize in creating anger or competition as well as participating in fighting and combat. Defense: Specialize in deflection, distraction, and protection. Speed: Speed change and advancement. Growth: Make plants grow faster or slower. They are able to ferment and distill.
Blending: Experts in alloying, sewing, mixing, brewing and other forms of mixing. Many Blenders are painters and trump artists. Colors: Artists in colors and how to use them, process them, replicate them and imprint them. Most Color Avas are painters Fire: Heat, fire, burning nonburnable things, melting, boiling, cooking. Many Fire Avas are chefs and BBQ experts. Ice: Freeze, chill, cool, temperature control. Area of effect is highly variable. Water: Moisten, wet, dry, and attack with water. Can cause water to leave living bodies. Can dehydrate. Can rehydrate.
Knowledge: Scholars. Consumers of Libraries. Can create books, tomes, spell scrolls. Creator of Spell Scrolls for use by non-mages. Rage: Anger, woe, a AvaD of Rage can restore forgotten memories, inflict anger in others, can eliminate anger. A necessary Race for advancement. Shifter: Shapeshifters, replicators, Act as Ushfa Vision: Vision AvaD can remember and project the experiences of others. Act as oracles. Truth: Tellers of Tales, Sage of Truth, Lie Detectors. A Truth AvaD can convince others of untrue things but its considered a betrayal of race.

Masoja Dufirosim

Water Fire Air Change Earth
Combat : Combat Masoja are among the greatest warriors in the realms of the Dufirosm. Martial specialists. Defense : Defense AvaM have great combat powers in the protection of the client. They are also experts in fortifications and defensive magics. Health :Mighty healers. Bound create powerful healing items. Strength Growth
Rage Death Life Knowledge Shifter
Warfare Binding Time Vision Wisher
  • Water
  • Fire
  • Air
  • Change
  • Earth
  • Combat
  • Defense
  • Health
  • Strength
  • Growth
  • Rage
  • Death
  • Life
  • Knowledge
  • Shifter
  • Warfare
  • Binding
  • Time
  • Vision
  • Wisher

Powers and Binding

Each race has powers according to their kind, their experiences, and their racial Paths. They are testy, opinionated, arrogant, and greedy.

  • Any race of Dufiro-Elemental to Masoja Dufiro- are able to return to their home realm if freed from their binding by destruction of the bound artifact or compilation of the pact. Holding them against their will in either case is extraordinarily difficult. A Dufiro fighting for its freedom may attract other of its familiarity, race, or proximity to aid it. If a Dufiro completes it binding pact it may or may not be willing to renegotiate on the spot but they may require a new summoning.
  • Dufiro bound willingly bargain for specific powers to be used in particular ways. They can manifest small or mighty powers when willingly bound.
  • Dufiro bound unwillingly deliver far greater powers but at a price in bitterness toward their binder.
  • Artifacts or Dufiro who are willingly bound will behave unpredictably if their bindings are destroyed. Willing bindings imply an agreement was broken and may remain in battle and defend their binder and their agreement. They may flee to their home realms.

Advancement Paths and Race Rituals

Race Ritual

  • Elementals may be elevated to Spirit Race. They have no ability to advance themselves. They are a larval stage for Dufirosim. Once an elemental achieves Spirit Race. They may never have more then two races unless one of the 4 elemental is transformed to a Change Elemental.
  • All other Dufiro may apply to the Ritual of Race at any time of their choosing though their success is not assured. Having failed a ritual it is unlikely the attempt will be made again directly to the same race.
  • Rituals are meant to display dedication to embracing the new race.

Paths

  • Each Dufiro has had its own life path toward power. Each has unique experiences. The Life Path of A Dufiro can be compared to scholastic advancement. They start as Elementals-kindergärtners. Enter Spirit races as elementary and middle schoolers. Ava Dufiro equate to High School and College. Masoja Dufirosm equal graduate and doctorate levels.

Examples: Members of the Circle of the Dufirosm

  • Druntranic-Masoja of Warfare : Born a Fire Elemental. Joined Defense first, followed by Combat, Speed and Growth, Took the Ava Ritual of Defense, followed by Fire, and Conflict. Failed Speed. Took Cleanliness. Applied to the Masoja Dufiro of Defense and was denied. Applied to Masoja Combat and was accepted and completed the Ritual. Took the Ritual of Rage. Failed the ritual of Shifter. Took the ritual of Warfare.
  • Resiki-Masoja of Knowledge : Born a Water Elemental, transitioned to the Change Elementals. Joined Cleanliness, followed by Blending, Defense,aper, and Song. Applied to the Ava Dufiro of Cleanliness and took the Ritual. Took ritual of Knowledge, Vision, Defense, and finally Truth. Offered Rituals of Defense, Warfare, and Vision. Took the Ritual of Defense, followed by Vision, Time, Life, and lastly Knowledge.
    • A seer and oracle of the Dufirosm.
  • Akafar-Masoja of Warfare : Born a Earth Elemental. Joined the spirit rituals of Combat, then Defense, Rust, and Speed. Offered the Ava Dufiro Conflict and Defense. Took the ritual of Conflict, then Defense, then Rage. Took the Masoja Dufirosim Ritual of Rage. Followed by Death, Combat, Defense, and Finally Warfare.
    • A dangerous and brutal Warrior Dufirosm.
  • Breasda-Masoja of Wisher : Born Change Elemental. Raised to Cleanliness, followed by Paper and Blending. Took the Ava D Ritual of Cleanliness, followed by Truth, Knowledge, Vision, and finally Blending. Took the Masoja Ritual of Knowledge, Time, Health, Vision, and finally Wisher.
    • A incorruptibly good creature with the a powerful Wishing energy. Considers by many the leader of the Dufirosm.
  • Trusl-Masoja of Water : Born a Water Elemental. Brought into the Spirits of Cleanliness, followed by Growth, Song, Paper, and Blending. Invited to take the Ava ritual of Cleanliness. Took the Growth, Water, and Blending. Finally Speed. Invited to take the Masoja Ritual of Change. Followed by Earth, Growth, Binding, and finally Water.
    • Trusl is one of the finest brewers in all of shadow, a mistress of balancing tastes and flavors. Powerful in effecting change and aging for mature tastes.
  • Tripsina-"Trip"-Masoja of Health  : Born an Elemental of Earth, Transitioned to Change. Raised to Rust, followed by Growth. Applied to Ava D of Ritual of growth and denied. Failed Ritual of Water. Completed Ritual of Shifter. Followed by Growth, Water and Colors. Invited to take the Masoja Ritual of Growth, Took the rituals of Earth, Water, knowledge, and Health.
    • Trip is hated by the warrior dufirosim as a devoted pacifist. He is one of the finest gardeners in Shadow. Specializzing in small plants, he is able to manage continental sizes of plant growth. Nearly worshiped by animal life.