Dungeons&D6:Mage

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Revision as of 22:54, 16 February 2014 by 75.23.250.92 (talk)
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Mages are part of the rare breed of people in the world who can command and shape magical forces. They start with command of a single magical ability. With time and experience, they will gain mastery of more magical abilities and more complex abilities.

Spells: A character can cast a number of spells per day equal to the character's level. To cast a spell, the player rolls 2d6 + Magical Bonus - Spell Complexity. A roll of 9+ results in the spell going of immediately. A roll of 7-8 results in the spell going of 1 Round or Turn (depending on spell) later. An disruption of the casting process for delayed spells, results in the spell being lost. Failed rolls are lost. A roll of 13+ allows the spell to go off and to not cast the mage a casting attempt.

Spells Known: Characters start knowing a single spell of Complexity 1. Each level allows the character to gain mastery of an addition spell. A character may never know more spells than their Intelligence score. Once a spell is know, it may never be unlearned or replaced.

Levels Title Experience Points Hit Dice Combat Bonus Magic Bonus Spells Known
1 Medium 0 1d6 +0 +1 1 - - - - -
2 Seer 250 1d6 +0 +1 2 - - - - -
3 Conjurer 500 1d6 +0 +1 2 1 - - - -
4 Theurgist 1000 2d6 +0 +2 2 2 - - - -
5 Thaumaturgist 2000 2d6 +0 +2 2 2 1 - - -
6 Magician 4000 2d6 +1 +2 3 2 2 - - -
7 Enchanter 8000 3d6 +1 +3 3 2 2 1 - -
8 Warlock 16000 3d6 +1 +3 3 3 2 2 - -
9 Sorceror 32000 3d6 +1 +3 3 3 2 2 1 -
10 Necromancer 64000 4d6 +1 +4 3 3 2 2 2 -
11 Wizard 120000 4d6 +2 +4 4 3 2 2 2 1
12 Wizard 240000 4d6 +2 +4 4 3 2 2 2 2
13 Wizard 480000 4d6+1 +2 +5 4 4 2 2 2 2
14 Wizard 960000 4d6+1 +2 +5 4 4 3 2 2 2
15 Wizard 1800000 4d6+1 +2 +5 4 4 3 3 2 2