Dungeons & Detention:Mouse

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Mouse, the Thief

Class: Thief Race: Halfling -- Take +2 to roll with a ranged weapon


Criminal eyes, cropped hair, common clothes, lithe body.


Strength: 9 (+0)

Dexterity: 16 (+2)

Constitution: 15 (+1)

Intelligence: 13 (+1)

Wisdom: 8 (-1)

Charisma: 12 (+0)

Starting HP: 15+6=21


Trap Expert

When you spend a moment to survey a dangerous area, roll+DEX.

✴On a 10+, hold 3.

✴On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:

Is there a trap here and if so, what activates it?

What does the trap do when activated?

What else is hidden here?

Tricks of the Trade When you pick locks or pockets or disable traps, roll+DEX.

✴On a 10+, you do it, no problem.

✴On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost.

Backstab When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX.

✴On a 10+ choose two. ✴On a 7–9 choose one.

You don’t get into melee with them

You deal your damage+1d6

You create an advantage, +1 forward to you or an ally acting on it

Reduce their armor by 1 until they repair it

Flexible Morals

When someone tries to detect your alignment you can tell them any alignment you like.

Poisoner You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.

Oil of Tagit (applied): The target falls into a light sleep


Chaotic: Leap into danger without a plan.


Load 18

Dungeon rations (5 uses, 1 weight)

Leather armor (1 armor, 1 weight)

3 uses of your chosen poison (Oil of Tagit)

10 coins.

Arms: Dagger (hand, 1 weight) and short sword (close, 1 weight) 3 throwing daggers (thrown, near, 0 weight)

Other: Adventuring gear (1 weight) Emergency spoon


I stole something from Asha Septafix. How was I to know it was her Holy Whatsit?

Kyla has my back when things go wrong.

Aslaug Thunderhorse knows incriminating details about me.

I have a con running with Mordecai -- but he doesn't know about it. It involves spreading rumors that Mordecai is totally one of those Dark Wizards who requires offerings of home-cooked treats from care packages to keep from falling to the Dark and pulling the whole Collegium into the shadow. Only very young students tend to believe those rumors, but they have the best care packages anyway.