Dungeons & Detention:Mouse
[QUOTE=DannyK;18821019][B]Mouse[/B] [B]- Why do you find it necessary to provoke Imogene, the headmaster's daughter?[/B] Ah, Imogene. She was so very sweet to me when she thought I was an orphan boy, and now she's turned her face away. I still miss those early days, eating bread and jam in her room and spying on her dad... eh, look at me gettin' all sentimental.
[B]- What secret have you learned since coming to the Collegium that people would be surprised that you knew?[/B] The Haunted Tower looks like it's been abandoned lo these many years, but the ghosts'll step aside and let you pass if you know the password. No, I've never tried it... Oh, and Professor Zymurgy's hair is really a wig. Everybody knows that, but did you know it's made of werewolf hair? On the full moon it's a wolfskin cap.
[B]- If there were a mandatory talent show, what special skill would you use to delight the crowd?[/B] I know the steps of many a quaint country dance, and even the dark art of [I]Morris[/I]. But then I'd have kill everyone in the audience.
[B]Bonds:[/B] I stole something from Asha Septafix. How was I to know it was her Holy Whatsit?
Kyla has my back when things go wrong.
Aslaug Thunderhorse knows incriminating details about me.
It would be great fun to have a "con running" with another character, but I think that requires the assent of that player. It would probably involve spreading rumors that Cimmora can actually enshroud her victims and suck the blood out of them, or that Mordecai is totally one of those Dark Wizards who requires offerings of home-cooked treats from care packages to keep from falling to the Dark and pulling the whole Collegium into the shadow. Only very young students tend to believe those rumors, but they have the best care packages anyway.
[sblock="Stats"] Class: Thief Race: Halfling -- Take +2 to roll with a ranged weapon Criminal eyes, cropped hair, common clothes, lithe body.
Strength: 9 (+0) Dexterity: 16 (+2) Constitution: 15 (+1) Intelligence: 13 (+1) Wisdom: 8 (-1) Charisma: 12 (+0)
Starting HP: 15+6=21
Starting Moves: Trap Expert When you spend a moment to survey a dangerous area, roll+DEX. ✴On a 10+, hold 3. ✴On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:
Is there a trap here and if so, what activates it? What does the trap do when activated? What else is hidden here? Tricks of the Trade When you pick locks or pockets or disable traps, roll+DEX. ✴On a 10+, you do it, no problem. ✴On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost.
Backstab When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX. ✴On a 10+ choose two. ✴On a 7–9 choose one.
You don’t get into melee with them You deal your damage+1d6 You create an advantage, +1 forward to you or an ally acting on it Reduce their armor by 1 until they repair it Flexible Morals When someone tries to detect your alignment you can tell them any alignment you like.
Poisoner You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.
Oil of Tagit (applied): The target falls into a light sleep
Alignment: Chaotic: Leap into danger without a plan.
Gear: Load 18 Dungeon rations (5 uses, 1 weight) Leather armor (1 armor, 1 weight) 3 uses of your chosen poison (Oil of Tagit) 10 coins.
Arms: Dagger (hand, 1 weight) and short sword (close, 1 weight) 3 throwing daggers (thrown, near, 0 weight)
Other: Adventuring gear (1 weight) Emergency spoon [/sblock][/QUOTE]