Difference between revisions of "Dwellers Blank Character Sheet"

From RPGnet
Jump to: navigation, search
(Created page with "Dwellers in Dark Dungeons == Rank == *Race Class Level *XP: XX/YY *Alignment (stick to neutral or lawful please.) *List whether the character is a full PC or henchman, if...")
 
Line 1: Line 1:
 
[[Dwellers in Dark Dungeons]]
 
[[Dwellers in Dark Dungeons]]
== Rank ==
+
== Konrad, Full PC ==
*Race Class Level
+
*Human Fighter 1
*XP: XX/YY
+
*XP: 0/2000
*Alignment (stick to neutral or lawful please.)
+
*Neutral
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
+
 
*List any titles or holdings
 
  
 
== Attributes ==
 
== Attributes ==
*STR
+
*STR 16
*INT
+
*INT 10
*WIS
+
*WIS 4
*DEX
+
*DEX 17
*CON
+
*CON 15
*CHA
+
*CHA 8
  
 
== Background/Languages/Knacks ==
 
== Background/Languages/Knacks ==
 +
 
===Background===
 
===Background===
 +
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.
 +
===Languages===
 +
*Common
  
===Languages===
 
*
 
*
 
*
 
  
 
===Knacks===
 
===Knacks===
 +
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level.
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 17
*HP (just list the max here, list current HP on the front page.)
+
*HP 2
*Movement Rate
+
*Movement Rate 90
*Initiative Modifier
+
*Initiative Modifier +2
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Battle-Axe +3, 1d8+3 damage.
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
**Primary Ranged Attack:
+
**Primary Ranged Attack: Shortbow +3, 1d6+1 damage.
 
*Saves:
 
*Saves:
 
**Petrification & Paralysis
 
**Petrification & Paralysis
Line 41: Line 41:
 
**Spells
 
**Spells
  
== Spells ==
+
 
*First Level: Spells Per Day
 
**A first level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Money:
**Then list
+
**6GP
**Those things
+
*Ready
**Individually
+
**Chain Armor
 +
**Battle Axe (+3, 1d8+3 damage.)
 +
**Shortbow (20) (+3, 1d8+1 damage.)
 +
**Backpack
 +
 
 +
*Packed
 +
**4 days trail rations
 +
**Waterskin
 +
**8 Torches
 +
**Flint & Steel

Revision as of 22:23, 26 January 2018

Dwellers in Dark Dungeons

Konrad, Full PC

  • Human Fighter 1
  • XP: 0/2000
  • Neutral


Attributes

  • STR 16
  • INT 10
  • WIS 4
  • DEX 17
  • CON 15
  • CHA 8

Background/Languages/Knacks

Background

Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.

Languages

  • Common


Knacks

Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level.

Combat

  • AC 17
  • HP 2
  • Movement Rate 90
  • Initiative Modifier +2
  • Attacks
    • Primary Melee Attack: Battle-Axe +3, 1d8+3 damage.
    • Secondary Melee Attack:
    • Primary Ranged Attack: Shortbow +3, 1d6+1 damage.
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Breath
    • Staves & Wands
    • Spells


Equipment

  • Money:
    • 6GP
  • Ready
    • Chain Armor
    • Battle Axe (+3, 1d8+3 damage.)
    • Shortbow (20) (+3, 1d8+1 damage.)
    • Backpack
  • Packed
    • 4 days trail rations
    • Waterskin
    • 8 Torches
    • Flint & Steel