Difference between revisions of "Dwellers in Dark Dungeons"

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(Player Characters)
(Player Characters)
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*[[DDD_Everiat|Everiat Grim]], Thief 1, 4/4 HP, AC 12, Init +0, Handaxe +2 to hit for 1d6 melee and thrown
 
*[[DDD_Everiat|Everiat Grim]], Thief 1, 4/4 HP, AC 12, Init +0, Handaxe +2 to hit for 1d6 melee and thrown
 
*[[DDD_Cyr|Cyr]], Fighter 1 | 3/3 HP | AC 7 | Init +2 | Longbow +3, 1d8+2 damage | Long sword +2, 1d8+2 damage
 
*[[DDD_Cyr|Cyr]], Fighter 1 | 3/3 HP | AC 7 | Init +2 | Longbow +3, 1d8+2 damage | Long sword +2, 1d8+2 damage
*[[DDD_Malgrim|Malgrim]], Cleric 1, / HP, AC 14, Init 0, Longsword +1, 1d8+1, Light Crossbow +1 1d6
+
*[[DDD_Malgrim|Malgrim]], Cleric 1, 5/5 HP, AC 14, Init 0, Longsword +1, 1d8+1, Light Crossbow +1 1d6
 
*[[Dwellers Blank Character Sheet]]
 
*[[Dwellers Blank Character Sheet]]
  

Revision as of 13:18, 29 January 2018

Adventuring.jpg

A Campaign Run by thirdkingdom to Playtest New Rules

Player Characters

  • Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage
  • Jacques, Thief 1, 7/7 HP, AC 12, Init 0, longsword +4 for 1d8+2, longbow +1 for 1d8+2
  • Konrad, Fighter 1, 2/2 HP, AC 17, Init +2, Battle Axe +3 for 1d8+3, Shortbow +3 for 1d6+1
  • Mishka, Fighter 1, 9/9 HP, AC 5, Init -1, Two-handed sword +4 for 1d10+3, Shortbow +0 for 1d6+1
  • Everiat Grim, Thief 1, 4/4 HP, AC 12, Init +0, Handaxe +2 to hit for 1d6 melee and thrown
  • Cyr, Fighter 1 | 3/3 HP | AC 7 | Init +2 | Longbow +3, 1d8+2 damage | Long sword +2, 1d8+2 damage
  • Malgrim, Cleric 1, 5/5 HP, AC 14, Init 0, Longsword +1, 1d8+1, Light Crossbow +1 1d6
  • Dwellers Blank Character Sheet

Maps

House Rules

  • A backpack can hold 12 stowed items, a large sack 6 and a small sack 2.