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'''Inner Alchemy''' (Alchemists and makers of golems and new living things)
 
'''Inner Alchemy''' (Alchemists and makers of golems and new living things)
*Apprentice : Find components, Alchemical Preparations, Find magical components, Magical Preparations.
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*'''Apprentice''' : Find components, Alchemical Preparations, Find magical components, Magical Preparations.
**The minor arts
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*The minor arts
 
**''Materia Natura'' (find components). Allows the complete understanding of any natural material and it’s makeup. Useful for noting and identifying poisons, venoms, acids and the like, determining edibility of substances, components of alloys and blends and the safety and uses of herbs and the like. (3/day, Base 60)
 
**''Materia Natura'' (find components). Allows the complete understanding of any natural material and it’s makeup. Useful for noting and identifying poisons, venoms, acids and the like, determining edibility of substances, components of alloys and blends and the safety and uses of herbs and the like. (3/day, Base 60)
 
**''Minor preparations.'' These are nonmagical formula that allow the alchemist to recreate a limited range of spell-like effects (up to the 4th level) or to produce poisons, antidotes, sleeping draughts, flash-powder and the like.
 
**''Minor preparations.'' These are nonmagical formula that allow the alchemist to recreate a limited range of spell-like effects (up to the 4th level) or to produce poisons, antidotes, sleeping draughts, flash-powder and the like.
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**''Materia Magica'' (find magical components) allows the understanding and identifying of magical potions and items, including any identifying source of magic (divine miracle, alchemy, wizardry, ect)(2/day, base 50)
 
**''Materia Magica'' (find magical components) allows the understanding and identifying of magical potions and items, including any identifying source of magic (divine miracle, alchemy, wizardry, ect)(2/day, base 50)
 
**''Magic Preparations''. The alchemist can create magic potions. formula can be researched and added to the Codex, or divined from acquired potions. Concoctions take 1d6 hours per dose (2 doses at adept, 3 at master) and last 1d4 years( days per level on an unsuccessful roll). (2/day, base 50).
 
**''Magic Preparations''. The alchemist can create magic potions. formula can be researched and added to the Codex, or divined from acquired potions. Concoctions take 1d6 hours per dose (2 doses at adept, 3 at master) and last 1d4 years( days per level on an unsuccessful roll). (2/day, base 50).
*Adept: Transmute Matter, Transcend Energy.
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**Adept: Transmute Matter, Transcend Energy.
*Master: Mutate Life-form.
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**Master: Mutate Life-form.
  
 
'''Dragonmastery''' (The Inner Dragon, the first primal life)
 
'''Dragonmastery''' (The Inner Dragon, the first primal life)
*Apprentice: Protection form dragons, Dragon tooth, Dragon eye, Dragon paw, Dragon scale, dragon wing.
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**Apprentice: Protection form dragons, Dragon tooth, Dragon eye, Dragon paw, Dragon scale, dragon wing.
*Adept: Dragon Breath, Dragon Might.
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**Adept: Dragon Breath, Dragon Might.
*Master: High Mastery of Dragons.
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**Master: High Mastery of Dragons.
  
 
'''Elementalist''' (Mastery of the primal forms)
 
'''Elementalist''' (Mastery of the primal forms)
*Apprentice: Protection from elements, Minor conjuration.
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**Apprentice: Protection from elements, Minor conjuration.
  
 
''Elemental Protection'' (Fire) ½ damage at all times (no roll needed). Also, cross lava, burning coals, etc for 3 rounds or 90feet with no effects.(Effort extends this to one scene or crossing). (3/day)
 
''Elemental Protection'' (Fire) ½ damage at all times (no roll needed). Also, cross lava, burning coals, etc for 3 rounds or 90feet with no effects.(Effort extends this to one scene or crossing). (3/day)
  
 
''Minor conjuration'' (Fire) up to 1d4 minor elementals can be summoned, with total HD equalling the mages level. Control lasts 1day/level and all service is rendered faithfully and in good will. While only one conjuration can be active, multiple conjurations (for different hd of elementals) can be made in a day. (2/day, base 50)
 
''Minor conjuration'' (Fire) up to 1d4 minor elementals can be summoned, with total HD equalling the mages level. Control lasts 1day/level and all service is rendered faithfully and in good will. While only one conjuration can be active, multiple conjurations (for different hd of elementals) can be made in a day. (2/day, base 50)
*Adept: Major conjuration, full elemental control.
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**Adept: Major conjuration, full elemental control.
*Master: Metamorphosis
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**Master: Metamorphosis
  
 
'''Illusionist''' (Glamer weavers)
 
'''Illusionist''' (Glamer weavers)
*Apprentice: Hypnosis, Dream alteration.
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**Apprentice: Hypnosis, Dream alteration.
*Adept: Delerium Tremens, Shadow reality.
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**Adept: Delerium Tremens, Shadow reality.
*Master: Dreamlands.
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**Master: Dreamlands.
  
 
'''Necromancy'''  
 
'''Necromancy'''  
*Apprentice: Protection from undead, control undead.
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**Apprentice: Protection from undead, control undead.
*Adept: Create Undead, raise dead.
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**Adept: Create Undead, raise dead.
*Mastery: Attain Lichdom.
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**Mastery: Attain Lichdom.
  
 
'''RuneMastery''' (Naming magic and words of power)
 
'''RuneMastery''' (Naming magic and words of power)
*Apprentice: Runes of Matter, Runes of life.
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*'''Apprentice''': Runes of Matter, Runes of life.
  
 
*''The runes of form''.
 
*''The runes of form''.
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'''Witchcraft''' (Magic of the Moon and nature)
 
'''Witchcraft''' (Magic of the Moon and nature)
*Apprentice: Brews and Philters, Silver tongue, Doll curse, Witches Charm.
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**Apprentice: Brews and Philters, Silver tongue, Doll curse, Witches Charm.
*Adept: spellbinding, witches curse, shapechange.
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**Adept: spellbinding, witches curse, shapechange.
*Master: ultimate possession.
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**Master: ultimate possession.
  
 
'''How to use the secret arts.'''
 
'''How to use the secret arts.'''

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