E&E Variant Rules

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The Lost City

E&E Variant Rules

  • All Heroes.
    • Level 1. Take a general gift. Take a class gift. Gain 1 effort
    • Level 3. General or Class gift.
    • Level 6. Any gift
    • Level 9. General or Class gift.
    • Level 12. Any gift
  • MU types D4 Fray die, usable on any HD, 1" per level.
    • Level 4 Class Gift
    • Level 6 Class gift
    • Level 9 Class gift
    • Level 11 Any gift.
  • Thief types D6 Fray die, doubled on surprise attacks.

Class Gift at L1*,L3,L5,l7,L9. *Climbing

  • Fighter types D8 Fray die. Class Gift at L2,L4,L5,L7,L8,L10.+1 effort at 1st lvl.

All heroes have a fray die. It is the maximum amount of incidental damage they can deal in a combat whilst concentrating on other things (including other opponents).

MU's have a d4 fray die. They are always considered armed and can use this on one opponent of any level.

Thieves and fighters have a fray die of D6 and D8 respectively. This is the maximum damage they can do, which is based on their fray die or weapon, whichever is lower. Unarmed fray die are a d4. This fray die can only be used on an opponent of equal or lower hd.

Edit: I should have mentioned that I'm keeping the B/X hp system (with a minor change - Your 1st level hp are maxed and become your Wounds. Any additional hp gained by level are hero points. They will be treated the same as ordinary hp's except they recover a lot quicker (an hour tops). CLW fixes 2-7 wound points and restores 2-7 x level in hp.

Incorporating E&E. All 1st level heroes begin with a general gift. (Heroic potential). In some cases, this will be latent until other gifts are received. All 1st level heroes begin with a class gift. In this case, to mimic the game so far I'd like the mages not to tale apprentice in any School atm, as there will be an opportunity to do so in game. Havan has to take the climbing gift and Liku has a reasonably broad choice. I'n ruling that being non human counts as a gift.