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*''Covanent Items''
 
*''Covanent Items''
 
**Benaedan's Pelt (Found at Shadow Wall)
 
**Benaedan's Pelt (Found at Shadow Wall)
**Hell's Heart (Given by Aradil)
 
**Ossion's Silvered Acorn
 
  
 
*''Travelling Gear''
 
*''Travelling Gear''
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**Waterskin
 
**Waterskin
 
**2 belt pouches
 
**2 belt pouches
**8 "Traveler's Bane" Seeds (I can't find or remember the real name)
+
**30 ft silk rope
 +
**11 cure serious wound potions
 +
**Divine cure light wounds potion
  
 
*''Charms and Other Resources''
 
*''Charms and Other Resources''
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** (True) Silvered Acorn necklace
 
** (True) Silvered Acorn necklace
 
** Woven Silk Wriststrap (can detect undead within 60 ft for 1 min)
 
** Woven Silk Wriststrap (can detect undead within 60 ft for 1 min)
** Merciful x1 (attacks with one weapon do nonlethal for 1 round)
+
** Merciful x2 (attacks with one weapon do nonlethal for 1 round)
 
** Flippant Casting (gives +10 on d% for an arcane spell faliure check, 1 rnd)
 
** Flippant Casting (gives +10 on d% for an arcane spell faliure check, 1 rnd)
 
** Focus x 2 (gives +2 to next concentrate check, 1 round)
 
** Focus x 2 (gives +2 to next concentrate check, 1 round)
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** (True) Immunity to lycanthropy
 
** (True) Immunity to lycanthropy
 
** Nifty telescope
 
** Nifty telescope
 +
** Hell's Heart (arrow, will pass through objects to strike evil target)
 +
** 8 oils of flame arrow
 
** young dragon scale
 
** young dragon scale
 
** Inscence of meditation
 
** Inscence of meditation
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:::  '''Heart Alignment Affect''':  The archer must sing out the name of Hell's Heart (in High Elven).  effectively announcing the use of the ability - Outsider targets receive a Knowledge: Spirits check DC 35 to know the threat this archer wields.  This grants the Archer a bonus modifier of +20 Intimidate check
 
:::  '''Heart Alignment Affect''':  The archer must sing out the name of Hell's Heart (in High Elven).  effectively announcing the use of the ability - Outsider targets receive a Knowledge: Spirits check DC 35 to know the threat this archer wields.  This grants the Archer a bonus modifier of +20 Intimidate check
 
:::  '''Hell's Heart is nigh unbreakable''', Hardness 20, Hit Points 100, Bend DC 30
 
:::  '''Hell's Heart is nigh unbreakable''', Hardness 20, Hit Points 100, Bend DC 30
:* '''5th Level''': Hell's Heart desires to be fired.  Drawing a bow and Notching Hell's heart is a Free Action
+
:* '''5th Level''': Hell's Heart desires to be fired.  Notching Hell's heart is a Free Action
 
:::  '''Heart Alignment Affect''':  The archer must sing out the name of Hell's Heart (in High Elven).  effectively announcing the use of the ability - Outsider targets receive a Knowledge: Spirits check DC 30 to know the threat this archer wields.  This grants the Archer a bonus modifier of +20 Intimidate check
 
:::  '''Heart Alignment Affect''':  The archer must sing out the name of Hell's Heart (in High Elven).  effectively announcing the use of the ability - Outsider targets receive a Knowledge: Spirits check DC 30 to know the threat this archer wields.  This grants the Archer a bonus modifier of +20 Intimidate check
 
:* '''8th Level''': Returning.  Hell's Heart desires to grace the notch of the Archer's Bowstring.  When fired the arrow will return to the Archer's hand at the end of the following round from which it was fired.  The arrow will slow its return until the Archer's hand is outstretched and ready to receive.
 
:* '''8th Level''': Returning.  Hell's Heart desires to grace the notch of the Archer's Bowstring.  When fired the arrow will return to the Archer's hand at the end of the following round from which it was fired.  The arrow will slow its return until the Archer's hand is outstretched and ready to receive.
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::::*  -1 step opposite the archer                      -Lose 25% of Hit points
 
::::*  -1 step opposite the archer                      -Lose 25% of Hit points
 
::::*  -Same alignment as the archer                    -No affect (alignment shift possible for threatening a like-willed outsider of Aryth)
 
::::*  -Same alignment as the archer                    -No affect (alignment shift possible for threatening a like-willed outsider of Aryth)
 
+
:* '''15th Level'''" Hell's heart envies all other arrows... Hell's Heart may mimic the abilities of any arrow held in the same quiver for 24 hours.  Unfortunately, there can be only one.  Hell's heart steals the ability of that arrow (whether magical or physical) and acts as would that same arrow, reducing that arrow to splinters.  Hell's heart may mimic up to 3d6 arrows per day, but all arrows in the quiver are destroyed - you must make the roll after the 24 hours.   
::::* This damage is dealt to both the body and spirit of the outsider, but DR is still subtracted from the damage dealt unless Hell's Heart has absorbed the property of that outsider's weakness (as per the 15th level ability)
 
:* '''15th Level'''" Hell's heart envies all other arrows... Hell's Heart may mimic the abilities of any arrow held in the same quiver for 24 hours.  Unfortunately, there can be only one.  Hell's heart steals the ability of that arrow (whether magical or physical) and acts as would that same arrow, reducing that arrow to splinters.  Hell's heart may mimic up to 3d6 arrows per day, but all arrows in the quiver are destroyed - you must make the roll after the 24 hours.  When fired, all the properties of the arrows that Hell's Heart has taken are used at the same time, as if all of the special properties were used simultaneously.  The archer cannot change or control this effect, Hell's heart is a prideful weapon and always strikes with full power.  After firing, each absorbed "arrow" has a 50% chance of being lost.  If Hell's Heart absorbs arrows while it still has arrows in it, the 3d6 is rolled and the difference between the result and the number of arrows still contained is the number of new properties that Hell's Heart takes.  If the rolled result is lower, no new properties are absorbed, but none are lost.
 
  
  

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