ERANON

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Eranon's Stuff he knows

***EYES ONLY*** This is a specialized "lorebook" of all things that would be immediately available (without skill checks) for the character. Things will be posted as they come up or are asked about. Players other than Eranon SHOULD NOT read this information.



Eranon was born in the year 869 to Ineluki and Eilith in a small village to the west of Caradul. He was the last of four children. Proceeding him were Hirikai, Alameth, and Sijandi. Eranon was very young when the shadow rose in the north. The last alliance rode out to meet the enemy, among them were Ineluki and Hirikai. Neither of them ever returned. Soon the shadow was upon them, the orcs invaded and pushed in on the elves. Eilith sent the three remaining children to live with her sister and brother-in-law in Caradul. Sijandi quickly developed a strong sense of duty to his people. He began to train relentlessly along with many other young elves. Alameth, a talented channeler, offered her services to the witch queen in Caradul. She quickly worked her way into the service of the counsil. During his childhood, Eranon grew close with his cousin, Veradil, who was a similar age. Both young elves took to wandering in the relavtive safety immediately around Cardul. The two of them quickly befriended a Whisper Adept named Isiki. The two of them spent much of their time with him, learning of the forest, the whispering wood, and survival in their native land. When Sijandi matured to adulthood, he left to join the fight in the front lines against the orc armies. Meanwhile, Eranon and Veradil practiced using the longbow as well as their skills of survival and hunting at the direction if Isiki. The two of them became more involved in the plight of their people. Since they were still adolescent, they offered their services as couriers to the outposts, villages, between the resistances and various raiding groups. One day, in the north end of Erethor, Eranon was delivering a message to

One day, on a delivery to a small village in the southern Caraheen, Eranon was approached by a battered and maimed elf. He assaulted Eranon and called him the son of a traitor. He claimed to serve with his father in the Final stand. He claimed that his father vanished before the final assault, only to be spotted in amongst the orcs in the assault.

This news completely rocked Eranon’s world, and as such, he vanished into the woods of Erethor for some time, making only infrequent contact with friends and family. During this time, he lived off the land and searched where he could for any clues to the true nature of his father’s disappearance.

During this time, Eranon finally came of age, however, still could not bear to face his family or his people with the shadow of his father’s actions hanging over his head. One day, chance led him into a surprise encounter with his Cousin and a group of Elves. They had taken up as a group of raiders, striking outlying Orc camps and scouts. In this way, Eranon was brought back into the fold in the service of the Queen.

Eranon Continued to aid his fellow raiders until one day, he was called to the South. . .



Friends

Valendil: Caransil Elf Raider Eranon’s cousin with whom he grew up. Valendil is a rather gregarious caransil, unusual in these dark times. He grew up with Eranon, the two are as close as brothers. Valendil is currently working with a group of elven raiders in the heart of the Caraheen. The group tirelessly works to relieve the pressure on the main front, in their own small way. Though he seems to have a light heart, he, like Eranon, takes great pain in the destruction of his homeland and lives for the day when his home will be free gain. Valendil was the last person to see Eranon before his departure to the south.

Isiki: Caransil Whisper Adept A wise and solemn whisper adept who served as an early mentor to both Valendil and Eranon. Isiki trained Eranon in the way of the forest as well as how to gather and prepare herbs for their befefits. Eranon last saw Isiki when he took his message to the borders of the Veradeen before finding out about his father.

Jakob: Halfling Channeler A young Halfling channeler who Eranon has befriended in his travels throughout Erethor. Like many, Jakob is a refugee, or rather, the son of refgees. He was trained by the elves as a channeler, reveling in his freedom under their protection. Jakob is a healer, spending his time tending to the wounded that are brought back from the front lines.


Contacts

Alamath: Caransil Channeler Eranon’s sister. She always had a natural gift for magic, but was always distant since the death of their father and the disappearance of their mother. She naturally became a channeler. She departed over 20 years ago for Caradul to serve the queen. Eranon has only rumors of her current whereabouts and activities.

Finaju: Miransil Druid One of the local healers in Caradul. An older elf who kept her ear to the ground. She always had a little gossip to share if one is inclined to put out the effort or the coin.

Silueth: Danisil Wildlander A fellow wildlander of the southland, the Aruun. Silueth taught Eranon the way through the Aruun on the way to Southern Erenland.


Enemies

Jegger: Dorn Fighter A Dorn who got on Eranon’s bad side several years ago. During his hiatus from the whole of the Elves, Jegger still received regular visits from Eranon. Eranon took great personal insult at the refusal of some human refugees to adapt to a way of life that is less impactful on the forests of Erethor. Eranon and Jegger began in a stubborn disagreement that slowly escalated to nighttime raids, black eyes and dead livestock. Jegger is a warrior chief of a small settlement of refugees outside Cardul. Eranon has not seen Jegger for at about 4 years.

Ankarath: Erunsil Fighter A one-armed snow elf and veteran of the Last Battle. He was badly wounded and maimed in the battle and blames it on Ineluki, Eranon’s father. Ankarath believes that Ineluki defected to the ranks of the enemy to save his own skin. Ankarath blames all of Eranon’s family for betraying the elves and thinks that the traitorous blood flows through all of Ineluki’s spawn.


Sijandi: Caransil Fighter Eranon’s eldest brother. Sijandi taught Eranon to fight and use a bow. Sijandi already thought ill of Eranon due to his relationship with their father. Eranon’s introspective nature was taken as apathy towards the death of their father, whom Sijandi worshiped. Sijandi immediately took up the sword and fought alongside his kinsmen at the front against the orcs. Eranon never told Sijandi of the news of their father, however, when Eranon vanished (deserted as far as Sijandi was concerned), their ties were forever severed. Sijandi will no longer see nor acknowledge his brother.


Locations

  •  ???


Organizations

  •  ???


possible Covenant Items

  • A bow that increases accuracy, power and range
  • A cloak that conceals its wearer.
  • Boots that increase speed and agility of the wearer.



10 QUESTIONS

These questions will aid in creating ideas and stories that cater to your hero. It will also help flesh out your hero. You are welcome to create addional background questions. But these short answers are all that's necessary here.

Describe what your hero's glorious death might be

Death in marked defiance of the shadow or his lieutenants, killed for refusing to submit or turn.

Describe what your hero's worst fated death at the hands of [the ENEMY] might be

Stabbed in the back by a traitor whom he foolishly trusted.

What is the worst thing [the Shadow] could do to your hero? (this could include things done to loved ones)

Slavery, making he or his loved ones submit to subjugation.

Describe a victory that your hero would like to have against [the Shadow]

Would like to disrupt or shake the attacks against the elves. Even to give them a break would be worth dying for. Disrupt the supply lines, any of these.

What action would your hero never do? (meaning type of action "like burn a village down", NOT a general idea like "give in to the shadow")

Kill an unarmed innocent. Destroy the woodlands.


What would cause your hero to break down to sadness or fear?

The death of the queen. Death of any of his friends. When the elves finally break.

What do you hope your heroe's honorific would be? (An honorific is a word or expression that conveys esteem or respect and is used in addressing or referring to a person. Honorifics are usually placed immediately before or after the name of the subject. e.g. Thok the Orc Masher!)

Eranon the Stalker

What would it take for your hero to turn traitor? (these can result from bribe or blackmail)

The return of his father. Possibly the behest of his father.


PLAYER: What's your favorite monster or NPCs to fight?!!

I’ve only played D&D a few times (less than 10 sessions ever), so I don’t have much of an opinion. In general, I prefer fighting named NPC’s with good histories or ties to the characters, preferably recurring NPC’s.


PLAYER: What do you most enjoy about RPGs & D&D? (meaning battling monsters, solving puzzles, political roleplaying, etc..?)

My favorite part of RPGs in general is the character interactions. I love the interplay between PCs, PCs and NPCs, etc. Characters with developed personalities and quirks are the best.

HOOKS to get into the party

  • rumors of his father
  • working with the raider group
  • sent on an errand to deliver a message or hook up with a resistance movement.


Gear

  • Weapons
    • Masterwork longbow (found at Shadow Wall)
    • Quiver with 40 elven arrows (20 obtained from the raiders, natural 1 is not an automatic miss. 6 with silver tips)
    • Longsword
    • Silver dagger (ghost touch)
  • Clothes and Armor
    • Plain travelling clothes, green and brown in color
    • Studded Leather Armor
  • Covanent Items
    • Benaedan's Pelt (Found at Shadow Wall)
  • Travelling Gear
    • Flint and Tinder
    • Waterskin
    • 2 belt pouches
    • 30 ft silk rope
    • 27 doses of Aranasil poison
    • 11 cure serious wound potions
  • Charms and Other Resources
    • +2 to attack for 1 round (given by Kyuad)
    • Negate sicken or nausea (given by Alamath)
    • (True) Alligator Tooth Necklace - +4 vs. all swamp diseases
    • (True) Silvered Acorn necklace
    • Swallows Regret (10 uses)
    • (True) Improved invisible vs fell
    • (True) Attituded vs animals improved one step
    • (True) Immunity to lycanthropy
    • Nifty telescope

Benaedan's Pelt

Cost: Priceless Weight: 1lb

Created int he Year of Falling Snow, deep in the heart of the Caraheen -by Tharadilia, daughter of Kirinhi, a seer and sorceress of gret renown amongst her people. Tharadilia created the cloak originally for her husband - Benaedan, a warrior on the Council of the Throen and close adviser to the High King (mother/father to Aradil) This cloak of neutral gray cloth is indistinguishable from an ordinary cloak of the same color, a silver tree broche fastens as the clasp with veins of gold. However, when worn with the hood drawn up around the head, it gives the wearer special abilities. . . The wearer of the cloak must be an elf, or gifted the cloak by the HIgh Court.

1st Level: +5 competence bonus on Hide checks

4th Level: Fain illusion: on command its magical properties distort and warp light waves. This displacement works just like the displacement spell (standard action) and lasts for a total of 15 rounds per day, which the wearer can divide up as he sees fit. (Cl 3rd) You also gain an additional +2 competence bonus on HIde checks and +5 on Move silently bonus.

5th Level: The wearer gains magic protection in the form of a +5 resistance bonus an all saving throws to enable the wearer to move quietly in virtually any surroundings. The wearer also gains +5 competence bonus on Spot checks.

6th Level: The wearer may unstring a strand from the cloak and string any single bow at a time. Giving the bow +2 to hit, +1d4 damage.

8th Level: Attackers can never make Attacks of Opportunity vs. the wearer.




PORTAL  |  THE SOUTHIES  |  DURGAZ  |  ERANON  |  ZAL'KAZZIR  |  KYUAD