Difference between revisions of "Eclipse Fate: Gravity's Rainbow"

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(Helpful Resources)
(Common Morphs)
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Invokes: Amphibious
 
Invokes: Amphibious
 
Compels: Fish out of Water
 
Compels: Fish out of Water
Cost: 7
+
Cost: 3
  
  
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Invokes: Free as a bird in zero-g
 
Invokes: Free as a bird in zero-g
 
Compels: Bound down by gravity
 
Compels: Bound down by gravity
Cost: 7
+
Cost: 2
  
  
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Invokes: Effortlessly intimidating
 
Invokes: Effortlessly intimidating
 
Compels: Hulking brute
 
Compels: Hulking brute
Cost: 7
+
Cost: 3
  
  
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Invokes: Highly survivable
 
Invokes: Highly survivable
 
Compels: Optimized for the wild
 
Compels: Optimized for the wild
Cost: 8
+
Cost: 4
  
  
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Invokes: At home on heavy planets
 
Invokes: At home on heavy planets
 
Compels: Lost in low-g
 
Compels: Lost in low-g
Cost: 6
+
Cost: 3
  
  
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Invokes: Homo sapiens 2.0
 
Invokes: Homo sapiens 2.0
 
Compels: Resented snobs
 
Compels: Resented snobs
Cost: 7
+
Cost: 3
  
  
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Invokes: Baseline is best
 
Invokes: Baseline is best
 
Compels: Unimproved and endangered
 
Compels: Unimproved and endangered
Cost: 6
+
Cost: 1
  
  
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Invokes: Furious fighter
 
Invokes: Furious fighter
 
Compels: Thinks with her kneecaps
 
Compels: Thinks with her kneecaps
Cost: 7
+
Cost: 3
  
  
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Invokes: Silent and deadly
 
Invokes: Silent and deadly
 
Compels: Light body
 
Compels: Light body
Cost: 7
+
Cost: 3
  
  
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Invokes: Fastest thinker
 
Invokes: Fastest thinker
 
Compels: Overdriven and unbalanced
 
Compels: Overdriven and unbalanced
Cost: 8
+
Cost: 4
  
  
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Invokes: Highly survivable
 
Invokes: Highly survivable
 
Compels: : Fast Metabolism, Planned Obsolescence
 
Compels: : Fast Metabolism, Planned Obsolescence
Cost: 7
+
Cost: 2
  
  
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Invokes: Fast thinker
 
Invokes: Fast thinker
 
Compels: Fragile geek
 
Compels: Fragile geek
Cost: 7
+
Cost: 3
  
  
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Invokes: Neat petite
 
Invokes: Neat petite
 
Compels: Disconcertingly childlike
 
Compels: Disconcertingly childlike
Cost: 7
+
Cost: 3
  
  
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Invokes: Highly survivable
 
Invokes: Highly survivable
 
Compels: Creepily near-baseline
 
Compels: Creepily near-baseline
Cost: 7
+
Cost: 3
  
  
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Invokes: Highly survivable
 
Invokes: Highly survivable
 
Compels: Best in the wild
 
Compels: Best in the wild
Cost: 6
+
Cost: 2
  
  
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Invokes: Humanity 2.0
 
Invokes: Humanity 2.0
 
Compels: Ubermensch stigma
 
Compels: Ubermensch stigma
Cost: 8
+
Cost: 4
  
  
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Invokes: Martian native
 
Invokes: Martian native
 
Compels: Despised underclass
 
Compels: Despised underclass
Cost: 6
+
Cost: 1
  
  
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Invokes: Martian native
 
Invokes: Martian native
 
Compels: Despised underclass
 
Compels: Despised underclass
Cost: 6
+
Cost: 1
  
  
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Invokes: Ineffably alluring
 
Invokes: Ineffably alluring
 
Compels: Super-rich toy
 
Compels: Super-rich toy
Cost: 7
+
Cost: 4
  
  

Revision as of 10:44, 15 March 2021


Introduction

I realised that ultimately this setting can't manage without a Wiki, so here it is.

Helpful Resources

Character Creation

The character sheet below has a brief character creation checklist at right along with skills list. I can provide a direct link to the spreadsheet on request.


EclipseFateCharSheet.jpg

Morphs

Generic morph types have specific advantages and disadvantages in various areas. These are presented in + or - adjustments to the character’s core skills or stress boxes. Note that these are applicable both as differences from their personal morph if they resleeve, or when choosing the initial morph, so that some morphs will have specific advantages and disadvantages from the start.

(Note that, unless stated, biomorphs are not simply baseline humans: they are genetically engineered, uplifted, mutated, and heavily tweaked semi-artificial organisms. Almost all humanity outside the Jovian Republic is transhumanity, to a greater or lesser degree.)

The generic morph characteristics are further modified by the specific type/model of morph. All morphs are assumed to have cortical stacks and mesh inserts unless ruled otherwise (e.g. Jovian characters, infoserfs, etc.) A few morphs prevent any access to certain skills or capabilities.


Morph Types


Biomorph: Invoke: Adaptability; Compel: Exsurgent virus prone

Pod: Free extras: Access jacks, cyberbrain, puppet sock; Invoke: Instant resleeve ; Compel: Hack prone

Synthmorph: Skill adjusts: +1 Physique, Tech, -1 Empathy, Rapport; Stress adjust: +1 ; Armor: +1; Free extras: Access jacks, cyberbrain, puppet sock, mnemonic aug; Invoke: Instant resleeve, no biological functions; Compel: Hack prone

Infomorph: Skill adjusts: +2 Tech, +1 Academics, no physical skills; Free extras: mnemonic aug; Invoke: Infolife, full mesh access; Compel: Hack prone, tech substrate


Common Morphs

Biomorphs


Aquanaut Skill adjust: +1 Athletics, Notice (underwater only) Stress adjust: None Armour: None Free extras: Gills, Sonar, Swim Bladder, Temperature Tolerance (cold) Invokes: Amphibious Compels: Fish out of Water Cost: 3


Bouncer Skill adjust: +1 Athletics (Zero-/micro-g only) Stress adjust: None Armour: None Free extras: Grip Pads, Oxygen Reserve, Prehensile Feet Invokes: Free as a bird in zero-g Compels: Bound down by gravity Cost: 2


Bruiser Skill adjust: +1 Athletics, Fight, Provoke; -1 Empathy, Rapport Stress adjust: +1 Armour: None Free extras: Adrenal Boost, Claws Invokes: Effortlessly intimidating Compels: Hulking brute Cost: 3


Crasher Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport Stress adjust: +1 Armour: +1 Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Direction Sense, Eidetic Memory, Enhanced Respiration, Enhanced Vision, Grip Pads, Hibernation, Medichines, Oxygen Reserve, Toxin Filters, Vacuum Sealing Invokes: Highly survivable Compels: Optimized for the wild Cost: 4


Dvergr Skill adjust: +1 Athletics, Fight, Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: High-G Adaptation Invokes: At home on heavy planets Compels: Lost in low-g Cost: 3


Exalt Skill adjust: +1 Athletics, Empathy, Physique, Rapport Stress adjust: +1 Armour: None Free extras: None Invokes: Homo sapiens 2.0 Compels: Resented snobs Cost: 3


Flat Skill adjust: None Stress adjust: None Armour: None Free extras: None Invokes: Baseline is best Compels: Unimproved and endangered Cost: 1


Fury Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Academics, Empathy, Investigate Stress adjust: +1 Armour: +2 Free extras: Enhanced Vision, Neurachem (Level 1), Toxin Filters Invokes: Furious fighter Compels: Thinks with her kneecaps Cost: 3


Ghost Skill adjust: +1 Athletics, Intrusion, Notice, Stealth; -1 Fight Stress adjust: -1 Armour: None Free extras: Adrenal Boost, Chameleon Skin, Enhanced Vision, Grip Pads Invokes: Silent and deadly Compels: Light body Cost: 3


Hyperbright Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique, Rapport Stress adjust: -1 Armour: None Free extras: Circadian Regulation, Eidetic Memory, Endocrine Control, Grip Pads, Hyper-Linguist, Math Boost, Mental Speed, Prehensile Feet Invokes: Fastest thinker Compels: Overdriven and unbalanced Cost: 4


Martian Alpiner Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: Direction Sense, Grip Pads, Low Pressure Tolerance, Oxygen Reserve, Respirocytes, Temperature Tolerance (Improved Cold) Invokes: Highly survivable Compels: : Fast Metabolism, Planned Obsolescence Cost: 2


Menton Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique Stress adjust: -1 Armour: None Free extras: Eidetic Memory, Hyper Linguist, Math Boost Invokes: Fast thinker Compels: Fragile geek Cost: 3


Neotenic Skill adjust: +1 Stealth; -1 Physique, Provoke Stress adjust: -1 Armour: None Free extras: None Invokes: Neat petite Compels: Disconcertingly childlike Cost: 3


Nomad Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: Efficient Digestion, Enhanced Respiration, Fat Storage, Medichines, Respirocytes, Temperature Tolerance (Improved Cold), Toxin Filters Invokes: Highly survivable Compels: Creepily near-baseline Cost: 3


Olympian Skill adjust: +1 Athletics, Notice, Physique Stress adjust: +1 Armour: None Free extras: None Invokes: Highly survivable Compels: Best in the wild Cost: 2


Remade Skill adjust: +1 Athletics, Fight, Investigate, Notice, Shoot; -2 Empathy, Rapport Stress adjust: +2 Armour: None Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Eidetic Memory, Enhanced Respiration, Temperature Tolerance, Toxin Filters Invokes: Humanity 2.0 Compels: Ubermensch stigma Cost: 4


Ruster Skill adjust: +1 Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: Enhanced Respiration, Temperature Tolerance Invokes: Martian native Compels: Despised underclass Cost: 1


Splicer Skill adjust: None Stress adjust: +1 Armour: None Free extras: None Invokes: Martian native Compels: Despised underclass Cost: 1


Sylph Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke Stress adjust: -1 Armour: None Free extras: Clean Metabolism, Enhanced Pheromones Invokes: Ineffably alluring Compels: Super-rich toy Cost: 4



Pods


Basic Pod Skill adjust: -1 Empathy, Rapport Stress adjust: None Armour: None Free extras: None Invokes: Common and versatile Compels: Cheap dummy Cost: 5


Digger Skill adjust: +1 Athletics, Investigation, Notice; -1 Rapport Stress adjust: None Armour: None Free extras: Digging Claws, Enhanced Vision, Wrist-Mounted Tools Invokes: Perfect excavator Compels: Mole-thing Cost: 7


Novacrab Skill adjust: +1 Fight, Physique, Provoke; -1 Rapport Stress adjust: +1 Armour: +2 Free extras: Carapace Armor, Enhanced Respiration, Gills, Oxygen Reserve, Temperature Tolerance, Vacuum Sealing Invokes: Tough space crab Compels: Alarming crustacean creature Cost: 7


Pleasure Pod Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke Stress adjust: -1 Armour: None Free extras: Clean Metabolism, Enhanced Pheromones, Mnemonic Augmentation, Sex Switch Invokes: Ineffably alluring Compels: Mere meat puppet Cost: 6


Security Pod Skill adjust: +1 Athletics, Fight, Physique, Shoot; -1 Academics, Empathy, Investigation, Rapport Stress adjust: -1 Armour: +1 Free extras: Adrenal Boost, Claws, Eelware, Enhanced Vision, Grip Pads, T-Ray Emitter Invokes: Durable field model Compels: Meat grunt Cost: 6


Vacuum Pod Skill adjust: +1 Athletics (Zero-/micro-g only) Stress adjust: None Armour: None Free extras: Enhanced Respiration, Grip Pads, Oxygen Reserve, Prehensile Feet, Vacuum Sealing Invokes: Robust space worker Compels: Cheap expendable vac jockey Cost: 6


Worker Pod Skill adjust: None Stress adjust: None Armour: None Free extras: None Invokes: Robust space worker Compels: Cheap expendable vac jockey Cost: 5



Synthmorphs


Case Skill adjust: -1 Empathy, Rapport Stress adjust: None Armour: +1 Free extras: None Invokes: Easily modifiable Compels: Lemon Cost: 5


Guard Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Empathy, Rapport Stress adjust: +2 Armour: +2 Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter Invokes: Human tank Compels: Tank beneath the mask Cost: 7


Reaper Skill adjust: +2 Athletics, Fight, Notice, Provoke, Shoot; -2 Empathy, Rapport Stress adjust: +2 Armour: +2 Free extras: 360-Degree Vision, Cyber Claws, Extra Limbs (4), Magnetic System, Pneumatic Limbs, Radar, Reflex Booster, Shape Adjusting, Structural Enhancement, T-Ray Emitter, Weapon Mount Invokes: Mean killing machine Compels: Pure intimidation Cost: 8


Slitheroid Skill adjust: +1 Notice, Tech; -1 Rapport Stress adjust: +1 Armour: None Free extras: Enhanced Vision, Mnemonic Augmentation Invokes: Agile flexible versatile mechanic Compels: Slithering tin can Cost: 7


Sphere Skill adjust: +2 Athletics, Fight, Notice, Provoke; -2 Empathy, Rapport Stress adjust: +2 Armour: +2 Free extras: 360-Degree Vision, Chameleon Skin, Enhanced Vision, Extra Limbs (4 Arms), Gas-Jet System, Telescoping Limbs Invokes: Ball of hell Compels: Frightful round blank Cost: 8


Synth Skill adjust: + Physique; -1 Empathy, Rapport Stress adjust: +1 Armour: None Free extras: None Invokes: Common and versatile Compels: Clanking masses Cost: 5


Infomorphs


Basic Eidolon Skill adjust: + 1 Academics, Investigate; -1 Empathy, Provoke, Rapport (no physical skills) Stress adjust: +1 (Mental Stress only) Armour: None Free extras: None Invokes: Common and versatile Compels: Clanking masses Cost: 5