Edward Jamison III

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Edward Jamison III

1st Level Headhunter Techno-Warrior

Unprincipled

+2 Perc; +10% save vs coma & death


IQ 9

ME 8

MA 14

PS 16

PP 15

PE 21

PB 10

Spd 11


HP 22

SDC 44


Description

Edward is shorter than average, topping out at about 5'9". When he's in his off duty clothes, it's easy to see the lean, whipcord figure he presents, though it's usually obscured behind his bulky combat armor. Even out of his armor he generally keeps his eyes covered with a pair of dark, high-impact sunglasses to mask the faint glow of his multi-optic eyes. Edward has his fair share of scars, though fortunately none of them are disfiguring. His dark brown hair is closecropped and he keeps himself cleanshaven when he can.


OCC Skills

Language: English 94%

Language: Dragonese/Elven 70+3/lvl%

Language: Spanish 70+3/lvl%

Language: Chinese 70+3/lvl%

Computer Operation 50+5/lvl%

Detect Ambush 40+5/lvl%

Detect Concealment 35+5/lvl%

Electronic Countermeasures 40+5/lvl%

Land Navigation 46+4/lvl%

Lore: Demons & Monsters 35+5/lvl%

Pilot: Tanks & APCs 46+4/lvl%

Pilot: Jet Pack 54+4/lvl%

Pilot: Aircraft 60+4/lvl%

Pilot: Combat Helicopter 62+3/lvl%

Radio: Basic 60+5/lvl%

Read Sensory Equipment 40+5/lvl%

Recognize Weapon Quality 40+5/lvl%

Tracking 35+5/lvl%

Weapon Systems 50+5/lvl%

Wilderness Survival 40+5/lvl%

WP Energy Rifle

WP Energy Pistol

WP Heavy Megadamage Weapons

WP Knife

WP SMG

HtH Expert


OCC Related Skills (4)

Field Armorer & Munitions Expert 55+5/lvl%

Boxing

Intelligence 37+4/lvl%

Gymnastics


Secondary Skills (6)

Literacy: English 40+5/lvl%

Basic Math 45+5/lvl%

Creative Writing 25+5/lvl%

Athletics (General)

Literacy: Dragonese/Elven 30+5/lvl%

Climbing 45+5/lvl%


Cybernetics & Bionics

Bionic Hand and Arm

Retractable Vibro Knuckle Blades 2d4 MD

Grapnel & Launcher

Multi-Optic Eyes

Universal Headjack & Ear Implant

Radio Upgrade

Amplified Hearing

Sound Filtration System


Combat

Init- +1 (+3 Amplified Hearing)

Attacks- 4 (+1 Boxing)

Strike- +0 (+1 Thrown Knife)

Dodge- +3 (+2 Amplified Hearing)

Parry- +3 (+1 Knife, +1 Amplified Hearing)

Pull Punch- +2

Roll- +4


Ranged Strike +0 (+1 Energy Pistols, SMG)


Gear

Wilks 457 Pulse Laser Rifle (3d6+2/1d6x10; 30 shots/10 bursts; 2000 ft; +1 Strike Aimed Shot), 6 e-clips, NG-57 Heavy Duty Ion Blaster (2d4/3d6; 10 shots; 500 ft), 6 e-clips, WI-23 Missile Launcher (1d6x10/1d4x10; 6 missiles; 1 mile), 3 magazines of mini missiles (2 Plasma, 1 Armor Piercing), NG-P7 Northern Gun Particle Rifle (1d4x10; 8 shots; 1200 ft), 3 e-clips, MP-23A Caseless SMG (4d6/2d6x10; 100 rnds/5 bursts; 1800 ft), 3 100 rnd magazines, Crusader armor (95 MDC), Urban Warrior armor (50 MDC), 4 Knives, Survival Knife, Vibro-Knife, 2 Grenades, Gas Mask and Air Filter, High-impact Sunglasses, NG-S2 Survival Pack, RMK, IRMSS, 2 canteens (1 pint), 3 Weeks Combat Rations, Personal Items* (Necklace w/ several shards of armor and shell casings, personal groomming kit), One set of street clothes, One set of wilderness clothes, One set of dress clothes, Black Covert Ops outfit, Black Paint Stick, Combat Boots

300 cr

3000 cr in black market goods (2000 in books, with 1000 in art "acquired" while on previous contracts)