Difference between revisions of "Elene the Huntress"

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(Proficiencies and Skills)
(Spells and Features and Feats)
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==Spells and Features and Feats==
 
==Spells and Features and Feats==
 
+
*Divine Sense:
 +
**Detect fiends, celestials, undead, or consecrated/desecrated objects within 60 feet not behind total cover.
 +
**4/long rest
 +
*Lay On Hands:
 +
**Restore HP to touched creature as an action, or cure diseases or poisons as if healing 5 HP per effect.
 +
**5 HP/long rest
 +
*Wanderer:
 +
**You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
  
 
==Weapons and Armor==
 
==Weapons and Armor==

Revision as of 18:01, 15 May 2018

Stat Block

STR DEX CON INT WIS CHA
16 10 14 8 12 16
+3 +0 +2 -1 +1 +3
  • Level: 1
  • Race: Half-elf
  • Class: Paladin
    • Subclass:
  • Alignment:
  • Background: Outlander
  • Proficiency bonus: +2
  • Total Hit Points: 12
  • Passive Perception: 0
  • Armor Class: 16/18
  • Personality: I'm quick to befriend but hold bitter grudges.
  • Ideal: I've given up everything I've known for Shaliitu, my new goddess, and would again if I had to.
  • Bond: I need new friends, so that I can have any at all (basically her Bond is going to be the party).
  • Flaw: I'm from a culture of brutal warriors and tend to approach problems by hitting them.

Proficiencies and Skills

  • Acrobatics (Dex) +
  • Animal Handling (Wis) +3
  • Arcana (Int) +
  • Athletics (Str) +5
  • Deception (Cha) +
  • History (Int) +
  • Insight (Wis) +3
  • Intimidation (Cha) +5
  • Investigation (Int) +
  • Medicine (Wis) +
  • Nature (Int) +
  • Perception (Wis) +
  • Performance (Cha) +
  • Persuasion (Cha) +5
  • Religion (Int) +
  • Sleight of Hand (Dex) +
  • Stealth (Dex) +
  • Survival (Wis) +3


  • Saving Throws: Wis +3, Cha +5
  • Languages: Common, Elvan, Orc, Sylvan
  • Tools: Pan Flute +5
  • Training: ---
  • Weapons and Armor: Simple, martial, light, medium, heavy, shields.

Spells and Features and Feats

  • Divine Sense:
    • Detect fiends, celestials, undead, or consecrated/desecrated objects within 60 feet not behind total cover.
    • 4/long rest
  • Lay On Hands:
    • Restore HP to touched creature as an action, or cure diseases or poisons as if healing 5 HP per effect.
    • 5 HP/long rest
  • Wanderer:
    • You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Weapons and Armor

Retainers, Familiars, and Mounts

Possessions, Mundane

Possessions, Treasure

Gold:

Possessions, Party Loot

Possessions, Magical


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