Difference between revisions of "Elene the Huntress"

From RPGnet
Jump to: navigation, search
(Stat Block)
Line 20: Line 20:
 
|}
 
|}
  
*Level: 1
+
*Level: 2
 
*Race: Half-elf
 
*Race: Half-elf
 
*Class: Paladin
 
*Class: Paladin
Line 28: Line 28:
  
 
*Proficiency bonus: +2
 
*Proficiency bonus: +2
*Total Hit Points: 12
+
*Total Hit Points: 20
*Hit Dice: 1d10
+
*Hit Dice: 2d10
 
*Passive Perception: 11
 
*Passive Perception: 11
 
*Armor Class: 16/18
 
*Armor Class: 16/18
Line 77: Line 77:
 
*Lay On Hands:
 
*Lay On Hands:
 
**Restore HP to touched creature as an action, or cure diseases or poisons as if healing 5 HP per effect.
 
**Restore HP to touched creature as an action, or cure diseases or poisons as if healing 5 HP per effect.
**5 HP/long rest
+
**10 HP/long rest
 +
*Fighting Style: Protection
 +
**When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.
 +
**You must be wielding a shield.
 +
*Paladin Spells
 +
**Spell DC: 13
 +
**Spell Attack: +5
 +
**Prep 4/day
 +
**Slots: L1x2
 
*Wanderer:
 
*Wanderer:
 
**You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
 
**You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Line 93: Line 101:
  
 
==Possessions, Mundane==
 
==Possessions, Mundane==
Explorer's Pack, Holy Symbol, a hunting trap, a pelt from a striped sabercat, a set of traveler’s clothes, and a belt pouch containing 8 gp
+
Explorer's Pack, Holy Symbol, a hunting trap, a pelt from a striped sabercat, a set of traveler’s clothes, and a belt pouch
  
 
==Possessions, Treasure==
 
==Possessions, Treasure==
  
Gold: 8
+
Gold: 46.6
  
 
==Possessions, Party Loot==
 
==Possessions, Party Loot==
  
 
==Possessions, Magical==
 
==Possessions, Magical==
 +
  
 
---------------------
 
---------------------
 
[[https://wiki.rpg.net/index.php/What_Thunder_Brings Main Page]]
 
[[https://wiki.rpg.net/index.php/What_Thunder_Brings Main Page]]

Revision as of 22:36, 21 June 2018

Stat Block

STR DEX CON INT WIS CHA
16 10 14 8 12 16
+3 +0 +2 -1 +1 +3
  • Level: 2
  • Race: Half-elf
  • Class: Paladin
    • Subclass:
  • Deity: Shaliitu
  • Background: Outlander
  • Proficiency bonus: +2
  • Total Hit Points: 20
  • Hit Dice: 2d10
  • Passive Perception: 11
  • Armor Class: 16/18
  • Personality: I'm quick to befriend but hold bitter grudges.
  • Ideal: I've given up everything I've known for Shaliitu, my new goddess, and would again if I had to.
  • Bond: I need new friends, so that I can have any at all (basically her Bond is going to be the party).
  • Flaw: I'm from a culture of brutal warriors and tend to approach problems by hitting them.

Proficiencies and Skills

  • Acrobatics (Dex) +
  • Animal Handling (Wis) +3
  • Arcana (Int) +
  • Athletics (Str) +5
  • Deception (Cha) +
  • History (Int) +
  • Insight (Wis) +3
  • Intimidation (Cha) +5
  • Investigation (Int) +
  • Medicine (Wis) +
  • Nature (Int) +
  • Perception (Wis) +
  • Performance (Cha) +
  • Persuasion (Cha) +5
  • Religion (Int) +
  • Sleight of Hand (Dex) +
  • Stealth (Dex) +
  • Survival (Wis) +3


  • Saving Throws: Wis +3, Cha +5
  • Languages: Common, Elvan, Orc, Sylvan
  • Tools: Pan Flute +5
  • Training: ---
  • Weapons and Armor: Simple, martial, light, medium, heavy, shields.

Spells and Features and Feats

  • Divine Sense:
    • Detect fiends, celestials, undead, or consecrated/desecrated objects within 60 feet not behind total cover.
    • 4/long rest
  • Lay On Hands:
    • Restore HP to touched creature as an action, or cure diseases or poisons as if healing 5 HP per effect.
    • 10 HP/long rest
  • Fighting Style: Protection
    • When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.
    • You must be wielding a shield.
  • Paladin Spells
    • Spell DC: 13
    • Spell Attack: +5
    • Prep 4/day
    • Slots: L1x2
  • Wanderer:
    • You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Weapons and Armor

  • Flail: +5/1d8+3 Bashing
  • Whip +5/1d4+3 Slashing, reach
  • Javelin(melee) +5/1d6+3 piercing
  • Javelin(thrown): +2/1d6 piercing (30/120)
  • Staff: +5/1d6(1d8)+3 bashing
  • Chain and shield.

Retainers, Familiars, and Mounts

Possessions, Mundane

Explorer's Pack, Holy Symbol, a hunting trap, a pelt from a striped sabercat, a set of traveler’s clothes, and a belt pouch

Possessions, Treasure

Gold: 46.6

Possessions, Party Loot

Possessions, Magical


[Main Page]