Emerald

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Emerald

As she was growing up in the rehab facility she learned alot about the world. She learned that she had three brothers and they all were here as well. She learned that they wanted her to be closer to them, but the "teachers" always said to watch out for strangers and it was true she was not curtain that they were family. She learned that there were others out there with powers.

Her favorite Superhero was Peregrine. She liked the way that she would fight crime, it was an inspiration to her. Then she learned that the center was changing everything that she saw of the world outside, the news reports, the television, everything. She knew she could trust them no more, she left with her brothers that night.

Sure only of her brothers, she does what they ask. His job on the team is that of a martial artist, though she has no training. She loves to fight and often Indigo has to physically pick her up and carry her from the scene of battle. She loves to use her powers, something that the center was against.

Emerald PL 10 (150PP)

Init +4; 40ft (Run); Defense 23/18 (8 Base, 4 Dex, 1 Dodge); BAB +8; +13 Melee (12S Punch), +12 Ranged; SV Dmg +6 (8 Protection / 8 Deflection), Fort +4, Ref +4, Will +0; Str 18, Dex 18, Con 18, Int 14, Wis 10, Cha 14 (Total 72PP)

Skills: Acrobatics 3/+7, Driving 2/+6, Disable Device 2/+4, Move Silently 3/+7, Spot 0/+4, Listen 0/+4, Search 0/+4 (Total 10PP)

Feats: Attack Focus (Punch), Power Attack, Dodge, Expertise, Toughness, Improved Critical (Total 10PP)

Powers:

  • Force Field +8 (Source: Mutation; Extras: Strike, Deflection, Create Object, Impenetrable) (Cost 5 / Total 40PP)
  • Boost +2 (Source: Mutation; Extra: All Force Powers) (Cost 3 / Total 6PP)
  • Running +2 (Source: Mutation) (Cost 2 / Total 4PP)
  • Super Senses +4 (Source: Mutation) (Cost 2 / Total 8PP)