Esrolina

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Revision as of 10:35, 15 November 2021 by Sam I Am (talk | contribs) (Rune Affinities & Passions)
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- Main Page; Between the Wars


A Character Sheet

Background and Story

Character Details

  • Name: Esrolina
  • Occupation: Herder
  • Cult: Vinga Adventurous
  • Race: Human Heortling
  • Gender: Female
  • Standard of Living: Poor
  • Base Income 60L
  • Ransom 500L
  • Reputation: 0%

Characteristics

Str: 17, Con: 12, Siz: 15, Int: 18, Pow: 10, Dex: 14:, Cha: 13.

  • Hit Points: 13
  • Total Encumbrance Points: xx
  • Total Magic Points: xx
  • Damage Bonus: +1D4
  • Healing Rate: 2
  • Movement: x
  • Spirit Magic Damage: 1D6
  • Current Magic Points: 10

Rune Affinities & Passions

Elemental Runes

  • Air 70% +5
  • Fire 0%
  • Darkness 20% +25
  • Water 0%
  • Earth 40% +20
  • Moon 0%

Power/Form Runes

  • Man 25% | Beast 75%
  • Fertility 50% | Death 50%
  • Harmony 50% | Disorder 50%
  • Truth 50% | Illusion 50%
  • Mobility 75% | Stasis 25%

Passions

  • Honor 60%
  • Love (Family) 60%
  • Loyalty (Clan) 60%
  • Loyalty (Colymar) 60%
  • Loyalty (Shaker Temple) 60%
  • Hate (Lunar Empire) 60%
  • Devotion (Vinga) 60%

Skill Groups

(Skills for Rune Lord in italics, also Honour, 1H Sword, other melee weapon & Missile weapon)

  • Agility: +10%
Boat (05) 25
Climb (40) 50
Dodge (DEX×2) 38
Drive Chariot (05) 15
Jump (DEX×3) 62
Ride (Horse) (05) 20
Swim (15)
  • Communication: +10%
Act (05) 15
Art (05) 15
Bargain (05) 15
Charm (15) 30
Dance (10) 25
Disguise (05) 15
Fast Talk (05) 15
Intimidate (15) 25
Intrigue (05) 15
Orate (10) 35
Sing (10) 30
Speak Own Language (Heortling) (50) 60
Speak Stormspeech (00) 30
Speak Tradetalk (00) 20
  • Knowledge: +10%
Alchemy (00)
Animal Lore (05) 25
Battle (10) 20
Bureaucracy (00)
Celestial Lore (05) 15
Cult Lore (Orlanth/Vinga) (05) 30
Customs (Heortling) 35
Elder Race Lore (race) (05) 15
Evaluate (10) 20
Farm (10) 40
First Aid (10) 30
Game (15) 25
Herd (05) 55
Homeland Lore (local) (30) 50
Homeland Lore (other) (00)
Library Use (00)
Manage Household (10) 20
Mineral Lore (05) 15
Peaceful Cut (10) 50
Plant Lore (05) 15
Read/Write (language) (00)
Shiphandling (00)
Survival (15) 25
Treat Disease (05) 15
Treat Poison (05) 15
  • Magic: +0%
Meditate (00) 5
Prepare Corpse (10) 10
Spirit Combat (20) 35
Spirit Dance (00)
Spirit Lore (00)
Spirit Travel (10) 10
Understand Herd Beast (00)
Worship (Vinga/Orlanth) (05) 25
  • Manipulation:+20%
Conceal (05) 25
Craft (specific craft) (10) 30
Devise (05) 25
Play Instrument (05) 25
Sleight (05) 25
  • Perception: +10%
Insight (Human) (20) 30
Insight (Other) (00) 10
Listen (25) 35
Scan (25) 45
Search (25) 35
Track (05) 25
  • Stealth: +10%
Hide (10) 20
Move Quietly (10) 20

Magical Abilities

  • Spirit Magic:


  • Divine Magic:
    • Cult X
      • Rune Points:


  • Gifts/Geases:

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Hit Location
Head xx xx 5 xx 19-20
Left Arm xx xx 4 xx 16-18
Right Arm xx xx 4 xx 13-15
Chest xx xx 6 xx 12
Abdomen xx xx 5 xx 09-11
Left Leg xx xx 5 xx 05-08
Right Leg xx xx 5 xx 01-04
  • Total Hit Points: 13 HP
  • Total Armor ENC: xx

Weapons and Shields

  • Skill Bonus: +20%
  • Strike Rank Dex 2 + SIZ 1
Weapon/Shield Name Damage S.R. A.P. Attack % Range Enc.
1H Broadsword 1D8+1+1D4 xx xx 55 +10 Cult? xx 1
2H Greatsword 2D8+1D4 xx xx 40 +10 Cult? xx N/A
1H Spear 1D6+1+1D4 xx xx 35 xx 1
1H Battle Axe 1D8+2+1D4 xx xx 40 xx 2
Quarterstaff 1D8+1D4 xx xx 35 xx 2
Dagger 1D4+2+1D4 xx xx 45 xx 0.25
Grapple xx xx xx 45 xx N/A
Fist xx xx xx 45 xx N/A
Kick xx xx xx 35 xx N/A
3 x Javelin 1D10+1D2 xx xx 40 +30 Herder xx 3
Sling 1D8 xx xx 35 xx 1
Medium Shield xx xx xx 50 xx N/A
Large Shield 1D6+1D4 xx xx 55 xx 3
  • Total Weapon ENC: 13.25

Equipment

  • Weapons:
    • Broadsword
    • 1H Spear
    • Battleaxe
    • Dagger
    • 3 Javelins
    • Staff
    • Shield (Large)
  • Armour:
  • Other:
    •  : tunic/blouse, skirt/breeches, sandals/boots, loincloth, warm cloak (hide or woven-grass), headgear/hat/cap, belt knife, fire-making gear, and a water skin.
  • Valuables:

Notes

Sam - because Ageir is an only child (but with lots of aunts and uncles) I think the cousin angle is rather good. Eydis (on Unnr's side) is still alive - so that's not the clan Ageir is part of, but still close kin.


1582 and 1597 are your grandparents' events.

Occupation Occupation: 1d20 17 Priest
1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed
1582: 1d20+5 10 Your grandparent was not present at the Battle of Grizzly Peak Boo hiss!
1597 Lunar assassins killed members of the Sartar royal house in the Holy Country, and many got entangled in the cycles of murder and vengeance.
1597: 1d20+5 14 Fought in the Holy Country, survived
1602 to 1613 are your parents' events.
Parent occupation: 1d20 12 Herder
1602 The Lunar army invaded the kingdom of Sartar with great success, although at high cost, seizing the supposedly impregnable capital city by force and extinguishing the Flame of Sartar that united the legendary kingdom
Boldhome Campaign: 1d20+5 15 Killed in battle. Gain Honor Passion.
OTHER PARENT
Other Parent Profession: 1d20 7 Farmer
1603-1604 After the Boldhome Campaign, the Lunar Empire dominated Dragon Pass. Old rivalries reignited, and the Lunar authorities encouraged the tribes to kill each other off.
Interim: 1d20+5 6 A normal year
1605 A major thrust by the Lunar army to invade the Holy Country, striking at heavily populated Esrolia. Countering with magical strength, the god-king Belintar stopped the Lunars by inflicting a decisive and humiliating defeat
1605: 1d20-5 15 Fought in the Feint to the Sea Campaign.
Feint to the Sea: 1d20 14 Survived
1608 N/A
1610 The Lunar army, this time better prepared and equipped, marched into Prax and defeated the nomads in battle, then occupied the surrendering city of Pavis. Jar-eel the Razoress, a Lunar demigoddess, came to Tarsh and liberated King Moirades to transcend his mortal coil. Although she later gave birth to Moirades’ son, the king’s eldest son Pharandros became King of Tarsh.
1610: 1d20-5 10 Died of other causes, see Random Causes of Death table Random Death: 1d20 18 Killed by Monster Take a Passion? Ummmm....
UNCLE OR AUNT or other grandparent even
Another profession: 1d20 18 Scribe
1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass.
1613: 1d20+5 13 Fought in Starbrow’s Rebellion
Starbrow´s rebellion: 1d20+5 24 Outlawed by Lunars for 1D6 years. Gain Hate (Lunar Empire) Outlawed: 1d6 5 to 1618
We are starting in 1614 so I stop now.
If you did not gain three Passions from your history, add Passions until you have gained three.
I have:
Honor Passion (First parent killed at Boldhome)
Killed by Monster Take a Passion? Ummmm.... (Second Parent)
Gain Hate (Lunar Empire) (uncle/aunt outlawed)
If the monster counts and we can think of something interesting, that´s three.
Random Boon: 1d20 6 You gain a follower. Perhaps it is a free person who carries your shield and other weapons into battle. Perhaps it is a servant or slave who carries your stuff, makes your meals, or performs other manual labor. See Retinues on page 404


Paternal Grandfather Orvan who fought in the Holy Country, Priest of Heler, still alive, had a number of Year Marriages so my uncles and aunts are mostly half-siblings. Still knocking about.
Mother Yerestali, Herder killed in the Boldhome Campaign when I was about 4, I went to live with my father (I was the result of a Year Marriage)
Mother´s siblings: 1d6-1 1 Mother´s sibling: 1d6 3 1d20 17 Aunt Sorasin, dead, was married, Mother´s sibling: 1d20 3 Charioteer! Was killed also at Boldhome. My mother´s line has more or less died out but could be related to another PC
Father Kultaros, Farmer who fought in the Fyrd, also in the Holy Country, killed by a monster, (dinosaur or hippogriff at this stage), four years ago when I was around 12
Father´s sibling: 1d6-1 5 Father´s sibling: 1d6 2 1d20 19 1d6 6 1d20 14 1d6 5 1d20 5... Father is number: 1d6 2
Gives me (on father´s side):
Uncle Korol, died, never married
Father Kultaros, died, several year marriages, killed by a dinosaur
Uncle Darbrast, Dead, was married
Aunt Serenela, Alive and Married, she is a Serenela profession: 1d20 13 Hunter and has looked after me for the past four years, married to Hendharl below
Aunt Dushana, Alive and Married is an... Dushana profession: 1d20 5 Entertainer and is like an older sister
Aunt Daradessa, Alive and (was) Married was going to be a Daradessa profession: 1d20 15 Noble, by marriage, but that man was vile (he could be an NPC). When her brother Kultaros was killed by a dinosaur before her, she travelled to Wintertop where the priestess told her she had been spared by the Gor sisters and was to act as her niece´s bodyguard so as to help take vengeance on Shepelkirt (=my follower, Babeester Gor warrior). So I can use my father was killed passion to be Loyalty (Shaker Temple)
My last significant relative is Aunt Serenela´s husband, Hendharl, who is the Scribe and Lhankor Mhy sage who has been outlawed by the Lunars for five years for participating in Starbrow´s Rebellion.
As I haven´t specified my Mother´s parents and she is dead, she could easily be of another PC´s bloodline. Same for my Paternal Grandmother.
I haven´t checked to see if I have siblings! My siblings: 1d6-1 1 That I know about. Sibling gender: 1d6 1. Sister Derana, may still be a child.


Your Aunt Daradessa is fine for your bodyguard; be aware that bodyguards cost maintenance to the tune of 60L a year. In this instance, it would be expressed as seasonal sacrifices to Babeestor Gor (10L a season, counting Sacred Time, on her seasonal Holy Days). You'll also be responsible for keeping her armed and armored if her equipment is damaged, as she's totally dependent on you for income. I want your bodyguard to be useful to you, but I also don't want her to become a second character, so we'll have to talk about some limits to her role. My preference is to let you run her, but to retain veto power over her actions if she steps outside her role as a bodyguard. So, no leaving you to protect a more vulnerable party member or scouting ahead, things like that. Does that seem reasonable? In a similar vein, I think I'd like to build her sheet, and then you can look it over to see if there's anything you want added, given her role.


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