Difference between revisions of "Etiology:Kaisen"
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*'''Traits''': Exotic Morphology (Level 3)
*'''Traits''': Exotic Morphology (Level 3)Non-Human Biochemistry (Level 2); ;
*'''Wound Threshold''': 5
*'''Wound Threshold''': 5
Revision as of 10:07, 27 October 2019
- Name: Kaisen
- Motivations: +Exploration +Uplift Rights +Thrillseeking
- Languages: Cantonese & French
- Ego Traits: Enhanced Behavior (Obedience) Level 2; Enhanced Behavior (Curiosity) Level 1; Morphing Disorder 1; Restricted Behavior (Violence) Level 1
- Background: Uplift
- Career: Explorer
- Interest: Rogue
- Faction: Mercurials
- Gender: Male
- Sex: Male
- Age: 7
- Muse: Jacques Cousteau
- Ego Flex: 1
|Lucidity||WIL x 2||20|
|Insanity Rating||LUC x 2||40|
|Infection Rating (Async)||Psi x 10||~|
|Network||Value||Min (3/week)||Mod (1/week)||Maj (1/arc)|
- Type: Biomorph
- Ware: Neo-Avian
- Traits: 360 Degree Vision; Anti-Glare; Chameleon Skin; Claws; Drug Gland (Phlo); Drug Gland (Kick); Enhanced Vision; Exotic Morphology (Level 3); Non-Human Biochemistry (Level 2); Polarization Filters; Radiation Sense
- Wound Threshold: 5
- Durability: 25
- Death Rating: 38
|Fray||40||REF x 2||80||~|
|Perceive||55||INT x 2||75||See|
- Name: Coustau
- Ranged Weapons:
- Melee Weapons:
- Gear Pack 1: Gatecrashing
- Gear Pack 2:
- Other Gear:
Kaisen was never supposed to have a body. He, and several hundred other uplifts and AGIs, were intended to populate the next smash-hit multiplayer simsense game. 'Wild Kingdoms' would see players step through a magical portal to an alternate Earth where kingdoms ruled by uplifts were under attack by evil alien machines. Only the humans could wield the invaders' strange techno-magic and save the planet! It attracted the predictable protests, from Mercurials who claimed it was a gross exaggeration of their goals and a smear on their capabilities; from anarchists who decried the use of sapient beings for pleasure; from Argonauts who advised that transhuman-equivalent minds would break down psychologically from living in a fake, constructed reality.
The hypercorp didn't care and the news didn't report on protests from beyond the asteroid belt. When the game launched, millions of players logged in and stepped through their portals and watched as Mercurial and anarchist hackitvist/terrorist teams tore the game apart from the inside. Castles were redecorated with offal and human waste; the fluffy clouds were reshaped into stick figures performing pornographic acts; and the NPCs shook their genitals and screamed anti-corporate epithets. And those were just the teams tasked to disruption! Others infiltrated the game codes and the physical server-satellites, liberating as many of the uplift and AGI minds as they possibly could.
Kaisen got his first taste of corporeal reality in a habitat orbiting Jupiter. After he stopping heaving his guts out, he loved it. He was a Mercurial die-hard from day one, but the psychosurgery embedded in his brain kept him from being a field operative. Instead he put his love of flying and exploration to work as a gatecrasher, and in the meantime funnels as much of his rep as he can to Mercurial and anarchist causes. When he's not flying above alien planets, he's stumping for Mercurial causes on social media or experiencing the latest march on Titan via simsense.
A few days before the lastest gate-trip. Kaisen is careful to back up before each trip, and to leave himself as many notes as he can.
Kaisen's ego has been extensively modified by hypercorp interests to make him the perfect servant and bit-character in someone else's story. He has yet to save up enough rep to undo it.
Kaisen isn't aware of any official forks he has, but he's sometimes bothered by the idea that his brain remains on a hypercorp server somewhere, ready to be chopped up for some other project that needs a neo-avian perspective.
Kaisen has no fake IDs, but if he went back to the inner system he stands a good chance of being seized as stolen property.