Editing Exalted Redux:Charms

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==Introduction==
 
==Introduction==
  
Charms now represent generic effects, that are applied to Abilities and Attributes, depending on the charm.  Charms are bought separately for each Attribute or Ability, so a Skill Boost charm bought for Melee is unusable to increase your die pools with any other Ability.  The same charm can be bought multiple times, each time for different Abilities (or the same, as detailed under the charm).  Charms are activated as detailed in the Essence section above.  Keep in mind that, unless they say otherwise, charms are continual effects, and apply until the essence pool commitment is de-allocated.
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Charms now represent generic effects, at are applied to Abilities and Attributes, depending on the charm.  Charms are bought separately for each Attribute or Ability, so a Skill Boost charm bought for Melee is unusable to increase your die pools with any other Ability.  The same charm can be bought multiple times, each time for different Abilities (or the same, as detailed under the charm).  Charms are activated as detailed in the Essence section above.  Keep in mind that, unless they say otherwise, charms are continual effects, and apply until the essence pool commitment is de-allocated.
  
 
Uncommitted Essence Pool can be used to activate charms at any time, even when it is not your action.  Note, however, that no-one can activate charms between Attack rolls and Damage rolls.  Currently active charms apply, but you can not reflexively activate a Soak boosting charm after seeing the Attacker’s roll.  
 
Uncommitted Essence Pool can be used to activate charms at any time, even when it is not your action.  Note, however, that no-one can activate charms between Attack rolls and Damage rolls.  Currently active charms apply, but you can not reflexively activate a Soak boosting charm after seeing the Attacker’s roll.  

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