Difference between revisions of "Exile kings teros"

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(Created page with "=Teros, Warrior Sidekick 3= Armor Class 11 (leather armor) Hit Points 49 (7d8 Hit Dice) Speed 30 ft. * STR 15 (+2) * DEX 11 (+0) * CON 14 (+2) * INT 10 (+0) * WIS 10 (+0) *...")
 
(Teros, Warrior Sidekick 3)
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* CHA 11 (+0)
 
* CHA 11 (+0)
  
'''Proficiency''' +2
+
===Skills===
'''Saves''' Dexterity +2
+
 
'''Skills''' Intimidation +2
+
* '''Proficiency''' +2
'''Senses''' passive Perception 10
+
* '''Saves''' Dexterity +2
'''Languages''' Common
+
* '''Skills''' Intimidation +2
 +
* '''Senses''' passive Perception 10
 +
* '''Languages''' Common
  
 
===Special Traits===
 
===Special Traits===

Revision as of 08:36, 27 June 2019

Teros, Warrior Sidekick 3

Armor Class 11 (leather armor) Hit Points 49 (7d8 Hit Dice) Speed 30 ft.

  • STR 15 (+2)
  • DEX 11 (+0)
  • CON 14 (+2)
  • INT 10 (+0)
  • WIS 10 (+0)
  • CHA 11 (+0)

Skills

  • Proficiency +2
  • Saves Dexterity +2
  • Skills Intimidation +2
  • Senses passive Perception 10
  • Languages Common

Special Traits

  • Pack Tactics: Teros has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Danger Sense: Teros has advantage on a Dexterity check against an effect he can see
  • Improved Critical: Teros scores a critical hit on a 19 or a 20

Actions

  • Multiattack: Teros makes two melee attacks.
  • Sword: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.
  • Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
  • Second Wind: 1d10+3 hp once per rest