Difference between revisions of "Exile kings teros"

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(Teros, Warrior Sidekick 3)
(Teros, Warrior Sidekick 3)
 
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* '''Proficiency''' +2
 
* '''Proficiency''' +2
 
* '''Saves''' Dexterity +2
 
* '''Saves''' Dexterity +2
* '''Skills''' Intimidation +2
+
* '''Skills''' Animal Handling +2, Athletics +4, Intimidation +2, Survival +2
 
* '''Senses''' passive Perception 10
 
* '''Senses''' passive Perception 10
 
* '''Languages''' Common
 
* '''Languages''' Common

Latest revision as of 08:37, 27 June 2019

Teros, Warrior Sidekick 3[edit]

Armor Class 11 (leather armor) Hit Points 49 (7d8 Hit Dice) Speed 30 ft.

  • STR 15 (+2)
  • DEX 11 (+0)
  • CON 14 (+2)
  • INT 10 (+0)
  • WIS 10 (+0)
  • CHA 11 (+0)

Skills[edit]

  • Proficiency +2
  • Saves Dexterity +2
  • Skills Animal Handling +2, Athletics +4, Intimidation +2, Survival +2
  • Senses passive Perception 10
  • Languages Common

Special Traits[edit]

  • Pack Tactics: Teros has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Danger Sense: Teros has advantage on a Dexterity check against an effect he can see
  • Improved Critical: Teros scores a critical hit on a 19 or a 20

Actions[edit]

  • Multiattack: Teros makes two melee attacks.
  • Sword: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.
  • Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
  • Second Wind: 1d10+3 hp once per rest