Exile kings teros

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Teros, Warrior Sidekick 3

Armor Class 11 (leather armor) Hit Points 49 (7d8 Hit Dice) Speed 30 ft.

  • STR 15 (+2)
  • DEX 11 (+0)
  • CON 14 (+2)
  • INT 10 (+0)
  • WIS 10 (+0)
  • CHA 11 (+0)

Proficiency +2 Saves Dexterity +2 Skills Intimidation +2 Senses passive Perception 10 Languages Common

Special Traits

  • Pack Tactics: Teros has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Danger Sense: Teros has advantage on a Dexterity check against an effect he can see
  • Improved Critical: Teros scores a critical hit on a 19 or a 20

Actions

  • Multiattack: Teros makes two melee attacks.
  • Sword: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.
  • Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
  • Second Wind: 1d10+3 hp once per rest