Difference between revisions of "Expedition to the Ruins of Greyhawk"

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(Treasure)
(Treasure)
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* 2 potions of Cure Moderate Wounds
 
* 2 potions of Cure Moderate Wounds
 
* 1 potion of Cure Serious Wounds
 
* 1 potion of Cure Serious Wounds
* 1 potion of Resist Heat 10
+
* 1 potion of Resist Fire 10
 
* 1 potion of Resist Electricity 10
 
* 1 potion of Resist Electricity 10
 
* eyes of the eagle
 
* eyes of the eagle

Revision as of 09:48, 23 January 2023

Background

The current year is 597 CY.

100 or so years ago, the Mad Mayor Zagig achieved apotheosis and became a demigod in a ritual he conducted in the dungeons below Castle Greyhawk. In the process of doing so he captured and imprisoned nine other demigods, taking a piece of divine essence from each. One of these demigods was Iuz, the half-demon son of the Witch-Queen Iggwilv and the demon prince Graz’zt and he (and the other demigods) remained imprisoned below Castle Greyhawk after Zagig ascended and departed the Material Plane as the newly divine “Zagyg” to serve in the court of Boccob, Archmage of the Gods.

None of this was well known until perhaps 30 years ago when the wizard Mordenkainen and his adventuring companions (primarily Riggby the cleric, Mordenkainen's apprentice Bigby and the fearless warrior Robilar, though other companions came and went as well), after years of exploring the ruins of Castle Greyhawk, found Zagig's Prison and the imprisoned demigods. Eventually realizing that sooner or later the binding magic would fail, Mordenkainen devised a plan to slay the worst of the imprisoned gods: Iuz. At his behest, Riggby, Robilar, and one of Robilar's henchmen made their way to the Prison and dispelled the magic barrier keeping Iuz bound, intending to slay him.

Unfortunately, just a moment too late, Tenser, Bigby and the warrior Neb Retnar teleported in, planning to stop Iuz from being freed, fearing that the whole plan was too risky. The two groups, after some momentary confusion, realized that the die was cast and they must band together to kill Iuz, but even that moment of hesitation was too much, and Iuz regained enough of his power to escape certain death in the clutches of Bigby’s notorious crushing hand by plane shifting to the Abyss. That magical warp freed the additional gods and caved in many of Castle Greyhawk’s deepest dungeon complexes. After it was all over, Iuz swore vengeance upon the adventurers who had attempted to kill him, dedicating a portion of his eternal rage to plotting their destruction.

Twenty-seven years have passed. To the west, in the not-so distant city of Verbobonc, Riggby has escaped Iuz’s vengeance by dying of natural causes in his twilight years. His body now travels by sacred procession along the Western Road toward Greyhawk.

The Flanaess

Map of the Flanaess

City of Greyhawk

Greyhawkcity2.png

  • S: Slum Quarter: The poorest section of town, made up of ramshackle houses and destitute commoners.
  • T: Thieves' Quarter: The other section of the Old City, along with the Slum Quarter, and slightly better off than its poorer neighbor, but not much more so.
  • A: Artisans' Quarter: A sleepy district (relative to the other parts of the city) where most of Greyhawk's finest artisans live and work, as well as the guildhalls that represent them.
  • F: Foreign Quarter: The only quarter of the city where non-citizens are allowed to own property.
  • R: River Quarter: A boisterous district of taverns, brothels, and gambling dens that caters to those who work the wharfs just outside the gates, and the travelers who arrive by river.
  • C: Clerkburg: The quarter that swarms with students from the dozens of colleges, universities and academies, that have made Greyhawk one of the foremost cities of learning on the continent.
  • G: Garden Quarter: The second richest district of the city, home to many ennobled heroes, made-good prospectors, acclaimed artists and artisans, retired adventurers, and other nouveau riche.
  • H: High Quarter: The richest part of the city, filled with magnificent mansions that sit atop a low rise that makes them visible from most of the city.

The Green Dragon Inn

Click on map to get the full sized version.

River Quarter

Click on map to get the full sized version.

  1. The Green Dragon: The Green Dragon Inn is located in Greyhawk’s River Quarter, along a wide street crowded with rivermen, cutthroats, and thieves. At night the two-story stone building comes alive with activity, the sound of boisterous laughs and the sight of flickering windows attracting custom from all quarters of the city. Most of the shabby clientele are locals, Dockway bully-boys or bargefolk looking for cheap drinks and good atmosphere. The Dragon provides the latter in quantity, for its proprietor does little to quell light violence and overtly encourages enthusiastic drinking and carousing. Weapons and armor are allowed (and a wise precaution). It’s a dangerous place but a friendly one, as long as no one harms the staff.
  2. City Watch Station
  3. Hauld's Apothecary: This small shop run by a portly, mustachioed fellow, has rows and rows of potions and magical unguents lining the walls. The affable, somewhat clumsy merchant barely fits behind the crowded desk, always nearly bumping over a leaking jar of this or shattering a glowing bottle of that.
  4. Dark Moon Monastery
  5. Pirthan Estate
  6. The Lore of the Lake
  7. Onella's Palms
  8. Geeridan's: The bright blue awning of this two-story building stands out among the staid store fronts along the north side of Cargo Street. The cavernous showroom within contains a dizzying array of products from markets across the Flanaess, all offered at reasonable prices. The weapons and armor section—highly picked over by the district’s adventurers—leaves something to be desired, but the stock of standard gear makes this one of the most popular general stores in the city, and certainly in the River Quarter.
  9. Low Seas Tavern
  10. Nulligan's Trove: Northwest along Cargo Street, where the broad avenue intersects with the Strip, a short alley loop known as the Open Close is home to a collection of idiosyncratic shops and galleries. With its green continual flame torches and firebeetle ichor-infused sign, Nulligan’s Trove is the most unusual offering on an unusual block. A businesslike balding merchant named Penander Nulligan runs the curio shop, which offers a small selection of magic items for sale to the district’s adventurers and wealthy sea captains docked in Greyhawk’s Wharf District.
  11. Khellek's Tower
  12. River Quarter Mission
  13. Redacted
  14. Geld's Maps

PCs

Treasure

  • 7,424gp
  • 2 potions of Cure Moderate Wounds
  • 1 potion of Cure Serious Wounds
  • 1 potion of Resist Fire 10
  • 1 potion of Resist Electricity 10
  • eyes of the eagle