Difference between revisions of "Expedition to the Ruins of Greyhawk:Kangorox"

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(Equipment: added gold from sale of mundane orc supplies)
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'''Purse:''' 22gp, 7sp, 6cp
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'''Purse:''' 882gp, 15sp, 6cp
  
 
===Background===
 
===Background===

Revision as of 05:33, 1 January 2023

Back to the main page: https://wiki.rpg.net/index.php/Expedition_to_the_Ruins_of_Greyhawk

Kangorox Trilobar

Neutral Dwarf Rune Axe Warrior (Duskblade) 8

Kangorox.jpg


Str 20

Dex 12

Con 16

Int 16

Wis 10

Cha 6

Combat

Hp 63 (8d8+24)

AC 22 (10 +9 armour +1 Dex +1 natural +1 deflection)

Fort +11, Ref +5, Will +8

Attacks

Waraxe +14/+9 melee (1d10+8/×3 slashing)

Waraxe (power attack 2) +12/+7 melee (1d10+14/×3 slashing)

Mighty Composite Shortbow +10/+5 ranged 70 feet (1d6+5/×3 piercing)

Throwing axe +13/+8 melee or +9 thrown 10 feet (1d6+5/×2 slashing)

Dagger +13/+8 melee or +9 thrown 20 feet (1d4+5/19-20 ×2 piercing or slashing)


Traits, feats, skills

Dwarf traits: Dwarf Speed (20), Darkvision (60), Stonecunning, Weapon Familiarity (waraxe, urgrosh), Stability (4), Saves v Poison (2), Saves v Spells and Spell-likes (2), Attack rolls v Orcs and Goblinoids (1), Dodge bonus to AC v Giants (4), Appraise v stone or metal (2), Craft v stone or metal (2), Common, Dwarven


Other Languages: Undercommon, Giant


Feats: Power Attack, Combat Casting(b), Eschew Materials, Battle Caster (heavy)


Skills: Climb +11 (11r +5 Str -5 ACP), Concentration +14 (11r +3 Con), Knowledge (architecture and engineering) +13 (10r +3 Int), Craft (weaponsmithing) +8 (5r +3 Int), Spellcraft +10 (7r, +3 Int)


Duskblade features

Arcane Attunement (Sp) Dancing Lights, Detect Magic, Flare, Ghost Sound, or Read Magic 6/day; Armoured Mage (medium, heavy shield); Arcane Channelling (Su); Quick Cast 1/day; Spell Power +2


Spells per day: 6/8/7 including Intelligence

Spells known: 0th (4) - Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue; 1st (5) - Chill Touch, Swift Expeditious Retreat, Ray of Enfeeblement, Resist Energy, Shocking Grasp; 2nd (4) - Dimension Hop, Swift Fly, Ghoul Touch, Touch of Idiocy


Equipment

Full Plate +1, Dwarven Waraxe +1, Gauntlets of Ogre Power, Armbands of Might, Headband of Intellect +2, Ring of Protection +1, Amulet of Natural Armour +1, Vest of Resistance +2, Boots of Landing, Least Weapon Crystal of Return, Least Armour Crystal of Aquatic Action, Potion of Cure Light Wounds, Masterwork Composite Shortbow (Mighty +5), 20 arrows, heavy steel shield (not worn), throwing axe, dagger, backpack, bedroll, winter blanket, block and tackle, candle, chalk, crowbar, flint and steel, grappling hook, hammer, oil, piton (20), hemp rope 50 feet, waterskin, whetstone


Purse: 882gp, 15sp, 6cp

Background

Kangorox Trilobar was born in one of the secret mountain dwarf fastnesses about which the inhabitants never speak. One of the traditions there, to which Kangor apprenticed, was that of the Rune Axe Warrior: soldiers who, through runic magic, meld arcana with skill at arms. It is rumoured that where the elves and the dwarves still cling to their ancient enmity, there is lost amongst it's roots a disagreement over who invented the talent - especially now the elven "Duskblade" is the one more popular.

Kangor took to the practice well, serving his hold on forays and defence against the dark and squamous things which threaten the mountain deeps from time to time. Eventually he earned his right to questing-errant, and left his mountain hold to hone his skills.

And that's how he ended up between Rel Astra, and the Free City of Roland, taking aimless mercenary work and slowly losing his way to drink, until he met Beovar.

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