Difference between revisions of "Expedition to the Ruins of Greyhawk:Zhenis"

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(Template below)
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| style="vertical-align:middle;" | +2 [know psi]
 
| style="vertical-align:middle;" | +2 [know psi]
 
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== Template below ==
 
 
  
  
 
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{| class="wikitable"  
{| class="wikitable" style="text-align:left;"
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|- style="font-weight:bold; text-align:center;"
|+ Feats
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! style="vertical-align:middle; font-style:italic; background-color:#EAECF0; color:#222;" | Feat
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! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Gained At
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! style="vertical-align:middle; background-color:#EAECF0; color:#222;" | Effect
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! style="font-weight:normal; text-align:left;" |
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! style="font-weight:normal; text-align:left;" |  
 
|-
 
|-
!Feat !! Gained At !! Effect
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| style="background-color:#FEFEFE; color:#141414;" | Zen archery
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| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st
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| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifi er when making a ranged attack roll
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|-
 
|-
|Scholar's Knack || 1st || +1 skill point per level, +2 on Intelligence-based skills
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| style="background-color:#FEFEFE; color:#141414;" | Point blank shot
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| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st<br />(human bonus)
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| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
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|
 +
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|-
 
|-
|Expel Vestige || 1st <br> (human bonus) || Unbind a vestige 1/day. Requires 1 minute and a binding check. <br> Next binding check ts at -10; next binding check for that vestige is also at -10
+
| style="background-color:#FEFEFE; color:#141414;" | Rapid Shot
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| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st (Fighter Bonus)
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| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.
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|-
 
|-
|Knowledge Devotion || 3rd || Gain Knowledge (nature) as a class skill <br> Make a Knowledge check to gain an insight bonus on attack and damage rolls.
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| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Improved Binding
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| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion
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| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Binder level counts as +2 higher for purposes of determining the level of vestige that can be bound.
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 +
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|-
 
|-
|Improved Binding || 4th <br> (binder bonus) || Binder level counts as +2 higher for purposes of determining the level of vestige that can be bound.
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| style="background-color:#FEFEFE; color:#141414;" | Precise Shot
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| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd
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| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused
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|
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|-
 
|-
|Power Attack || 6th || Trade attack bonus for damage bonus, maximum = BAB. Double bonus for two-handed.
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| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting
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| 8th
 +
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2
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| -2
 +
| -2
 
|-
 
|-
 +
| Psionic Shot
 +
| Soulbow
 +
| To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.
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|}
 
|}
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== Template below ==
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{| class="wikitable" style="text-align:left;"
 
{| class="wikitable" style="text-align:left;"

Revision as of 15:59, 13 November 2022

Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1


Ability Scores
Ability Score Bonus Notes
Strength 8 -2
Dexterity 14 +2
Constitution 10 +0
Intelligence 14 +2
Wisdom 18+2 +5 Periapt of Wisdom +2​
Charisma 10 +0


Basic Statistics

  • Armor Class: 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 defelection)
  • Hit Dice: 5d10+3d4+8 (39(.5) hp)
  • Move: 30'
  • Initiative +2
  • Melee Attack:
  • Ranged Attack:

Class Abilities

  • Bonus feat​ X 3
  • Discipline: ​Egoist (Psychometabolism)​
  • Mind blade, Weapon Focus (mind blade)
  • Throw mind blade​
  • Psychic strike +1d8​
  • Mind Arrow


Saving Throws
Saving Throw Total Bonus Base Ability Other
Fortitude +5 +4 +0 +1 resistance
Reflex +9 +6 +2 +1 resistance
Willpower +14 +8 +5 +1 resistance


Skill Name Key
Ability
Skill
Modifier
Ability
Modifier
Magic Ranks Misc.
Modifier
Appraise Int 2 = +2
Balance Dex* 2 = +2
Bluff Cha 0 = +0
Climb Str* 3 = -1 +4
Concentration Con 11 = +0 +11
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int 2 = +2
Gather Information Cha 0 = +0
Heal Wis 4 = +4
Hide Dex* 2 = +2
Intimidate Cha 0 = +0
Jump Str* 4 = -1 +5
Knowledge (nature) Int 6 = +2 +4
Listen Wis 4 = +4
Move Silently Dex* 2 = +2
Ride Dex 7 = +2 +5
Search Int 2 = +2
Sense Motive Wis 4 = +4
Spot Wis 4 = +4
Survival Wis 8 = +4 +4
Swim Str** -1 = -1
Use Rope Dex 2 = +2
Autohypnosis Wis 17 = +4 +11 +2 [concentration]
Knowledge
(psionics)
Int 15 = +2 +11 +2 [autohypnosis]
Psicraft Int 8 = +2 +4 +2 [know psi]


Feat Gained At Effect
Zen archery 1st You can use your Wisdom modifier instead of your Dexterity modifi er when making a ranged attack roll
Point blank shot 1st
(human bonus)
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Rapid Shot 1st (Fighter Bonus) You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.
Improved Binding Psion Binder level counts as +2 higher for purposes of determining the level of vestige that can be bound.
Precise Shot 3rd You can take a move action to become psionically focused
Two Weapon Fighting 8th Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 -2 -2
Psionic Shot Soulbow To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

Template below

Gear
Item Cost (gp) Weight Slot Notes
Morningstar 8 6 - 1d8 b/p damage
+1 impaling spear 8,302 6 - 1d8/x3 p damage; 3/day swift action to strike as melee touch attack
Dagger 2 1 - 1d4/19-20 s damage, range 10’
Light crossbow w/20 bolts 37 4 - 1d8/19-20 p damage, range 80’
+1 mithral breastplate 5,200 15 Armor +6 AC, -1 check penalty, max Dex +4
Heward’s handy haversack 2,000 5 - Holds 100 pounds, move action to retrieve items (no AoO).
Healing belt 750 1 Waist +2 to Heal checks; has 3 charges, refreshes daily. Expend a charge to heal by touch, 2d8 [1 charge], 3d8 [2 charges] or 4d8 [3 charges]
Implements of binding 1,530 10 - MW dagger; +2 on binding check
Tome of worldly memory 1,500 - - +5 competence to one Knowledge check, 3/day.
Takes one minute; if 5+ ranks in the relevant Knowledge skill, takes one standard action
Dimension stride boots 2,000 1 Feet +2 to Jump; 5 charges, expend a charge to teleport 20’ [1 charge], 40’ [3 charges] or 60’ [5 charges]
Cloak of Charisma +2 4,000 - Shoulders +2 enhancement to Charisma
Vest of resistance +1 1,000 - Body +1 resistance bonus to saves
671 gp