Expedition to the Ruins of Greyhawk:Zhenis

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Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1


Ability Scores
Ability Score Bonus Notes
Strength 8 -2
Dexterity 14 +2
Constitution 10 +0
Intelligence 14 +2
Wisdom 18+2 +5 Periapt of Wisdom +2​
Charisma 10 +0


Basic Statistics

  • Armor Class: 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 defelection)
  • Hit Dice: 5d10+3d4+8 (39(.5) hp)
  • Move: 30'
  • Initiative +2
  • Melee Attack:
  • Ranged Attack:

Class Abilities

  • Bonus feat​ X 3
  • Discipline: ​Egoist (Psychometabolism)​
  • Mind blade, Weapon Focus (mind blade)
  • Throw mind blade​
  • Psychic strike +1d8​
  • Mind Arrow


Saving Throws
Saving Throw Total Bonus Base Ability Other
Fortitude +5 +4 +0 +1 resistance
Reflex +9 +6 +2 +1 resistance
Willpower +14 +8 +5 +1 resistance


Skill Name Key
Ability
Skill
Modifier
Ability
Modifier
Magic Ranks Misc.
Modifier
Appraise Int 2 = +2
Balance Dex* 2 = +2
Bluff Cha 0 = +0
Climb Str* 3 = -1 +4
Concentration Con 11 = +0 +11
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int 2 = +2
Gather Information Cha 0 = +0
Heal Wis 4 = +4
Hide Dex* 2 = +2
Intimidate Cha 0 = +0
Jump Str* 4 = -1 +5
Knowledge (nature) Int 6 = +2 +4
Listen Wis 4 = +4
Move Silently Dex* 2 = +2
Ride Dex 7 = +2 +5
Search Int 2 = +2
Sense Motive Wis 4 = +4
Spot Wis 4 = +4
Survival Wis 8 = +4 +4
Swim Str** -1 = -1
Use Rope Dex 2 = +2
Autohypnosis Wis 17 = +4 +11 +2 [concentration]
Knowledge
(psionics)
Int 15 = +2 +11 +2 [autohypnosis]
Psicraft Int 8 = +2 +4 +2 [know psi]

Template below

Feats
Feat Gained At Effect
Scholar's Knack 1st +1 skill point per level, +2 on Intelligence-based skills
Expel Vestige 1st
(human bonus)
Unbind a vestige 1/day. Requires 1 minute and a binding check.
Next binding check ts at -10; next binding check for that vestige is also at -10
Knowledge Devotion 3rd Gain Knowledge (nature) as a class skill
Make a Knowledge check to gain an insight bonus on attack and damage rolls.
Improved Binding 4th
(binder bonus)
Binder level counts as +2 higher for purposes of determining the level of vestige that can be bound.
Power Attack 6th Trade attack bonus for damage bonus, maximum = BAB. Double bonus for two-handed.
Gear
Item Cost (gp) Weight Slot Notes
Morningstar 8 6 - 1d8 b/p damage
+1 impaling spear 8,302 6 - 1d8/x3 p damage; 3/day swift action to strike as melee touch attack
Dagger 2 1 - 1d4/19-20 s damage, range 10’
Light crossbow w/20 bolts 37 4 - 1d8/19-20 p damage, range 80’
+1 mithral breastplate 5,200 15 Armor +6 AC, -1 check penalty, max Dex +4
Heward’s handy haversack 2,000 5 - Holds 100 pounds, move action to retrieve items (no AoO).
Healing belt 750 1 Waist +2 to Heal checks; has 3 charges, refreshes daily. Expend a charge to heal by touch, 2d8 [1 charge], 3d8 [2 charges] or 4d8 [3 charges]
Implements of binding 1,530 10 - MW dagger; +2 on binding check
Tome of worldly memory 1,500 - - +5 competence to one Knowledge check, 3/day.
Takes one minute; if 5+ ranks in the relevant Knowledge skill, takes one standard action
Dimension stride boots 2,000 1 Feet +2 to Jump; 5 charges, expend a charge to teleport 20’ [1 charge], 40’ [3 charges] or 60’ [5 charges]
Cloak of Charisma +2 4,000 - Shoulders +2 enhancement to Charisma
Vest of resistance +1 1,000 - Body +1 resistance bonus to saves
671 gp