Exploring the Halls of Arden Vul

From RPGnet
Revision as of 08:53, 23 July 2021 by Naburimannu (talk | contribs)
Jump to: navigation, search

Arden Vul waterfall.png

Recruitment | OOC | IC

Player Characters

  • Maiandros Kurkuas (Naburimannu) Archontean Fighter L2 | HP: 16/16, AC: 17, Init: +1, bowyer/fletcher
  • Aloc of Bilsham (Brittonica) Thorcin Warden L2 | HP: 10/10, AC: 14/15, Init: +0, woodcutter
  • Tanrik (sirjolt) Archontean Thief L2 | HP: 9/9, AC: 14, Init: +2, roper
  • Talia (Falkus) Thorcin Cleric of Mitra L2 | HP: 5/5, AC: 16, Init: -2, bookbinder
  • Aelfric the Cheerful (thirdkingdom) Thorcin Bard L2 | HP: 7/7, AC: 14, Init: +0, shipwright
  • Eusebia Tagaris (Lysus) Half-Wiskin/Half-Archontean Magic-User L1 | HP: 6/6, AC: 8, Init: -2, vintner
  • Maeraphin Sifas (Aesthete) Sylvari/Acrobat L1/L1 | HP: 8/8, AC: 16, Init: +2, animal trainer

Sample Character Sheet

Character Generation Guidelines

Encumbrance Ape

  • Maiandros Kurkuas
    • Gear: 784
    • Treasure: 0
    • Total Encumbrance: 784
    • Movement: 60'(20')
  • Aloc of Bilsham
    • Gear:
    • Treasure:
    • Total Encumbrance:
    • Movement:
  • Tanrik
    • Gear:
    • Treasure:
    • Total Encumbrance:
    • Movement:
  • Talia
    • Gear: 713
    • Treasure:
    • Total Encumbrance: 713
    • Movement: 60'(20')
  • Aelfric
    • Gear:
    • Treasure:
    • Total Encumbrance:
    • Movement:
  • Eusebia Tagaris
    • Gear:
    • Treasure:
    • Total Encumbrance:
    • Movement:
  • Maeraphin Sifas
    • Gear: 550
    • Treasure: 3
    • Total Encumbrance: 553
    • Movement: 90' (30')
  • Basil
    • Gear: 20
    • Treasure:
    • Total Encumbrance: 20
    • Movement: 60'(20')

Dungeoneering

Light Sources

Rations

  • Maiandros Kurkuas: Standard, 7 days
  • Aloc of Bilsham: Iron, 7 days
  • Tanrik: Standard, 7 days
  • Talia: Standard, 7 days
  • Aelfric the Cheerful: Iron, 7 days
  • Eusebia Tagaris: Iron, 7 days
  • Maeraphin Sifas: Standard, 7 days

Marching Order

Watch Order

XP Awards

  • start with 2000 XP, unmodified by class bonuses

Playing in a game with roots in Colonialism

The valley in which play will be centered has seen over 3000 years of colonial history, which includes the domination of the region by a colonial empire. That empire collapsed and left the region for 820 years before returning nearly 350 years ago. Three cultural groups (two non-human and foreign to the region, one human and native to the region) have been assimilated into the dominant culture and possess citizenship, though are denied the highest echelons of political power. The human cultural group native to the region has a resistance movement.

The 'ruins' we will be exploring contain a number of factions and cultures of various descent. The majority of wealth extraction that occurs in the game will be directed at the ancient ancestors of the dominant colonial power, though some will be of other foreign, non-native cultures (though they now make this place their home). We will not be stealing cultural artifacts or wealth from the native population.

The history of this sort of game is rooted in unexamined privilege and the oppression of native peoples. We will make a conscious effort to conduct our play with intent to dismantle the worst of that. To that effect, I have made some alterations to the module, and am open to your ideas of other alterations that we should employ.

The Archontean Empire

The Archontean Empire was formed nearly 3000 years ago on the island of Mithruin with the Compact of Ennius (0 AEP), and colonized lands east to the Grain Islands, north to a foothold in the Borealios islands, and west to the continent of Irthuin.

Its first period of colonization was from 850 AEP to 1680 AEP, thirteen hundred years ago, before the Empire retracted into a dark age from 1900 AEP to 2400 AEP after a civil war. It shrunk its holdings back to Mithruin and the Grain Islands, losing much of its ancient knowledge in the process. A period of military expansion in 2450 AEP saw it re-enter a colonial period, returning to the Irthuin continent in 2639 AEP and re-establishing its dominance in Arcturos and Narsileon.

The year is now 2993 AEP (AEP = 'from the pact of Ennius'), 350 years after the Archontean return to the continent.

Greater Detail

Burdock's Valley

the Geography of Burdock's Valley

Gosterwick (Vetucaster)

The tiny Thorcin community of Gosterwick located at the base of the cliff and falls of Arden Vul was claimed by Lady Alexia Basileon and a sept of the Knights of the Azure Shield in 2968 AEP (25 years ago). The knights restored an ancient fortress, naming it the Azure Keep. Lady Alexia renamed the community Vetucaster and expanded it rapidly, offering residence, citizenship, and services to merchants, craftsmen, and adventurers. The current population bears a high proportion of adventurer-oriented businesses: sellers and buyers of curios, general sutlers, trainers, etc.

Population: 2,211 (40% Archontean, 40% Thorcin, 15% Wiskin, and 5% demi-human [primarily halflings and imperial goblins]).

Gosterwick map and key

Important NPCs

Neutral

Allies

Enemies

Rumors and Leads

Notable Posts